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c# - Windows 8 : How to undo & redo ink using built in Inking functionality?

转载 作者:太空宇宙 更新时间:2023-11-03 13:46:23 24 4
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我已经根据 Microsoft 的简化墨迹书写示例在我的应用程序中实现了墨迹书写代码:http://code.msdn.microsoft.com/windowsapps/Input-simplified-ink-sample-11614bbf/view/SourceCode

首先我创建了一个类来保存操作(绘制/删除/清除)的数据,如下所示:

public enum eInkOperation
{
Draw,
Delete,
None
}

public class InkOperation
{
public InkStroke Stroke { get; set; } //requred for drawing from undo
public eInkOperation Operation { get; set; }

public InkOperation(InkStroke stroke, eInkOperation inkOperation)
{
Stroke = stroke.Clone(); //needs to be cloned for AddStroke to work
Operation = inkOperation;
}
}

然后我做了一个堆栈用于撤消墨水操作,一个堆栈用于重做操作

//stack of normal operations
Stack<InkOperation> _undoStack = new Stack<InkOperation>();
//Undo action will pop them off of the undo stack and push them onto the redo stack
Stack<InkOperation> _redoStack = new Stack<InkOperation>();

当用户撤消笔划时,我将其压入重做堆栈并使用以下方法将其从 inkmanager 中删除:

private void RedoStackPush(InkOperation inkOperation)
{
inkOperation.Stroke = inkOperation.Stroke.Clone();
_redoStack.Push(inkOperation);
}

private void DeleteStroke(InkStroke stroke)
{
stroke = inkManager.GetStrokes().Last();
stroke.Selected = true;
inkManager.DeleteSelected();
}

然后当用户点击 redo 时,笔划会从 redo 堆栈中弹出并使用此方法绘制:

private void DrawStroke(InkStroke stroke)
{
if (stroke!=null)
{
inkManager.Mode = InkManipulationMode.Inking;
inkManager.AddStroke(stroke);
}
renderer.Clear(); //this renderer object smooths the strokes
//and adds them as Path objects to the desired control (Grid, etc)
renderer.AddInk(inkManager.GetStrokes());
}

一切正常,笔画显示在网格上。但是,当我尝试删除新重绘的笔划时,我得到了这个异常:

AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.

这发生在:

public void PointerMoved(PointerRoutedEventArgs e)
{
try
{
var pointerPoint = e.GetCurrentPoint(_inkingArea);
var pointerEventType = InkHelpers.GetPointerEventType(e);
if (pointerId == (int)pointerPoint.PointerId)
{
switch (inkManager.Mode)
{
case InkManipulationMode.Inking:
case InkManipulationMode.Selecting:
//process intermediate points
var intermediatePoints = e.GetIntermediatePoints(_inkingArea);
for (int i = intermediatePoints.Count - 1; i >= 0; i--)
{
inkManager.ProcessPointerUpdate(intermediatePoints[i]);
}
//live rendering
renderer.UpdateLiveRender(pointerPoint);
break;
case InkManipulationMode.Erasing:
//check if something has been erased
//in erase mode InkManager.ProcessPointerUpdate returns an invalidate rectangle:
//if it is not degenerate, something has been erased
//in erase mode don't bother processing intermediate points

//If inkManager.ProcessPointerUpdate throws an exception, it crashes the app regardless of any catches
Rect invalidateRect = (Rect)inkManager.ProcessPointerUpdate(e.GetCurrentPoint(_inkingArea));
if (invalidateRect.Height != 0 && invalidateRect.Width != 0)
{
//we don't know what has been erased so we clear the render
//and add back all the ink saved in the ink manager
renderer.Clear();

var remainingStrokes = inkManager.GetStrokes();
renderer.AddInk(remainingStrokes);
}
break;
default:
break;
}
}
}
catch (Exception) { }
}

在这一行:

Rect invalidateRect = (Rect)inkManager.ProcessPointerUpdate(e.GetCurrentPoint(_inkingArea));

我认为问题出在给墨水管理器添加笔划的过程中。我尝试创建一个新的笔划,甚至从 InkStroke 继承以使其可自定义,但 InkStroke 类是密封的并且它没有构造函数。我发现唯一要复制的是执行 inkStroke.Clone()。但即便如此,在尝试重绘已删除的墨迹(撤消已删除的笔划)时也存在问题。

我试图使用最少的代码使这个问题尽可能清楚,以避免混淆,所以如果不够,请告诉我。

同样在这个问题中,我专注于撤消绘制操作。撤消删除操作(甚至“全部清除”操作)有其自身的一系列问题,因为我无法复制 InkStroke 对象。

提前感谢您的时间和考虑。

最佳答案

参见 this来自 MSDN 的线程,它可能会有所帮助。

关于c# - Windows 8 : How to undo & redo ink using built in Inking functionality?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/15206693/

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