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我的文字冒险游戏有点问题。这个想法是从客厅开始,走到地下室拿 key ,当你再次进入客厅时你应该赢了。当我执行我的代码时,它只是让我进入房间, bool 值应该告诉 if 语句 has_key = true
但它总是不起作用。有什么想法吗?
def welcomeMessage():
print "Welcome to my game!!"
def winnerMessage():
print "You're a winner!! Congratulations!!"
userQuit()
def userQuit():
print "Thanks for playing!"
def living_room():
# This part isn't executing (Boolean doesn't work here)
# I want the if statement to execute, not the else statement
if has_key == True:
winnerMessage()
userQuit()
else:
print ("\nYou are in the living room. The paint from the walls is tearing off."
+" There is a door near you, but it seems to be locked. To your west is the"
+" kitchen, where you can eat some tasty snacks and to your south is a bedroom. ")
direction = raw_input("Which direction would you like to go? (W)est or (S)outh? You also have the option to (Q)uit. ")
if direction == "W":
kitchen()
elif direction == "S":
bed_room()
elif direction == "N":
print "Sorry, you can't go north here."
living_room()
elif direction == "E":
print "Sorry, you can't go east here."
living_room()
elif direction == "Q":
userQuit()
else:
print "Sorry, that's not a valid direction."
living_room()
def kitchen():
print ("\nYou are in the kitchen. The water from the sink is slightly running. All of the"
+" cupboards in the kitchen have been left open, like someone has searched through them."
+" To your south is the dining room, and to your east is the living room. ")
direction = raw_input("Which direction would you like to go? (S)outh or (E)ast? You also have the option to (Q)uit. ")
if direction == "S":
dining_room()
elif direction == "E":
living_room()
elif direction == "N":
print "Sorry, you can't go north here."
kitchen()
elif direction == "W":
print "Sorry, you can't go west here."
kitchen()
elif direction == "Q":
userQuit()
else:
print "Sorry, that's not a valid direction."
kitchen()
def bed_room():
print ("\nYou are in the bedroom. One of the windows in the room is slightly ajar. The other window"
+" is shattered with a brick laying on the floor next to it. To your west is the dining room and"
+" to your north is the living room.")
direction = raw_input("Which direction would you like to go? (W)est or (N)orth? You also have the option to (Q)uit. ")
if direction == "W":
dining_room()
elif direction == "N":
living_room()
elif direction == "E":
print "Sorry, you can't go east here."
bed_room()
elif direction == "S":
print "Sorry, you can't go south here."
bed_room()
elif direction == "Q":
userQuit()
else:
print "Sorry, that's not a valid direction."
bed_room()
def dining_room():
print ("\nYou are in the dining room. It is very hard to see in here due to the dim lighting. You notice a staircase is the"
+" in the center of the room. To your north is the kitchen, and to your east is the bedroom.")
direction = raw_input("Which direction would you like to go? (N)orth or (E)ast or go (D)own the staircase? You also have the option to (Q)uit. ")
if direction == "N":
kitchen()
elif direction == "E":
bed_room()
elif direction == "D":
basement()
elif direction == "S":
print "Sorry, you can't go south here."
dining_room()
elif direction == "W":
print "Sorry, you can't go west here."
dining_room()
elif direction == "Q":
userQuit()
else:
print "Sorry, that's not a valid direction."
dining_room()
def basement():
print ("\nYou are now in the basement. A cloud of dust passes by you and makes it hard to breath. You move away from the area"
+" and you notice a key on the floor. You pick up the key and hold onto it. You may use it for later. ")
direction = raw_input("Press U to go upstairs. You also have the option to (Q)uit. ")
if direction == "U":
has_key = True
dining_room()
elif direction == "Q":
userQuit()
else:
print "Sorry, the only place you can go is back upstairs."
basement()
welcomeMessage()
has_key = False
living_room()
最佳答案
必须告诉 Python 您的 has_key
变量是全局类型:
def basement():
global has_key
...
if direction == "U":
has_key = True
稍作重写,您可以使用 message passing控制玩家当前所在的位置。
因此,不是调用 living_room()
函数并让它通过从内部调用该函数来控制玩家的去向,living_room 函数可以返回您的“游戏循环”接下来应该调用的函数:
def game_loop():
first_room = living_room
next_room = first_room()
while callable(next_room):
next_room = next_room()
典型的游戏代码看起来比你的更像这样。它有几个优点,首先是涉及的递归较少,因此“堆栈”不会那么深。其次,它允许您在房间之间应用一些通用逻辑,例如跟踪玩家去过的地方。
关于python - 文本冒险游戏 bool 变量对我不起作用,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/33049290/
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