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java - Libgdx computeGlyphAdvancesAndPositions 不存在

转载 作者:太空宇宙 更新时间:2023-11-03 13:45:39 24 4
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我在 Libgdx 中做文字动画。尝试做类似的事情

font1 = new BitmapFont(Gdx.files.internal("fontLabel/fonty.fnt"), false);
font1.getRegion().getTexture()
.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);
touchPos = new Vector3();

listchar = new TextButton[pause.length()];
advances = new FloatArray();
post = new FloatArray();
font1.computeGlyphAdvancesAndPositions(pause, advances, post);

但是computeGlyphAdvancesAndPositions不退出了,怎么办?

编辑

我读了这个blog post其中说要使用 GlyphLayout 但我不知道该怎么做? GlyphLayout 没有接受我想给的参数

我想做一些类似this video中的动画的事情, 旧的源代码是 here但如上所述,由于我突出显示的部分,它不再起作用。

package com.tntstudio.texteffect;

import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.Texture.TextureFilter;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.math.Interpolation;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.actions.Actions;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle;
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
import com.badlogic.gdx.utils.FloatArray;

public class TECore implements ApplicationListener {
private Stage stage;
private BitmapFont font;
private TextButton[] listchar;
private FloatArray post, advances;
private String text;
private static final float time = 0.5f, delay = 0.2f;
private static final float x = 200f, y = 200f;

@Override
public void create() {
stage = new Stage(800f, 480f, true);
font = new BitmapFont(Gdx.files.internal("data/texteffect.fnt"));
font.getRegion().getTexture()
.setFilter(TextureFilter.Linear, TextureFilter.Linear);
text = "manh phi libgdx";
listchar = new TextButton[text.length()];
advances = new FloatArray();
post = new FloatArray();
font.computeGlyphAdvancesAndPositions(text, advances, post);

final TextButtonStyle style = new TextButtonStyle();
style.font = font;

/*-------- List Text --------*/
for (int i = 0; i < text.length(); i++) {
listchar[i] = new TextButton(String.valueOf(text.charAt(i)), style);
listchar[i].setTransform(true);
listchar[i].setPosition(x + post.get(i), y);
listchar[i].setOrigin(advances.get(i) / 2,
listchar[i].getHeight() / 4);
stage.addActor(listchar[i]);
}

Gdx.input.setInputProcessor(stage);

/*-------- Drop Effect Adapter --------*/
TextButton drop = new TextButton("drop", style);
drop.setPosition(0, 10);
drop.addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
dropText();
}
});
stage.addActor(drop);

/*-------- Spin effect Adapter --------*/
TextButton spin = new TextButton("spin", style);
spin.setPosition(0, 100f);
spin.addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
spinText();
}
});
stage.addActor(spin);
/*-------- Appear effect Adapter --------*/
TextButton appear = new TextButton("appear", style);
appear.setPosition(0, 300f);
appear.addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
appearText();
}
});
stage.addActor(appear);

}

// ///////////////////////////////////////////////////////////////
// Reset Param of a char in text
// ///////////////////////////////////////////////////////////////
private void resetText() {
for (int i = 0; i < text.length(); i++) {
listchar[i].setPosition(x + post.get(i), y);
listchar[i].setOrigin(advances.get(i) / 2,
listchar[i].getHeight() / 4);
listchar[i].setColor(0, 0, 0, 1);
listchar[i].setScale(1f);
}
}

private void dropText() {
resetText();
for (int i = 0; i < text.length(); i++) {
listchar[i].setY(y + 200f);
listchar[i].setColor(0, 0, 0, 0);
listchar[i].addAction(Actions.delay(
delay * i,
Actions.parallel(Actions.alpha(1, time), Actions.moveTo(x
+ post.get(i), y, time, Interpolation.bounceOut))));
}
}

private void spinText() {
resetText();
for (int i = 0; i < text.length(); i++) {
listchar[i].addAction(Actions.delay(delay * i,
Actions.rotateBy(360f, time * 5, Interpolation.elastic)));
}
}

private void appearText(){
resetText();
for (int i=0; i<text.length(); i++){
listchar[i].setScale(0f);
listchar[i].setColor(0, 0, 0, 0);
listchar[i].addAction(Actions.delay(delay*i, Actions.parallel(Actions.alpha(1, time), Actions.scaleTo(1, 1, time, Interpolation.swingOut))));
}
}

@Override
public void dispose() {
}

@Override
public void render() {
Gdx.gl.glClearColor(0, 0, 1, 1);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
stage.act(Gdx.graphics.getDeltaTime());
stage.draw();
}

@Override
public void resize(int width, int height) {
}

@Override
public void pause() {
}

@Override
public void resume() {
}
}

最佳答案

version 1.5.6 libGDX 的方法 BitmapFont.computeGlyphAdvancesAndPositions was removed赞成GlyphLayout .

BitmapFont.computeGlyphAdvancesAndPositions 返回 2 个数组,其中包含给定 CharSequence 的字符的进度和位置。

要使用 GlyphLayout 检索相同的信息:

  1. 创建一个 GlyphLayout 对象并设置所需的字体和文本:

    GlyphLayout layout = new GlyphLayout();
    layout.setText(font, text);
  2. 提供的文本将根据换行符拆分为“运行”;如果没有换行符,整个文本将在第一次运行时存储:

    GlyphRun run = layout.runs.get(0);
  3. GlyphRun包含 xAdvances,它与 BitmapFont.computeGlyphAdvancesAndPositions 返回的 advances 数组相当;不同之处在于数组的第一个位置包含相对于绘图位置的 X 偏移量,而 i-th 字符的实际前进宽度在 i-th + 1 数组元素:

    float startingOffset = run.xAdvances.get(0);
    float ithAdvance = run.xAdvances.get(i + 1);
  4. 不幸的是,文本中单个字符的位置不再容易获得,但我们可以通过添加前面字符的进步来获得它们:

    float[] positions = new float[text.length()];
    for (int i = 0; i < positions.length; i++) {
    if (i == 0) {
    // first position is the starting offset
    positions[0] = run.xAdvances.get(0);
    } else {
    // current position is the previous position plus its advance
    positions[i] = positions[i - 1] + run.xAdvances.get(i);
    }
    }

总结:

  • advances.get(i) 替换为 run.xAdvances.get(i + 1)
  • post.get(i) 替换为 positions[i],如前所示(或以等效方式)获取

关于java - Libgdx computeGlyphAdvancesAndPositions 不存在,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/42954159/

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