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python - 制作 pacman 游戏,但不知道如何在碰撞后移除 pac 颗粒

转载 作者:太空宇宙 更新时间:2023-11-03 14:50:03 25 4
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我目前正在制作一个吃 bean 人游戏,正在努力弄清楚如何在与屏幕碰撞后将其从屏幕上移除。我尝试将颜色更改为黑色,但无法成功。接下来我尝试删除元素索引,但这也不起作用。

import pygame
import os
import sys


#initialise the game
pygame.init()
screen = pygame.display.set_mode((448, 576))
done = False

y = 416
x = 232

#sets up clock and loads pacman image
clock = pygame.time.Clock()
PACMANSPRITE = pygame.image.load("pacman.png").convert_alpha()
PACMAN_MAP = pygame.image.load("pacman_map.png").convert_alpha()

#gets pacman intro music, sets music to lower volume then plays it
pygame.mixer.music.load('pacman_beginning.WAV')
pygame.mixer.music.set_volume(0.01)
pygame.mixer.music.play(0)


#box class, used for boxes to border pacmans map
class boxcollisions(pygame.sprite.Sprite):
def __init__(self, x, y):
self.y = y
self.x = x
self.rect = pygame.Rect(self.x, self.y, 12, 12)
self.colour = (0, 128, 255)

def draw(self, screen):
pygame.draw.rect(screen, self.color, self.rect)

class pointclass(pygame.sprite.Sprite):
def __init__(self, x, y):
self.y = y
self.x = x
self.rect = pygame.Rect(self.x, self.y, 12, 12)
self.colour = (255, 204, 153)
self.score=0

def draw(self, screen):
pygame.draw.rect(screen, self.colour, self.rect)

def addpoint(self):
self.score+=1
print(self.score)
self.colour= (0,0,0)
print('why isnt it working')

#pacmans class
class pacman(pygame.sprite.Sprite):
def __init__(self, image, x, y):
self.image = image
self.y=416
self.x=216
self.currentx=self.x
self.currenty=self.y
self.rect = self.image.get_rect()
self.rect.left = self.x
self.rect.top = self.y
self.rect.width=16
self.rect.height=16

# move pacman
def movement(self):
pressed= pygame.key.get_pressed()
if pressed[pygame.K_UP]:
self.y -= 2
if pressed[pygame.K_DOWN]:
self.y += 2
if pressed[pygame.K_LEFT]:
self.x -= 2
if pressed[pygame.K_RIGHT]:
self.x += 2
self.rect.left = self.x
self.rect.top = self.y

def draw(self, surface):
# blit yourself at your current position
surface.blit(self.image, (self.x, self.y))
self.currentx=self.x
self.currenty=self.y

def outofbounds(self):
self.y=self.currenty
self.x=self.currentx
self.rect.left = self.x
self.rect.top = self.y

#instances the pacman class
sprite = pacman(PACMANSPRITE, x ,y)


#main game loop
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
pygame.quit()
sys.exit()


screen.fill((0,0,0))
screen.blit(PACMAN_MAP, (0, 0))

#co-ordinates for boxes to set up map boundaries
boxboundaries=[
[],
[],
[],
[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28],
[1,14,15,28], #5
[1,3,4,5,6,8,9,10,11,12,14,15,17,18,19,20,21,23,24,25,26,28],
[1,3,4,5,6,8,9,10,11,12,14,15,17,18,19,20,21,23,24,25,26,28],
[1,3,4,5,6,8,9,10,11,12,14,15,17,18,19,20,21,23,24,25,26,28],
[1,28],
[1,3,4,5,6,8,9,11,12,13,14,15,16,17,18,20,21,23,24,25,26,28], #10
[1,3,4,5,6,8,9,11,12,13,14,15,16,17,18,20,21,23,24,25,26,28],
[1,8,9,14,15,20,21,28],
[1,2,3,4,5,6,8,9,10,11,12,14,15,17,18,19,20,21,23,24,25,26,27,28],
[1,2,3,4,5,6,8,9,10,11,12,14,15,17,18,19,20,21,23,24,25,26,27,28],
[6,8,9,20,21,23], #15
[6,8,9,11,12,13,14,15,16,17,18,20,21,23],
[1,2,3,4,5,6,8,9,11,12,13,14,15,16,17,18,20,21,23,24,25,26,27,28],
[1,11,12,13,14,15,16,17,18,28],
[1,2,3,4,5,6,8,9,11,12,13,14,15,16,17,18,20,21,23,24,25,26,27,28],
[6,8,9,11,12,13,14,15,16,17,18,20,21,23,24,25,26,27,28], #20
[6,8,9,20,21,23],
[6,8,9,11,12,13,14,15,16,17,18,20,21,23],
[1,2,3,4,5,6,8,9,11,12,13,14,15,16,17,18,20,21,23,24,25,26,27,28],
[1,14,15,28],
[1,3,4,5,6,8,9,10,11,12,14,15,17,18,19,20,21,23,24,25,26,28], #25
[1,3,4,5,6,8,9,10,11,12,14,15,17,18,19,20,21,23,24,25,26,28],
[1,5,6,23,24,28],
[1,2,3,5,6,8,9,11,12,13,14,15,16,17,18,20,21,23,24,26,27,28],
[1,2,3,5,6,8,9,11,12,13,14,15,16,17,18,20,21,23,24,26,27,28],
[1,8,9,14,15,20,21,28], # 30
[1,3,4,5,6,7,8,9,10,11,12,14,15,17,18,19,20,21,22,23,24,25,26,28],
[1,3,4,5,6,7,8,9,10,11,12,14,15,17,18,19,20,21,22,23,24,25,26,28],
[1,28],
[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28],
]


#point spawn locations
pointspawns=[
[],
[],
[],
[],
[2,3,4,5,6,7,8,9,10,11,12,13,16,17,18,19,20,21,22,23,24,25,26,27], #5
[2,7,13,16,22,27],
[2,7,13,16,22,27],
[2,7,13,16,22,27],
[2,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27],
[2,7,10,19,22,27], #10
[2,7,10,19,22,27],
[2,3,4,5,6,7,10,11,12,13,16,17,18,19,22,23,24,25,26,27],
[7,22],
[7,22],
[7,22], #15
[7,22],
[7,22],
[7,22],
[7,22],
[7,22], #20
[7,22],
[7,22],
[7,22],
[2,3,4,5,6,7,8,9,10,11,12,13,16,17,18,19,20,21,22,23,24,25,26,27],
[2,7,13,16,22,27], #25
[2,7,13,16,22,27],
[2,3,4,7,8,9,10,11,12,13,16,17,18,19,20,21,22,25,26,27],
[4,7,10,19,22,25],
[4,7,10,19,22,25],
[2,3,4,5,6,7,10,11,12,13,16,17,18,19,22,23,24,25,26,27],
[2,13,16,27], # 30
[2,13,16,27],
[2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27],
]

#moves pacman
sprite.movement()

px=0
py=-16

for row in pointspawns:
#y co ordinate
py=py+16
for n in row:
#x co ordinate
n=n-1
px=n*16
point=(pointclass(px, py))
#used to draw points
point.draw(screen)
if pygame.sprite.collide_rect(sprite, point):
point.addpoint()


#builds the boxes
bx=0
by=-16


for row in boxboundaries:
#y co ordinate
by=by+16
for n in row:
#x co ordinate
n=n-1
bx=n*16
box=(boxcollisions(bx, by))
#used to draw boxes for visual repsentation
#box.draw(screen)
if pygame.sprite.collide_rect(sprite, box):
sprite.outofbounds()



#draws pacman
sprite.draw(screen)


pygame.display.flip()
clock.tick(60)

最佳答案

我知道的最简单的方法(我知道的不多)是使用 pygame.sprite.Group()pygame.sprite.spritecollide .

这里的基本逻辑是,为颗粒创建一个 Sprite 组,将每个颗粒创建为 Sprite 并将其添加到组中。在游戏循环的每次迭代中,将 Sprite 组绘制到屏幕上,并使用spritecollide验证玩家角色与颗粒组中的任何颗粒之间是否存在碰撞。 .

spritecollide 有一个参数可以在发生碰撞时消除颗粒,因此您需要将其设置为 true,以避免在下一个循环中绘制它。

#Basic logic as example.

pellets = pygame.sprite.Group()
#CREATE PELLETS AND ADD THEM TO THE pellets sprite group.

player = Sprite()

...

#IN THE GAME LOOP

#Validate if there was a collision.
pellets_hit = pygame.sprite.spritecollide(player, pellets, True) #True indicates that, if there were any hit, remove the pellet from the group.

if len(pellet_hit):
#Increment score or something.

...

#Updating the display
player.draw(screen)
pellets.draw(screen) #If there were any hit, the pellet won't be in this group and won't be drawn

这是一个使用 Sprite 和 Sprite 组的项目示例: Snake game

关于python - 制作 pacman 游戏,但不知道如何在碰撞后移除 pac 颗粒,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/45938311/

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