gpt4 book ai didi

android - 我们可以画一个使用 Path 对象的圆吗? [在参数中,如 drawPath()]

转载 作者:太空宇宙 更新时间:2023-11-03 12:31:34 25 4
gpt4 key购买 nike

我输入了一个在 Canvas 上绘制的程序。

它提供了一个弹出菜单,其中提供了 3 个绘图工具作为选项:

  1. 边划线边划线

  2. 根据屏幕上的起点和终点画线

  3. 画一个圆

此外,还有如下选项:

  1. 清除

  2. 撤消

在行上执行撤消时,完全没有问题,因为两者都是基于路径的。 (使用 List<Path> )。但是这里开始了问题。圆是使用 Point 对象绘制的。所以问题是:

  1. 我无法让 Android 区分 - 画线和圆的顺序。例如:我画了 5 条线,然后画了 5 个圆(或者或者)。目前没有情报可以追踪他们绘图顺序。因此撤消绘制线条和圆圈的 Canvas 一起导致困惑。
  2. 当前代码(尚未深入思考)需要 2 次点击才能撤消圆圈,而不是 1 次。

下面共享的代码(很复杂)。我试图为每个绘图工具(线、圆)专门设置一个类——它起作用了——除了——它没有在 Canvas 上画任何东西。所以,全部打包回1类。

代码:

package com.example.orbit_.undofortouch;

import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.Point;
import android.os.Bundle;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MenuItem;
import android.view.MotionEvent;
import android.view.View;
import android.widget.Button;
import android.widget.LinearLayout;
import android.widget.PopupMenu;
import android.widget.Toast;


import java.util.ArrayList;
import java.util.List;

public class MainActivity extends Activity {

Button b1, b2, b3;
PopupMenu popup;
int dtool;
boolean touch,circle;

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
LinearLayout linearLayout = (LinearLayout) findViewById(R.id.linearLayout2);
final DrawPanel dp = new DrawPanel(this);
linearLayout.addView(dp);

b1 = (Button) findViewById(R.id.button1);
b1.setOnClickListener(new View.OnClickListener() {

@Override
public void onClick(View v) {
dp.Clear();
}
});

b2 = (Button) findViewById(R.id.button2);
b2.setOnClickListener(new View.OnClickListener() {

@Override
public void onClick(View v) {
dp.Undo();
}
});

b3 = (Button) findViewById(R.id.button3);
b3.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {

popup = new PopupMenu(MainActivity.this, v);
popup.getMenuInflater().inflate(R.menu.menu_main, popup.getMenu());

popup.setOnMenuItemClickListener(new PopupMenu.OnMenuItemClickListener() {

public boolean onMenuItemClick(MenuItem item) {
switch (item.getItemId()) {
case R.id.touch:
dtool = 1;
break;
case R.id.line:
dtool = 2;
break;
case R.id.circle:
dtool = 3;
break;
}

Log.v("EDITL:", "Drawtool:".concat(String.valueOf(item.getTitle())));

Toast.makeText(MainActivity.this,"Clicked popup menu item " + item.getTitle(),Toast.LENGTH_SHORT).show();
return true;
}

});
popup.show();
}
});

}




class DrawPanel extends View implements View.OnTouchListener {

Bitmap bmp;

Canvas canvas;
List<Path> paths, undone;
List<Point> circlePoints,removeCircles;
Paint paint;
Path path;
Point point;

public DrawPanel(Context context, AttributeSet attributeSet, int defStyle) {
super(context, attributeSet, defStyle);
}

public DrawPanel(Context context) {
super(context);
paint = new Paint();
path = new Path();
paths = new ArrayList<>();
undone = new ArrayList<>();
circlePoints = new ArrayList<>();
removeCircles = new ArrayList<>();

canvas = new Canvas();

this.setOnTouchListener(this);

paint.setStrokeWidth(3);
paint.setColor(Color.BLACK);
paint.setStyle(Paint.Style.STROKE);
paint.setDither(true);
paint.setAntiAlias(true);
paint.setStrokeCap(Paint.Cap.ROUND);
paint.setStrokeJoin(Paint.Join.ROUND);



bmp = BitmapFactory.decodeResource(getContext().getResources(), R.drawable.desert);
touch=false;
circle=false;

}

@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
}


@Override
protected void onDraw(Canvas canvas) {

for (Path p : paths)
canvas.drawPath(p, paint);

if (touch)
canvas.drawPath(path, paint);
touch = false;
Log.v("Inside onDraw","Circle is".concat(String.valueOf(circle)));

for (Point p : circlePoints)
canvas.drawCircle(p.x, p.y, 5, paint);


}


float mX, mY,mx,my;
final float TOUCH_TOLERANCE = 0;



private void touch_start(float x, float y) {
undone.clear();
Log.v("ONTOUCH:", "Inside DOWN".concat("DOWN-X---:").concat(String.valueOf(x)).concat("**DOWN-Y---:").concat(String.valueOf(y)));
path.reset();
path.moveTo(x, y);
mX = x;
mY = y;
mx = x;
my = y;
}

private void touch_up() {
paths.add(path);
path = new Path();
}

private void touch_move(float x, float y) {
path.moveTo(mX, mY);
Log.v("ONTOUCH:", "Inside MOVE".concat("mX:").concat(String.valueOf(mX)).concat("mY:").concat(String.valueOf(mY)));
Log.v("ONTOUCH:", "Inside MOVE".concat("MOVE-X---:").concat(String.valueOf(x)).concat("**MOVE-Y---:").concat(String.valueOf(y)));
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
path.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
}

path.lineTo(mX, mY);

Log.v("MOVE:", " PATH ADDED & New Created");


}




@Override
public boolean onTouch(View v, MotionEvent event) {

float x = event.getX();
float y = event.getY();

switch (dtool) {

case 1:
touch=true;
Touch(v, event, x, y);
break;

case 2:
Line(v,event,x,y);
break;

case 3:
Circle(v,event,x,y);
break;

}
Log.v("ONTOUCH:", "OUTSIDE CASE");
return true;
}

public void Line(View v, MotionEvent event, float x, float y) {
switch (event.getAction()) {

case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;

case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;

case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
}
}

public void Touch(View v, MotionEvent event, float x, float y) {
switch (event.getAction()) {

case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
canvas.drawPath(path, paint);
break;

case MotionEvent.ACTION_UP:
touch_up();
invalidate();
canvas.drawPath(path, paint);
break;

case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();

break;
}
}

public void Circle(View v, MotionEvent event, float x, float y)
{ point = new Point();
point.x = (int)x;
point.y = (int)y;
path.moveTo(x,y);
circle=true;
if(event.getAction()==MotionEvent.ACTION_DOWN) {

circlePoints.add(new Point(Math.round(point.x), Math.round(point.y)));
invalidate();
Log.v("Circle", "Inside Circle");
circlePoints.add(point);
paths.add(path);

}
}

public void Clear() {
paths.clear(); //Needs to be experimented
path.reset();
invalidate();
}

public void Undo() {
if (paths.size() > 0) {
undone.add(paths.remove(paths.size() - 1));
invalidate();
}
else if(circlePoints.size()>0)
{
removeCircles.add(circlePoints.remove(circlePoints.size()-1));
invalidate();
}
}
}
}

XML 布局代码:

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >


<LinearLayout
android:id="@+id/linearLayout2"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:layout_weight="0"
android:layout_gravity="top">


</LinearLayout>

<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Undo"
android:id="@+id/button2"
android:layout_gravity="right"
android:layout_marginTop="-50dp" />

<Button
android:id="@+id/button1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Clear"
android:layout_gravity="center_vertical|bottom"
android:layout_marginTop="-50dp"
android:enabled="true" />

<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Tools"
android:id="@+id/button3"
android:layout_gravity="center_horizontal"
android:layout_weight="0"
android:layout_marginTop="-50dp" />

</LinearLayout>

XML 主菜单代码:

<menu xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools" tools:context=".MainActivity">

<item
android:id="@+id/touch"
android:title="Touch"/>
<item
android:id="@+id/circle"
android:title="Circle"/>
<item
android:id="@+id/line"
android:title="Line"/>



</menu>

最佳答案

Path.addCircle(float x,float y,float radius, Path.Direction)

这个简单的代码完成了这件事。因为添加圆的点将包含在 Path 对象中。 paths.addPath(path) 只是将其添加到之前的路径列表(绘制的线条)中。

因此撤消也变得简单自然。因此,解决方案。

感谢@pskink 提供原始解决方案。

P.S:今天我意识到,从一个未完成的项目中休息并不是一个好习惯,但在某种程度上有时对某些人来说是这样,因为你不熟悉了,现在可以用以前不能的正常方式思考.

关于android - 我们可以画一个使用 Path 对象的圆吗? [在参数中,如 drawPath()],我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/32518421/

25 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com