gpt4 book ai didi

android - 如何在其顶部创建具有许多可拖动 View 的可缩放和平移 View ?

转载 作者:太空宇宙 更新时间:2023-11-03 12:37:45 24 4
gpt4 key购买 nike

我正在尝试在 Android 中创建一个棋盘游戏,其中包括一个棋盘,上面有许多方 block ,可以在棋盘周围拖动,也可以在玩家的架子之间拖动。这与 Wordfeud 游戏非常相似。

棋盘有固定的尺寸。我希望用户能够通过捏合缩放、在板上平移,以及在板上拖动图 block 。放大/缩小时,图 block 必须与板一起缩放。

我正在努力寻找正确的设置方法。我想到并尝试了两种方式:

  1. Horizo​​ntalScrollViewScrollView 结合使用,将 RelativeLayout 作为 subview 。此 RelativeLayout 然后包含所有图 block 。这工作正常,但我将如何实现双指缩放?
  2. 使用此示例缩放和平移 View :http://android-developers.blogspot.nl/2010/06/making-sense-of-multitouch.html .但是,我该如何在此 View 之上添加随此 View 一起缩放和平移的图 block ?

这两个选项似乎都不是正确的解决方案。我很想了解其他 Android 开发人员如何设置它,并希望他们为我提供正确的方向。

最佳答案

好的,首先,我建议忘记第一个解决方案,它不是很简单。第二个是一个好的开始。

这是我的解决方案:

Activity 类

import android.os.Bundle;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Point;
import android.view.Window;
import android.view.WindowManager;
import android.widget.ImageView;
import android.widget.RelativeLayout;

public class MainActivity extends Activity {

private RelativeLayout mMainLayout;
private InteractiveView mInteractiveView;

private int mScreenWidth;
private int mScreenHeight;

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);

// Set fullscreen mode
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);

setContentView(R.layout.activity_main);

// Retrieve the device dimensions to adapt interface
mScreenWidth = getApplicationContext().getResources()
.getDisplayMetrics().widthPixels;
mScreenHeight = getApplicationContext().getResources()
.getDisplayMetrics().heightPixels;

mMainLayout = (RelativeLayout)findViewById(R.id.mainlayout);

// Create the interactive view holding the elements
mInteractiveView = new InteractiveView(this);
mInteractiveView.setLayoutParams(new RelativeLayout.LayoutParams(-2,-2 ));
mInteractiveView.setPosition(-mScreenWidth/2, -mScreenHeight/2);

mMainLayout.addView(mInteractiveView);

// Adding a background to this view
ImageView lImageView = new ImageView(this);
lImageView.setLayoutParams(new RelativeLayout.LayoutParams(-1,-1));
lImageView.setImageResource(R.drawable.board);

mInteractiveView.addView(lImageView);

// Adding a tile we can move on the top of the board
addElement(50, 50);
}

// Creation of a smaller element
private void addElement(int pPosX, int pPosY) {

BoardTile lBoardTile = new BoardTile(this);
Bitmap lSourceImage = BitmapFactory.decodeResource(getResources(), R.drawable.tile);
Bitmap lImage = Bitmap.createScaledBitmap(lSourceImage, 100, 100, true);
lBoardTile.setImage(lImage);
Point lPoint = new Point();
lPoint.x = pPosX;
lPoint.y = pPosY;
lBoardTile.setPosition(lPoint);

mInteractiveView.addView(lBoardTile);
}

InteractiveView 类只是一个简单的 RelativeLayout,它对捏合和拖动使用react,并将容纳更多元素:

InteractiveView 类

import android.content.Context;
import android.graphics.Canvas;
import android.util.FloatMath;
import android.view.MotionEvent;
import android.view.View;
import android.widget.RelativeLayout;

public class InteractiveView extends RelativeLayout{

private float mPositionX = 0;
private float mPositionY = 0;
private float mScale = 1.0f;

public InteractiveView(Context context) {
super(context);
this.setWillNotDraw(false);
this.setOnTouchListener(mTouchListener);
}

public void setPosition(float lPositionX, float lPositionY){
mPositionX = lPositionX;
mPositionY = lPositionY;
}

public void setMovingPosition(float lPositionX, float lPositionY){
mPositionX += lPositionX;
mPositionY += lPositionY;
}

public void setScale(float lScale){
mScale = lScale;
}

@Override
protected void dispatchDraw(Canvas canvas) {
canvas.save();
canvas.translate(getWidth() / 2, getHeight() / 2);
canvas.translate(mPositionX*mScale, mPositionY*mScale);
canvas.scale(mScale, mScale);
super.dispatchDraw(canvas);
canvas.restore();
}

// touch events
private final int NONE = 0;
private final int DRAG = 1;
private final int ZOOM = 2;
private final int CLICK = 3;

// pinch to zoom
private float mOldDist;
private float mNewDist;
private float mScaleFactor = 0.01f;

// position
private float mPreviousX;
private float mPreviousY;

int mode = NONE;

@SuppressWarnings("deprecation")
public OnTouchListener mTouchListener = new OnTouchListener(){
public boolean onTouch(View v, MotionEvent e) {
float x = e.getX();
float y = e.getY();
switch (e.getAction()) {
case MotionEvent.ACTION_DOWN: // one touch: drag
mode = CLICK;
break;
case MotionEvent.ACTION_POINTER_2_DOWN: // two touches: zoom
mOldDist = spacing(e);
mode = ZOOM; // zoom
break;
case MotionEvent.ACTION_UP: // no mode
mode = NONE;
break;
case MotionEvent.ACTION_POINTER_2_UP: // no mode
mode = NONE;
break;
case MotionEvent.ACTION_MOVE: // rotation
if (e.getPointerCount() > 1 && mode == ZOOM) {
mNewDist = spacing(e) - mOldDist;

mScale += mNewDist*mScaleFactor;
invalidate();

mOldDist = spacing(e);

} else if (mode == CLICK || mode == DRAG) {
float dx = (x - mPreviousX)/mScale;
float dy = (y - mPreviousY)/mScale;

setMovingPosition(dx, dy);
invalidate();
mode = DRAG;
}
break;
}
mPreviousX = x;
mPreviousY = y;
return true;
}
};

// finds spacing
private float spacing(MotionEvent event) {
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return FloatMath.sqrt(x * x + y * y);
}
}

然后,我们有一个“元素”类(称为 BoardTile),它将创建此 InteractiveView 上的图 block 。这个类比较复杂,因为 View 不会占据整个屏幕,我们将不得不测试触摸事件是否在对象的边界内。

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Point;
import android.graphics.Rect;
import android.graphics.Region;
import android.view.MotionEvent;
import android.view.View;

public class BoardTile extends View
{
private Bitmap mCardImage;
private final Paint mPaint = new Paint();
private final Point mSize = new Point();
private final Point mStartPosition = new Point();
private Region mRegion;

public BoardTile(Context context)
{
super(context);
mRegion = new Region();
this.setOnTouchListener(mTouchListener);
}

public final Bitmap getImage() { return mCardImage; }
public final void setImage(Bitmap image)
{
mCardImage = image;
setSize(mCardImage.getWidth(), mCardImage.getHeight());
}

@Override
protected void onDraw(Canvas canvas)
{
Point position = getPosition();
canvas.drawBitmap(mCardImage, position.x, position.y, mPaint);
}

public final void setPosition(final Point position)
{
mRegion.set(position.x, position.y, position.x + mSize.x, position.y + mSize.y);
}

public final Point getPosition()
{
Rect bounds = mRegion.getBounds();
return new Point(bounds.left, bounds.top);
}

public final void setSize(int width, int height)
{
mSize.x = width;
mSize.y = height;

Rect bounds = mRegion.getBounds();
mRegion.set(bounds.left, bounds.top, bounds.left + width, bounds.top + height);
}

public final Point getSize() { return mSize; }

public OnTouchListener mTouchListener = new OnTouchListener(){
@Override
public boolean onTouch(View v, MotionEvent event) {

// Is the event inside of this view?
if(!mRegion.contains((int)event.getX(), (int)event.getY()))
{
return false;
}

if(event.getAction() == MotionEvent.ACTION_DOWN)
{
mStartPosition.x = (int)event.getX();
mStartPosition.y = (int)event.getY();
bringToFront();
return true;
}
else if(event.getAction() == MotionEvent.ACTION_MOVE)
{
int x = 0, y = 0;

x = (int)event.getX() - mStartPosition.x;
y = (int)event.getY() - mStartPosition.y;

mRegion.translate(x, y);
mStartPosition.x = (int)event.getX();
mStartPosition.y = (int)event.getY();

invalidate();

return true;
}
else
{
return false;
}
}
};
}

这不是一个完整的解决方案,您还必须分派(dispatch)磁贴上的触摸事件,以便它们考虑到 InteractiveView 的比例。

希望它能帮助你开始!

关于android - 如何在其顶部创建具有许多可拖动 View 的可缩放和平移 View ?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/14750476/

24 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com