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c# - 嵌套属性不会设置 "Stay"

转载 作者:太空宇宙 更新时间:2023-11-03 12:53:11 25 4
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我正在尝试制作自定义控件库。起初我以为我已经完成了表格并且完全可以工作,但我没有。我不会询问如何解决我的表单问题,而是使用我的按钮询问。

我正在制作一个自定义按钮,它可以根据每个状态进行广泛自定义,它能够将每种颜色和文本设置为不同。

我还实现了一种使按钮具有不同方向的方法,这是目前解决我的问题的最简单方法,因为我确信一旦解决了这个问题,我就可以解决其余的问题。

我会先给你看一些代码,然后再解释。

namespace OurCSharp.OurControls.Core.Buttons.Button
{
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using System.Windows.Forms;

using OurCSharp.OurControls.Core.Buttons.Button.Properties;
using OurCSharp.OurControls.Core.Buttons.Enums;
using OurCSharp.OurControls.Core.Buttons.Interfaces;

[DefaultEvent("Click")]
public class OurButton : Control////, IOurButtonRoot
{
private Color _borderColor = Color.FromArgb(255, 25, 25, 25);
private Color _textColor = Color.FromArgb(255, 150, 150, 150);

// TODO We will see if this is actually ignored or not; it may be though because it is its default value.
private SizeF _textSizeF = SizeF.Empty;

private IOurButtonDesigner _buttonDesigner;



/// <summary>
/// The designers for each state of the button.
/// </summary>
[DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
public OurButtonDesigner ButtonDesign { get; set; }

/// <summary>
/// Gets or sets the background color for the control.
/// </summary>
/// <returns>
/// A <see cref="T:System.Drawing.Color"/> that represents the background color of the control. The default is the value of the <see cref="P:System.Windows.Forms.Control.DefaultBackColor"/> property.
/// </returns>
/// <PermissionSet><IPermission class="System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true"/></PermissionSet>
[DefaultValue(typeof (Color), "255, 75, 75, 75")]
public override Color BackColor
{
get { return base.BackColor; }
set
{
base.BackColor = value;
this.Invalidate();
}
}

/// <summary>
/// Gets or sets the foreground color of the control.
/// </summary>
/// <returns>
/// The foreground <see cref="T:System.Drawing.Color"/> of the control. The default is the value of the <see cref="P:System.Windows.Forms.Control.DefaultForeColor"/> property.
/// </returns>
/// <PermissionSet><IPermission class="System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Unrestricted="true"/></PermissionSet>
[DefaultValue(typeof(Color), "255, 150, 150, 150")]
public override Color ForeColor
{
get { return base.ForeColor; }
set
{
base.ForeColor = value;
this.Invalidate();
}
}

/// <summary>
/// Gets or sets a value indicating whether this control should redraw its surface using a secondary buffer to reduce or prevent flicker.
/// </summary>
/// <returns>
/// true if the surface of the control should be drawn using double buffering; otherwise, false.
/// </returns>
[DefaultValue(true)]
protected override bool DoubleBuffered { get { return base.DoubleBuffered; } set { } }

public OurButton()
{
// TODO Might have to add in property for this with a description
// TODO Gotta update the minimum size...
base.AutoSize = true;

base.DoubleBuffered = true;

this.Padding = new Padding(6, 2, 6, 2);

base.Text = @"OurButton";

this.ButtonDesign = new OurButtonDesigner(this);

Debug.WriteLine(this.ButtonDesign.Clicked.Text);



Debug.WriteLine(3);
this.Margin = new Padding(3);

// TODO Need to re-calcualte size aswell with padding is changed.
// TODO Also need to re-calculate on when the font is changed.




base.TextChanged += (sender, args) => this.Invalidate();





base.Text = @"OurButton";

// TODO May not need this hear, might just be able to call it in the 'OnCreateControl'
this.Invalidate();
}

public void UpdateSize() { this.Size = this.CalculateSize(); }

private SizeF MeassureString(string str) => this.CreateGraphics().MeasureString(str, this.Font);

/// <summary>
/// Raises the <see cref="M:System.Windows.Forms.Control.CreateControl"/> method.
/// </summary>
protected override void OnCreateControl()
{
Debug.WriteLine(1);
base.OnCreateControl();
Debug.WriteLine(2);

this._buttonDesigner = this.Enabled ? this.ButtonDesign.Normal : this.ButtonDesign.Disabled;

base.BackColor = this._buttonDesigner.BackColor;
base.ForeColor = this._buttonDesigner.TextColor;

var stringToArea = new KeyValuePair<string, float>(string.Empty, 0F);

foreach (var str in new[]
{
this.ButtonDesign.Normal.Text,
this.ButtonDesign.Hovered.Text,
this.ButtonDesign.Clicked.Text,
this.ButtonDesign.Disabled.Text
})
{
var area = 0F;

Debug.WriteLine(str);



// TODO This may not work.
if (stringToArea.Value >= (area = this.CalculateStringArea(str))) { continue; }

stringToArea = new KeyValuePair<string, float>(str, area);
}

this._textSizeF = this.MeassureString(stringToArea.Key);

this.Size = this.CalculateSize();
this.Text = this._buttonDesigner.Text;

Debug.WriteLine("HERE");

Debug.WriteLine("{0}, {1}, {2}", this.Text, stringToArea.Key, stringToArea.Value);

this.Invalidate();
}

// Calculating the Area is beter than Parimeter because Parimeter could be used for something like a Polygon.
private float CalculateStringArea(string str)
{
var sizeF = this.MeassureString(str);
return sizeF.Width * sizeF.Height;
}

////private Size CalculateSize()
//// =>
//// (this._textSizeF =
//// new SizeF(this.ButtonDesign.Orientation == ButtonOrientation.Verticle
//// ? new Size((int)this._textSizeF.Height + this.Padding.Bottom + this.Padding.Top,
//// (int)this._textSizeF.Width + this.Padding.Left + this.Padding.Right)
//// : new Size((int)this._textSizeF.Width + this.Padding.Left + this.Padding.Right,
//// (int)this._textSizeF.Height + this.Padding.Bottom + this.Padding.Top))).ToSize
//// ();

private Size CalculateSize()
=>
(
new SizeF(this.ButtonDesign.Orientation == ButtonOrientation.Verticle
? new Size((int)this._textSizeF.Height + this.Padding.Bottom + this.Padding.Top,
(int)this._textSizeF.Width + this.Padding.Left + this.Padding.Right)
: new Size((int)this._textSizeF.Width + this.Padding.Left + this.Padding.Right,
(int)this._textSizeF.Height + this.Padding.Bottom + this.Padding.Top))).ToSize
();

/// <summary>
/// Raises the <see cref="E:System.Windows.Forms.Control.MouseClick"/> event.
/// </summary>
/// <param name="e">An <see cref="T:System.Windows.Forms.MouseEventArgs"/> that contains the event data. </param>
protected override void OnMouseClick(MouseEventArgs e)
{
base.OnMouseClick(e);

// TODO Using a trenary may use more resources as it's always going to update the UI even if it's already disabled..
/*
* Need re-assign text before the 'BackColor' and 'ForeColor' because once those are called,
* the button is going to set invalidated.
*/
this.Text =
(this._buttonDesigner = this.Enabled ? this.ButtonDesign.Clicked : this.ButtonDesign.Disabled).Text;
this.BackColor = this._buttonDesigner.BackColor;
this.ForeColor = this._buttonDesigner.TextColor;

// TODO May have to set the state back to something different after being clicked
}

/// <summary>
/// Raises the <see cref="E:System.Windows.Forms.Control.MouseEnter"/> event.
/// </summary>
/// <param name="e">An <see cref="T:System.EventArgs"/> that contains the event data. </param>
protected override void OnMouseEnter(EventArgs e)
{
base.OnMouseEnter(e);

// TODO Using a trenary may use more resources as it's always going to update the UI even if it's already disabled..
/*
* Need re-assign text before the 'BackColor' and 'ForeColor' because once those are called,
* the button is going to set invalidated.
*/
this.Text =
(this._buttonDesigner = this.Enabled ? this.ButtonDesign.Hovered : this.ButtonDesign.Disabled).Text;
this.BackColor = this._buttonDesigner.BackColor;
this.ForeColor = this._buttonDesigner.TextColor;
}

/// <summary>
/// Raises the <see cref="E:System.Windows.Forms.Control.MouseLeave"/> event.
/// </summary>
/// <param name="e">An <see cref="T:System.EventArgs"/> that contains the event data. </param>
protected override void OnMouseLeave(EventArgs e)
{
base.OnMouseLeave(e);

// TODO Using a trenary may use more resources as it's always going to update the UI even if it's already disabled..
/*
* Need re-assign text before the 'BackColor' and 'ForeColor' because once those are called,
* the button is going to set invalidated.
*/
this.Text =
(this._buttonDesigner = this.Enabled ? this.ButtonDesign.Normal : this.ButtonDesign.Disabled).Text;
this.BackColor = this._buttonDesigner.BackColor;
this.ForeColor = this._buttonDesigner.TextColor;
}

/// <summary>
/// Raises the <see cref="E:System.Windows.Forms.Control.Paint"/> event.
/// </summary>
/// <param name="e">A <see cref="T:System.Windows.Forms.PaintEventArgs"/> that contains the event data. </param>
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
var g = e.Graphics;
var p = new Pen(this._borderColor);

var clientRect = this.ClientRectangle;

clientRect.Width--;
clientRect.Height--;

if (this._buttonDesigner.PaintBorder)
{
p.Color = this._buttonDesigner.BorderColor;
g.DrawRectangle(p, clientRect);
}

var b = new SolidBrush(this.ForeColor);

switch (this.ButtonDesign.Orientation)
{
case ButtonOrientation.Horizontal:
g.DrawString(this.Text,
this.Font,
b,
(int)this._textSizeF.Width / 2F + this.Padding.Left,
this.Padding.Top,
new StringFormat()
{
Alignment = StringAlignment.Center
});
break;
case ButtonOrientation.Verticle:
g.DrawString(this.Text,
this.Font,
b,
this.Padding.Top,
(int)this._textSizeF.Width / 2F + this.Padding.Left,
new StringFormat()
{

FormatFlags = StringFormatFlags.DirectionVertical,
LineAlignment = StringAlignment.Center
});
break;
default:
throw new ArgumentOutOfRangeException();
}

////g.DrawString(this.Text,
//// this.Font,
//// b,
//// 3,
//// this.Padding.Top, ////this._textSizeF.Height / 2F + 3F,
//// this.ButtonDesign.Orientation == ButtonOrientation.Verticle
//// ? new StringFormat
//// {
//// Alignment = StringAlignment.Center,
//// FormatFlags = StringFormatFlags.DirectionVertical
//// }
//// : new StringFormat
//// {
//// Alignment = StringAlignment.Center
//// });
}
}
}

这里是ButtonBaseClass

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace OurCSharp.OurControls.Core.Buttons.Button.Properties
{
using System.ComponentModel;

using OurCSharp.OurControls.Core.Buttons.Button.Properties.SubProperties;
using OurCSharp.OurControls.Core.Buttons.Enums;
using OurCSharp.OurControls.Core.Buttons.Interfaces;

public class OurButtonDesigner : IOurButtonBase
{
private readonly OurButton _ourButton;

private ButtonOrientation _orientation = ButtonOrientation.Horizontal;

public OurButtonDesigner(OurButton ourButton)
{
this._ourButton = ourButton;
this.Normal = new OurButtonHovered(ourButton);
this.Hovered = new OurButtonHovered(ourButton);
this.Clicked = new OurButtonClicked(ourButton);
this.Disabled = new OurButtonDisabled(ourButton);
}

/// <summary>
/// The orientation of the button.
/// </summary>
[DefaultValueAttribute(typeof(ButtonOrientation), "Horizontal")]
public ButtonOrientation Orientation
{
get { return this._orientation; }
set
{
this._orientation = value;
this._ourButton.UpdateSize();
this._ourButton.Invalidate();
}
}

/// <summary>
/// Designer for the button when in the 'Normal' state.
/// </summary>
public IOurButtonDesigner Normal { get; }

/// <summary>
/// Designer for the button when in the 'Hovered' state.
/// </summary>
public IOurButtonDesigner Hovered { get; }

/// <summary>
/// Designer for the button when in the 'Clicked' state.
/// </summary>
public IOurButtonDesigner Clicked { get; }

/// <summary>
/// Designer for the button when in the 'Designer' state.
/// </summary>
public IOurButtonDesigner Disabled { get; }
}
}

对于它看起来多么垃圾,我深表歉意,我通常没有这样的代码。它通常非常整洁。

回到主题。

让我们只关注方向。

我也知道我的代码中有很多不应该存在的问题,但这正是我尝试过但失败了。

orientation 属性在设计时显示在属性 gird 中,如果我更改它,它会将窗体上的按钮更新为垂直或水平。默认是水平的。

现在,当我将其更改为垂直时,它会像之前所说的那样发生变化,但是一旦我运行代码对其进行测试,它就会恢复为默认水平。

我在想问题是我在代码运行时实例化了每个类,但我想不出解决它的方法。

我真的需要帮助,有人可以帮助我吗?

最佳答案

您需要告诉设计者设置嵌套对象的属性:

    [DesignerSerializationVisibility(DesignerSerializationVisibility.Content)]
public OurButtonDesigner ButtonDesign { get; set; }

关于c# - 嵌套属性不会设置 "Stay",我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/34844737/

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