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android - 如何以稳定准确的方式读取Android加速度计值?

转载 作者:太空宇宙 更新时间:2023-11-03 11:44:24 25 4
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在我的项目中,我试图使用通过 Android 设备的加速度计获得的数据来控制汽车。 (左、右、前进、后退)。即使我已经设法从加速度计读取值,即使设备处于稳定位置,读数也会频繁变化。有人可以为我提供更好的方法吗?

以下是我用过的代码

import android.content.Context;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;

public class AccelerometerService {
private static SensorManager sensorManager;
private static SensorEventListener sensorEventListener;
private static boolean started = false;

private static float[] accelerometer = new float[3];
private static float[] magneticField = new float[3];

private static float[] rotationMatrix = new float[9];
private static float[] inclinationMatrix = new float[9];
private static float[] attitude = new float[3];

private final static double RAD2DEG = 180/Math.PI;

private static int initialAzimuth = 0;
private static int initialPitch = 0;
private static int initialRoll = 0;

private static int[] attitudeInDegrees = new int[3];

public static void start(final Context applicationContext) {
if(started) {
return;
}

sensorManager = (SensorManager) applicationContext
.getSystemService(Context.SENSOR_SERVICE);

sensorEventListener = new SensorEventListener() {

@Override
public void onSensorChanged(SensorEvent event) {

int type = event.sensor.getType();
if(type == Sensor.TYPE_MAGNETIC_FIELD) {
magneticField = event.values.clone();
}
if(type == Sensor.TYPE_ACCELEROMETER) {
accelerometer = event.values.clone();
}

SensorManager.getRotationMatrix(rotationMatrix, inclinationMatrix, accelerometer, magneticField);
SensorManager.getOrientation(rotationMatrix, attitude);

attitudeInDegrees[0] = (int) Math.round(attitude[0] * RAD2DEG); //azimuth
attitudeInDegrees[1] = (int) Math.round(attitude[1] * RAD2DEG); //pitch
attitudeInDegrees[2] = (int) Math.round(attitude[2] * RAD2DEG); //roll
}

@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {

}
};
sensorManager.registerListener(sensorEventListener,
sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER),
SensorManager.SENSOR_DELAY_UI);
sensorManager.registerListener(sensorEventListener,
sensorManager.getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD),
SensorManager.SENSOR_DELAY_UI);

started = true;
}

public static boolean getStarted() {
return started;
}

public static void stop() {
if(started) {
sensorManager.unregisterListener(sensorEventListener);
started = false;
}
}
}

最佳答案

老问题,但我在这里回答是为了其他人发现这个问题。

首先,@andrew-morton 链接正是我所需要的,但它是伪代码,所以这里是 Java for Android!

第二:如果可以(您的 API Lvl 最低为 9 或更高),只需使用 Sensor.TYPE_GRAVITY。因为它已经被平滑了。如果您需要支持旧的 API Lvls(就像我必须的那样),这段代码应该可以解决问题!

最后:这段代码 fragment 与我使用它的目的相比有所修改,如果你想自己使用它,你需要为 Vector3 重力创建一个 getter。

注意事项:我发现 5 (MAX_SAMPLE_SIZE) 的滚动平均值非常平滑。 10 更流畅,但您开始注意到滞后。

import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import java.util.ArrayList;
import java.util.List;

/**
* Created by andy on 6/14/14.
*/
public class AndroidGravityUpdate implements SensorEventListener {
private SensorManager sensorManager;
Vector3 gravity;
List<Float>[] rollingAverage = new List[3];

private static final int MAX_SAMPLE_SIZE = 5;

AndroidGravityUpdate( SensorManager sensorManager ) {
this.gravity = new Vector3();
this.sensorManager = sensorManager;

if(sensorManager.getSensorList(Sensor.TYPE_GRAVITY).size() > 0){
sensorManager.registerListener(
this,
sensorManager.getDefaultSensor(Sensor.TYPE_GRAVITY),
SensorManager.SENSOR_DELAY_GAME
);
} else if( sensorManager.getSensorList(Sensor.TYPE_ACCELEROMETER).size() > 0) {
rollingAverage[0] = new ArrayList<Float>();
rollingAverage[1] = new ArrayList<Float>();
rollingAverage[2] = new ArrayList<Float>();

sensorManager.registerListener(
this,
sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER),
SensorManager.SENSOR_DELAY_GAME
);
}

}

@Override
public void onSensorChanged(SensorEvent event) {
if (event.sensor.getType()==Sensor.TYPE_GRAVITY){
gravity.z = event.values[0];
gravity.x = event.values[1];
gravity.y = - event.values[2];
}
else if ( event.sensor.getType()==Sensor.TYPE_ACCELEROMETER) {
//For whatever reason, my Samsung only has "Accelerometer"
// But it is incredibly rough, so attempting to smooth
// it out with rolling averages.
rollingAverage[0] = roll(rollingAverage[0], event.values[0]);
rollingAverage[1] = roll(rollingAverage[1], event.values[1]);
rollingAverage[2] = roll(rollingAverage[2], -event.values[2]);

gravity.z = averageList(rollingAverage[0]);
gravity.x = averageList(rollingAverage[1]);
gravity.y = averageList(rollingAverage[2]);
}
}

public List<Float> roll(List<Float> list, float newMember){
if(list.size() == MAX_SAMPLE_SIZE){
list.remove(0);
}
list.add(newMember);
return list;
}

public float averageList(List<Float> tallyUp){

float total=0;
for(float item : tallyUp ){
total+=item;
}
total = total/tallyUp.size();

return total;
}

@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {

}
}

class Vector3 {
float x;
float y;
float z;
}

关于android - 如何以稳定准确的方式读取Android加速度计值?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/15864223/

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