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python - 在 wxPython 中跨面板拖放图像

转载 作者:太空宇宙 更新时间:2023-11-03 11:54:39 34 4
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我目前不确定如何跨面板拖放某些对象(在本例中为 png)。我查看了 wxPython 示例中提供的相关 DragImage 示例,此处的大部分代码都源自该示例。但是,如果您运行下面的代码(您需要生成一个或两个示例 PNG),我有三个面板:顶部的面板,我希望 PNG 连续加载,然后是两个它下面的面板。将 PNG 排列在顶部面板上的代码行目前已被注释掉(在 MechanismPanel 类下,靠近底部),因为它阻止我获取任何鼠标事件。我不确定是否可以跨面板拖放图像,或者如果可以,我是否正确处理。

编辑:对我正在寻找的内容进行更简洁的解释。顶部面板中的图像,您可以在其中将其中一张图像拖出并将其添加到下方面板之一。将顶部面板视为要从中绘制的一行小部件,将底部的两个面板视为排列小部件的位置。为了帮助分离问题,我还有一个关于在顶部面板中拖动和复制图像的问题 here .

import os
import glob

import wx
import wx.lib.scrolledpanel as scrolled

class MainWindow(wx.Frame):
def __init__(self, parent, title):
wx.Frame.__init__(self, parent)
frm_pnl = MainPanel(self)

self.Show()

class DragShape:
def __init__(self, bmp):
self.bmp = bmp
self.pos = (0,0)
self.shown = True
self.text = None
self.fullscreen = False

def HitTest(self, pt):
rect = self.GetRect()
return rect.InsideXY(pt.x, pt.y)

def GetRect(self):
return wx.Rect(self.pos[0], self.pos[1], self.bmp.GetWidth(), self.bmp.GetHeight())

def Draw(self, dc, op = wx.COPY):
if self.bmp.Ok():
memDC = wx.MemoryDC()
memDC.SelectObject(self.bmp)

dc.Blit(self.pos[0], self.pos[1],
self.bmp.GetWidth(), self.bmp.GetHeight(),
memDC, 0, 0, op, True)

return True
else:
return False

class MainPanel(wx.Panel):
def __init__(self, parent):
wx.Panel.__init__(self, parent, -1, size = (900, 700))

self.shapes = []

#panel for mechanisms
mechPnl = MechanismPanel(self)

mechSzr = wx.BoxSizer(wx.HORIZONTAL)
mechSzr.Add(mechPnl, 1)

#panels for timeline
posPnl = IdTimelinePanel(self)
timelinePnl = TimelinePanel(self)

mainSzr = wx.BoxSizer(wx.HORIZONTAL)
mainSzr.Add(posPnl, 1, wx.EXPAND)
mainSzr.Add(timelinePnl, 1, wx.EXPAND)

selfSizer = wx.BoxSizer(wx.VERTICAL)
selfSizer.Add(mechSzr, 0, wx.EXPAND)
selfSizer.Add(mainSzr, 0, wx.EXPAND)
selfSizer.Layout()
self.SetSizer(selfSizer)



self.dragImage = None
self.dragShape = None
self.hiliteShape = None

self.SetCursor(wx.StockCursor(wx.CURSOR_ARROW))


#self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground)
self.Bind(wx.EVT_PAINT, self.OnPaint)
mechPnl.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown)
mechPnl.Bind(wx.EVT_LEFT_UP, self.OnLeftUp)
mechPnl.Bind(wx.EVT_MOTION, self.OnMotion)
mechPnl.Bind(wx.EVT_LEAVE_WINDOW, self.OnLeaveWindow)
timelinePnl.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown)
timelinePnl.Bind(wx.EVT_LEFT_UP, self.OnLeftUp)
timelinePnl.Bind(wx.EVT_MOTION, self.OnMotion)
timelinePnl.Bind(wx.EVT_LEAVE_WINDOW, self.OnLeaveWindow)

# The mouse is moving
def OnMotion(self, evt):
print "On motion!"

# Ignore mouse movement if we're not dragging.
if not self.dragShape or not evt.Dragging() or not evt.LeftIsDown():
return

# if we have a shape, but haven't started dragging yet
if self.dragShape and not self.dragImage:

# only start the drag after having moved a couple pixels
tolerance = 2
pt = evt.GetPosition()
dx = abs(pt.x - self.dragStartPos.x)
dy = abs(pt.y - self.dragStartPos.y)
if dx <= tolerance and dy <= tolerance:
return

# refresh the area of the window where the shape was so it
# will get erased.
self.dragShape.shown = False
self.RefreshRect(self.dragShape.GetRect(), True)
self.Update()

if self.dragShape.text:
self.dragImage = wx.DragString(self.dragShape.text,
wx.StockCursor(wx.CURSOR_HAND))
else:
self.dragImage = wx.DragImage(self.dragShape.bmp,
wx.StockCursor(wx.CURSOR_HAND))

hotspot = self.dragStartPos - self.dragShape.pos
self.dragImage.BeginDrag(hotspot, self, self.dragShape.fullscreen)

self.dragImage.Move(pt)
self.dragImage.Show()


# if we have shape and image then move it, posibly highlighting another shape.
elif self.dragShape and self.dragImage:
onShape = self.FindShape(evt.GetPosition())
unhiliteOld = False
hiliteNew = False

# figure out what to hilite and what to unhilite
if self.hiliteShape:
if onShape is None or self.hiliteShape is not onShape:
unhiliteOld = True

if onShape and onShape is not self.hiliteShape and onShape.shown:
hiliteNew = True

# if needed, hide the drag image so we can update the window
if unhiliteOld or hiliteNew:
self.dragImage.Hide()

if unhiliteOld:
dc = wx.ClientDC(self)
self.hiliteShape.Draw(dc)
self.hiliteShape = None

if hiliteNew:
dc = wx.ClientDC(self)
self.hiliteShape = onShape
self.hiliteShape.Draw(dc, wx.INVERT)

# now move it and show it again if needed
self.dragImage.Move(evt.GetPosition())
if unhiliteOld or hiliteNew:
self.dragImage.Show()

# Left mouse button up.
def OnLeftUp(self, evt):
print "On left up!"

if not self.dragImage or not self.dragShape:
self.dragImage = None
self.dragShape = None
return

# Hide the image, end dragging, and nuke out the drag image.
self.dragImage.Hide()
self.dragImage.EndDrag()
self.dragImage = None

if self.hiliteShape:
self.RefreshRect(self.hiliteShape.GetRect())
self.hiliteShape = None

# reposition and draw the shape

# Note by jmg 11/28/03
# Here's the original:
#
# self.dragShape.pos = self.dragShape.pos + evt.GetPosition() - self.dragStartPos
#
# So if there are any problems associated with this, use that as
# a starting place in your investigation. I've tried to simulate the
# wx.Point __add__ method here -- it won't work for tuples as we
# have now from the various methods
#
# There must be a better way to do this :-)
#

self.dragShape.pos = (
self.dragShape.pos[0] + evt.GetPosition()[0] - self.dragStartPos[0],
self.dragShape.pos[1] + evt.GetPosition()[1] - self.dragStartPos[1]
)

self.dragShape.shown = True
self.RefreshRect(self.dragShape.GetRect())
self.dragShape = None

# Fired whenever a paint event occurs
def OnPaint(self, evt):
print "On paint!"

dc = wx.PaintDC(self)
self.PrepareDC(dc)
self.DrawShapes(dc)

# Left mouse button is down.
def OnLeftDown(self, evt):
print "On left down!"

# Did the mouse go down on one of our shapes?
shape = self.FindShape(evt.GetPosition())

# If a shape was 'hit', then set that as the shape we're going to
# drag around. Get our start position. Dragging has not yet started.
# That will happen once the mouse moves, OR the mouse is released.
if shape:
self.dragShape = shape
self.dragStartPos = evt.GetPosition()

# Go through our list of shapes and draw them in whatever place they are.
def DrawShapes(self, dc):
for shape in self.shapes:
if shape.shown:
shape.Draw(dc)

# This is actually a sophisticated 'hit test', but in this
# case we're also determining which shape, if any, was 'hit'.
def FindShape(self, pt):
for shape in self.shapes:
if shape.HitTest(pt):
return shape
return None

# Clears the background, then redraws it. If the DC is passed, then
# we only do so in the area so designated. Otherwise, it's the whole thing.
def OnEraseBackground(self, evt):
dc = evt.GetDC()
if not dc:
dc = wx.ClientDC(self)
rect = self.GetUpdateRegion().GetBox()
dc.SetClippingRect(rect)
self.TileBackground(dc)

# tile the background bitmap
def TileBackground(self, dc):
sz = self.GetClientSize()
w = self.bg_bmp.GetWidth()
h = self.bg_bmp.GetHeight()

x = 0

while x < sz.width:
y = 0

while y < sz.height:
dc.DrawBitmap(self.bg_bmp, x, y)
y = y + h

x = x + w

# We're not doing anything here, but you might have reason to.
# for example, if you were dragging something, you might elect to
# 'drop it' when the cursor left the window.
def OnLeaveWindow(self, evt):
pass

class IdTimelinePanel(wx.Panel):
def __init__(self, parent):
wx.Panel.__init__(self, parent, -1, size = (400, 200))
self.SetBackgroundColour((255, 0, 255))

lbl1 = wx.StaticText(self, label="Position")
lbl2 = wx.StaticText(self, label="Size")

posPnlSzr = wx.BoxSizer(wx.VERTICAL)
posPnlSzr.Add(lbl1, 1, wx.FIXED&wx.LEFT)
posPnlSzr.Add(lbl2, 1, wx.FIXED&wx.LEFT)

self.SetSizer(posPnlSzr)

#wx.StaticText(self, -1, "This is the horizontal ID space for the timeline")
self.SetAutoLayout(1)

class TimelinePanel(scrolled.ScrolledPanel):
def __init__(self, parent):
scrolled.ScrolledPanel.__init__(self, parent, -1, size = (300, 200))
self.SetBackgroundColour((255, 0, 0))

lbl12 = wx.StaticText(self, label="Position")
lbl22 = wx.StaticText(self, label="Size")

posPnlSzr2 = wx.BoxSizer(wx.VERTICAL)
posPnlSzr2.Add(lbl12, 1, wx.GROW)
posPnlSzr2.Add(lbl22, 1, wx.GROW)

self.SetSizer(posPnlSzr2)

#wx.StaticText(self, -1, "This is the horizontal scroll space for the timeline")
self.SetAutoLayout(1)
self.SetupScrolling(scroll_y = False)

class MechanismPanel(scrolled.ScrolledPanel):
def __init__(self, parent):
scrolled.ScrolledPanel.__init__(self, parent, -1, size = (400, 140))
self.SetBackgroundColour((211, 211, 211))

mechPnlSzr = wx.BoxSizer(wx.HORIZONTAL)

os.chdir("./figures")
for file in glob.glob("icon*.png"):
print file
imgIcon = wx.Image(file, wx.BITMAP_TYPE_PNG).ConvertToBitmap()
staticBitmap = wx.StaticBitmap(self, -1, imgIcon, (0, 0), (50, 50))
shape = DragShape(staticBitmap.GetBitmap())
shape.pos = (50, 50)
shape.fullscreen = True
parent.shapes.append(shape)
#mechPnlSzr.Add(staticBitmap, 0, wx.FIXED, border = 20)

self.SetSizer(mechPnlSzr)

self.SetAutoLayout(1)
self.SetupScrolling(scroll_y = False)

app = wx.App(False)
frame = MainWindow(None, "Trading Client")
app.MainLoop()

最佳答案

您的所有类都没有实现 wx.PyDropTarget 接口(interface)或包含对拖放所需的 wx.FileDataObject() 的引用。

我认为您想查看演示中的 DragAndDrop 示例,而不仅仅是 DragImage。

关于python - 在 wxPython 中跨面板拖放图像,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/15102899/

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