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c# - 我的问题是关于向对象添加更多字符串条目

转载 作者:太空宇宙 更新时间:2023-11-03 14:50:03 26 4
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我的问题是如何向 MakeSpawner 对象添加多个字符串?

此创建的对象有 13 个单独的字符串条目。

在当前配置中,它会生成 3 个独立的生成对象,每个对象都有一个字符串。我需要使一件元素生成至少有八个单独的刺痛条目。

namespace Server
{
public class GenItems
{
private static int m_Count;


private const int ICount = 8;
private const int HomeRange = 20;
private const bool TotalRespawn = false;

public static void Initialize()
{
CommandSystem.Register("GenItems", AccessLevel.Administrator, new CommandEventHandler(Generate_OnCommand));
}

[Usage("GenItems")]
[Description("Generates Items")]
private static void Generate_OnCommand(CommandEventArgs e)
{
Parse(e.Mobile);
}

public static void Parse(Mobile from)
{

from.SendMessage("Generating all items...");


MakeSpawner(new string[] { "aaa", "bbb", "ccc" }, 2850, 810, 0);



}

private static Queue m_ToDelete = new Queue();

public static void ClearSpawners(int x, int y, int z)
{
IPooledEnumerable eable = Map.Sample.GetItemsInRange(new Point3D(x, y, z), 0);

foreach (Item item in eable)
{
if (item is Spawner && item.Z == z)
m_ToDelete.Enqueue(item);
}

eable.Free();

while (m_ToDelete.Count > 0)
((Item)m_ToDelete.Dequeue()).Delete();
}

private static void MakeSpawner(string[] types, int x, int y, int z)
{
if (types.Length == 0)
return;

ClearSpawners(x, y, z);

for (int i = 0; i < types.Length; ++i)
{

Spawner sp = new Spawner(types[i]);

sp.Count = ICount;
sp.HomeRange = HomeRange;

sp.MoveToWorld(new Point3D(x, y, z), Map.Sample);

if (TotalRespawn)
{
sp.Respawn();
sp.BringToHome();
}

++m_Count;
}
}
}
}

因为我还是一个学习 C# 的新手,所以我没有想法。

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using Server;
using Server.Items;

namespace Server.Mobiles
{
public class Spawner : Item
{
private int m_Team;
private int m_HomeRange;
private int m_WalkingRange = -1;
private int m_Count;
private TimeSpan m_MinDelay;
private TimeSpan m_MaxDelay;
private List<string> m_CreaturesName;
private List<IEntity> m_Creatures;
private DateTime m_End;
private InternalTimer m_Timer;
private bool m_Running;
private bool m_Group;
private WayPoint m_WayPoint;

public bool IsFull{ get{ return ( m_Creatures != null && m_Creatures.Count >= m_Count ); } }

public List<string> CreaturesName
{
get { return m_CreaturesName; }
set
{
m_CreaturesName = value;
if ( m_CreaturesName.Count < 1 )
Stop();

InvalidateProperties();
}
}

public override void OnAfterDuped( Item newItem )
{
Spawner s = newItem as Spawner;

if ( s == null )
return;

s.m_CreaturesName = new List<string>( m_CreaturesName );
}

[CommandProperty( AccessLevel.GameMaster )]
public int Count
{
get { return m_Count; }
set { m_Count = value; InvalidateProperties(); }
}

[CommandProperty( AccessLevel.GameMaster )]
public WayPoint WayPoint
{
get
{
return m_WayPoint;
}
set
{
m_WayPoint = value;
}
}

[CommandProperty( AccessLevel.GameMaster )]
public bool Running
{
get { return m_Running; }
set
{
if ( value )
Start();
else
Stop();

InvalidateProperties();
}
}

[CommandProperty( AccessLevel.GameMaster )]
public int HomeRange
{
get { return m_HomeRange; }
set { m_HomeRange = value; InvalidateProperties(); }
}

[CommandProperty( AccessLevel.GameMaster )]
public int WalkingRange
{
get { return m_WalkingRange; }
set { m_WalkingRange = value; InvalidateProperties(); }
}

[CommandProperty( AccessLevel.GameMaster )]
public int Team
{
get { return m_Team; }
set { m_Team = value; InvalidateProperties(); }
}

[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan MinDelay
{
get { return m_MinDelay; }
set { m_MinDelay = value; InvalidateProperties(); }
}

[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan MaxDelay
{
get { return m_MaxDelay; }
set { m_MaxDelay = value; InvalidateProperties(); }
}

[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan NextSpawn
{
get
{
if ( m_Running )
return m_End - DateTime.Now;
else
return TimeSpan.FromSeconds( 0 );
}
set
{
Start();
DoTimer( value );
}
}

[CommandProperty( AccessLevel.GameMaster )]
public bool Group
{
get { return m_Group; }
set { m_Group = value; InvalidateProperties(); }
}

[Constructable]
public Spawner( int amount, int minDelay, int maxDelay, int team, int homeRange, string creatureName ) : base( 0x1f13 )
{
List<string> creaturesName = new List<string>();
creaturesName.Add( creatureName.ToLower() );
InitSpawn( amount, TimeSpan.FromMinutes( minDelay ), TimeSpan.FromMinutes( maxDelay ), team, homeRange, creaturesName );
}

[Constructable]
public Spawner( string creatureName ) : base( 0x1f13 )
{
List<string> creaturesName = new List<string>();
creaturesName.Add( creatureName.ToLower() );
InitSpawn( 1, TimeSpan.FromMinutes( 5 ), TimeSpan.FromMinutes( 10 ), 0, 4, creaturesName );
}

[Constructable]
public Spawner() : base( 0x1f13 )
{
List<string> creaturesName = new List<string>();
InitSpawn( 1, TimeSpan.FromMinutes( 5 ), TimeSpan.FromMinutes( 10 ), 0, 4, creaturesName );
}

public Spawner( int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange, List<string> creaturesName )
: base( 0x1f13 )
{
InitSpawn( amount, minDelay, maxDelay, team, homeRange, creaturesName );
}

public override string DefaultName
{
get { return "Spawner"; }
}

public void InitSpawn( int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange, List<string> creaturesName )
{
Visible = false;
Movable = false;
m_Running = true;
m_Group = false;
m_MinDelay = minDelay;
m_MaxDelay = maxDelay;
m_Count = amount;
m_Team = team;
m_HomeRange = homeRange;
m_CreaturesName = creaturesName;
m_Creatures = new List<IEntity>();
DoTimer( TimeSpan.FromSeconds( 1 ) );
}

public Spawner( Serial serial ) : base( serial )
{
}

public override void OnDoubleClick( Mobile from )
{
if ( from.AccessLevel < AccessLevel.GameMaster )
return;

SpawnerGump g = new SpawnerGump( this );
from.SendGump( g );
}

public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );

if ( m_Running )
{
list.Add( 1060742 ); // active

list.Add( 1060656, m_Count.ToString() ); // amount to make: ~1_val~
list.Add( 1061169, m_HomeRange.ToString() ); // range ~1_val~
list.Add( 1060658, "walking range\t{0}", m_WalkingRange ); // ~1_val~: ~2_val~

list.Add( 1060659, "group\t{0}", m_Group ); // ~1_val~: ~2_val~
list.Add( 1060660, "team\t{0}", m_Team ); // ~1_val~: ~2_val~
list.Add( 1060661, "speed\t{0} to {1}", m_MinDelay, m_MaxDelay ); // ~1_val~: ~2_val~

for ( int i = 0; i < 2 && i < m_CreaturesName.Count; ++i )
list.Add( 1060662 + i, "{0}\t{1}", m_CreaturesName[i], CountCreatures( m_CreaturesName[i] ) );
}
else
{
list.Add( 1060743 ); // inactive
}
}

public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );

if ( m_Running )
LabelTo( from, "[Running]" );
else
LabelTo( from, "[Off]" );
}

public void Start()
{
if ( !m_Running )
{
if ( m_CreaturesName.Count > 0 )
{
m_Running = true;
DoTimer();
}
}
}

public void Stop()
{
if ( m_Running )
{
m_Timer.Stop();
m_Running = false;
}
}

public void Defrag()
{
bool removed = false;

for ( int i = 0; i < m_Creatures.Count; ++i )
{
IEntity e = m_Creatures[i];

if ( e is Item )
{
Item item = (Item)e;

if ( item.Deleted || item.Parent != null )
{
m_Creatures.RemoveAt( i );
--i;
removed = true;
}
}
else if ( e is Mobile )
{
Mobile m = (Mobile)e;

if ( m.Deleted )
{
m_Creatures.RemoveAt( i );
--i;
removed = true;
}
else if ( m is BaseCreature )
{
BaseCreature bc = (BaseCreature)m;
if ( bc.Controlled || bc.IsStabled )
{
m_Creatures.RemoveAt( i );
--i;
removed = true;
}
}
}
else
{
m_Creatures.RemoveAt( i );
--i;
removed = true;
}
}

if ( removed )
InvalidateProperties();
}

public void OnTick()
{
DoTimer();

if ( m_Group )
{
Defrag();

if ( m_Creatures.Count == 0 )
{
Respawn();
}
else
{
return;
}
}
else
{
Spawn();
}
}

public void Respawn()
{
RemoveCreatures();

for ( int i = 0; i < m_Count; i++ )
Spawn();
}

public void Spawn()
{
if ( m_CreaturesName.Count > 0 )
Spawn( Utility.Random( m_CreaturesName.Count ) );
}

public void Spawn( string creatureName )
{
for ( int i = 0; i < m_CreaturesName.Count; i++ )
{
if ( m_CreaturesName[i] == creatureName )
{
Spawn( i );
break;
}
}
}

public void Spawn( int index )
{
Map map = Map;

if ( map == null || map == Map.Internal || m_CreaturesName.Count == 0 || index >= m_CreaturesName.Count || Parent != null )
return;

Defrag();

if ( m_Creatures.Count >= m_Count )
return;

Type type = SpawnerType.GetType( m_CreaturesName[index] );

if ( type != null )
{
try
{
object o = Activator.CreateInstance( type );

if ( o is Mobile )
{
Mobile m = (Mobile)o;

m_Creatures.Add( m );


Point3D loc = ( m is BaseVendor ? this.Location : GetSpawnPosition() );

m.OnBeforeSpawn( loc, map );
InvalidateProperties();


m.MoveToWorld( loc, map );

if ( m is BaseCreature )
{
BaseCreature c = (BaseCreature)m;

if( m_WalkingRange >= 0 )
c.RangeHome = m_WalkingRange;
else
c.RangeHome = m_HomeRange;

c.CurrentWayPoint = m_WayPoint;

if ( m_Team > 0 )
c.Team = m_Team;

c.Home = this.Location;
}

m.OnAfterSpawn();
}
else if ( o is Item )
{
Item item = (Item)o;

m_Creatures.Add( item );

Point3D loc = GetSpawnPosition();

item.OnBeforeSpawn( loc, map );
InvalidateProperties();

item.MoveToWorld( loc, map );

item.OnAfterSpawn();
}
}
catch
{
}
}
}

public Point3D GetSpawnPosition()
{
Map map = Map;

if ( map == null )
return Location;

// Try 10 times to find a Spawnable location.
for ( int i = 0; i < 10; i++ )
{
int x = Location.X + (Utility.Random( (m_HomeRange * 2) + 1 ) - m_HomeRange);
int y = Location.Y + (Utility.Random( (m_HomeRange * 2) + 1 ) - m_HomeRange);
int z = Map.GetAverageZ( x, y );

if ( Map.CanSpawnMobile( new Point2D( x, y ), this.Z ) )
return new Point3D( x, y, this.Z );
else if ( Map.CanSpawnMobile( new Point2D( x, y ), z ) )
return new Point3D( x, y, z );
}

return this.Location;
}

public void DoTimer()
{
if ( !m_Running )
return;

int minSeconds = (int)m_MinDelay.TotalSeconds;
int maxSeconds = (int)m_MaxDelay.TotalSeconds;

TimeSpan delay = TimeSpan.FromSeconds( Utility.RandomMinMax( minSeconds, maxSeconds ) );
DoTimer( delay );
}

public void DoTimer( TimeSpan delay )
{
if ( !m_Running )
return;

m_End = DateTime.Now + delay;

if ( m_Timer != null )
m_Timer.Stop();

m_Timer = new InternalTimer( this, delay );
m_Timer.Start();
}

private class InternalTimer : Timer
{
private Spawner m_Spawner;

public InternalTimer( Spawner spawner, TimeSpan delay ) : base( delay )
{
if ( spawner.IsFull )
Priority = TimerPriority.FiveSeconds;
else
Priority = TimerPriority.OneSecond;

m_Spawner = spawner;
}

protected override void OnTick()
{
if ( m_Spawner != null )
if ( !m_Spawner.Deleted )
m_Spawner.OnTick();
}
}

public int CountCreatures( string creatureName )
{
Defrag();

int count = 0;

for ( int i = 0; i < m_Creatures.Count; ++i )
if ( Insensitive.Equals( creatureName, m_Creatures[i].GetType().Name ) )
++count;

return count;
}

public void RemoveCreatures( string creatureName )
{
Defrag();

for ( int i = 0; i < m_Creatures.Count; ++i )
{
IEntity e = m_Creatures[i];

if ( Insensitive.Equals( creatureName, e.GetType().Name ) )
e.Delete();
}

InvalidateProperties();
}

public void RemoveCreatures()
{
Defrag();

for ( int i = 0; i < m_Creatures.Count; ++i )
m_Creatures[i].Delete();

InvalidateProperties();
}

public void BringToHome()
{
Defrag();

for ( int i = 0; i < m_Creatures.Count; ++i )
{
IEntity e = m_Creatures[i];

if ( e is Mobile )
{
Mobile m = (Mobile)e;

m.MoveToWorld( Location, Map );
}
else if ( e is Item )
{
Item item = (Item)e;

item.MoveToWorld( Location, Map );
}
}
}

public override void OnDelete()
{
base.OnDelete();

RemoveCreatures();
if ( m_Timer != null )
m_Timer.Stop();
}

public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );

writer.Write( (int) 4 ); // version
writer.Write( m_WalkingRange );

writer.Write( m_WayPoint );

writer.Write( m_Group );

writer.Write( m_MinDelay );
writer.Write( m_MaxDelay );
writer.Write( m_Count );
writer.Write( m_Team );
writer.Write( m_HomeRange );
writer.Write( m_Running );

if ( m_Running )
writer.WriteDeltaTime( m_End );

writer.Write( m_CreaturesName.Count );

for ( int i = 0; i < m_CreaturesName.Count; ++i )
writer.Write( m_CreaturesName[i] );

writer.Write( m_Creatures.Count );

for ( int i = 0; i < m_Creatures.Count; ++i )
{
IEntity e = m_Creatures[i];

if ( e is Item )
writer.Write( (Item)e );
else if ( e is Mobile )
writer.Write( (Mobile)e );
else
writer.Write( Serial.MinusOne );
}
}

private static WarnTimer m_WarnTimer;

public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );

int version = reader.ReadInt();

switch ( version )
{
case 4:
{
m_WalkingRange = reader.ReadInt();

goto case 3;
}
case 3:
case 2:
{
m_WayPoint = reader.ReadItem() as WayPoint;

goto case 1;
}

case 1:
{
m_Group = reader.ReadBool();

goto case 0;
}

case 0:
{
m_MinDelay = reader.ReadTimeSpan();
m_MaxDelay = reader.ReadTimeSpan();
m_Count = reader.ReadInt();
m_Team = reader.ReadInt();
m_HomeRange = reader.ReadInt();
m_Running = reader.ReadBool();

TimeSpan ts = TimeSpan.Zero;

if ( m_Running )
ts = reader.ReadDeltaTime() - DateTime.Now;

int size = reader.ReadInt();

m_CreaturesName = new List<string>( size );

for ( int i = 0; i < size; ++i )
{
string typeName = reader.ReadString();

m_CreaturesName.Add( typeName );

if ( SpawnerType.GetType( typeName ) == null )
{
if ( m_WarnTimer == null )
m_WarnTimer = new WarnTimer();

m_WarnTimer.Add( Location, Map, typeName );
}
}

int count = reader.ReadInt();

m_Creatures = new List<IEntity>( count );

for ( int i = 0; i < count; ++i )
{
IEntity e = World.FindEntity( reader.ReadInt() );

if ( e != null )
m_Creatures.Add( e );
}

if ( m_Running )
DoTimer( ts );

break;
}
}

if ( version < 3 && Weight == 0 )
Weight = -1;
}

private class WarnTimer : Timer
{
private ArrayList m_List;

private class WarnEntry
{
public Point3D m_Point;
public Map m_Map;
public string m_Name;

public WarnEntry( Point3D p, Map map, string name )
{
m_Point = p;
m_Map = map;
m_Name = name;
}
}

public WarnTimer() : base( TimeSpan.FromSeconds( 1.0 ) )
{
m_List = new ArrayList();
Start();
}

public void Add( Point3D p, Map map, string name )
{
m_List.Add( new WarnEntry( p, map, name ) );
}

protected override void OnTick()
{
try
{
Console.WriteLine( "Warning: {0} bad spawns detected, logged: 'badspawn.log'", m_List.Count );

using ( StreamWriter op = new StreamWriter( "badspawn.log", true ) )
{
op.WriteLine( "# Bad spawns : {0}", DateTime.Now );
op.WriteLine( "# Format: X Y Z F Name" );
op.WriteLine();

foreach ( WarnEntry e in m_List )
op.WriteLine( "{0}\t{1}\t{2}\t{3}\t{4}", e.m_Point.X, e.m_Point.Y, e.m_Point.Z, e.m_Map, e.m_Name );

op.WriteLine();
op.WriteLine();
}
}
catch
{
}
}
}
}
}

最佳答案

允许您将多个生物名称传递给 Spawner ,您应该更改 Spawner 的构造函数像这样:

[Constructable]
public Spawner(params string[] creatureName ) : base( 0x1f13 )
{
InitSpawn( 1, TimeSpan.FromMinutes( 5 ), TimeSpan.FromMinutes( 10 ), 0, 4, creaturesName.ToList() );
}

然后修改你的MakeSpawner像这样的方法:

private static void MakeSpawner(string[] types, int x, int y, int z)
{
if (types.Length == 0)
return;

ClearSpawners(x, y, z);

Spawner sp = new Spawner(types);

sp.Count = ICount;
sp.HomeRange = HomeRange;

sp.MoveToWorld(new Point3D(x, y, z), Map.Sample);

if (TotalRespawn)
{
sp.Respawn();
sp.BringToHome();
}

++m_Count;

}

注:params修饰符允许您将单个字符串 ( new Spawner("a") )、多个字符串 ( new Spanwer("a", "b", "c") ) 或字符串数​​组 ( new Spanwer(types) ) 传递给同一方法。我还稍微修改了您的代码以使用 LINQ ( using System.Linq ) 转换为 List<string> .

现在,我唯一担心的是 ClearSpawners(x, y, z); :如果您添加多个具有相同 x、y、z 的独立生成器,它将(大概)清除旧生成器。我猜,因为这些是刷怪笼,所以它可能没问题,而且每个位置只能有一个刷怪箱。

关于c# - 我的问题是关于向对象添加更多字符串条目,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/52231556/

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