gpt4 book ai didi

c# - Func 到 bool 用于表达式树

转载 作者:太空宇宙 更新时间:2023-11-03 11:26:47 25 4
gpt4 key购买 nike

我有一个过于复杂的二元表达式树构建系统它接收一个字符串和一对对象(Player 和 World)

树上的每个节点代表一个外部函数,它接受一个字符串、玩家和世界,并返回一个 bool(用于测试)一个字符串(用于输出)或 void(用于操作)

我的问题有三个:首先我需要使用类似 Expression.Condition 的东西或 Expression.IfThenElse其中测试表达式的形式为 Expression<func<string, Player, World, bool>>而不是 Expresson<bool> (因为 Expression.And 会输出)

其次,我需要确保 Player 和 World 的内存引用始终保持不变 - 这样如果树中的一个节点更新了 Player 中的某些内容,那么它仍会在下一个节点更新。

最后,我需要将所有字符串逐一附加。

如果我可以对树进行硬编码,它最终可能看起来像这样:

    class Main
{
string Foo(string text, World world, Player player)
{
string output;
output += SomeClass.PrintStarting();
if (SomeClass.Exists(text, world, player))
{
output += SomeClass.PrintName(text, world, player);
SomeClass.KillPlayer(text, world, player);
if (SomeClass.Exists(text, world, player))
output += SomeClass.PrintSurvived(text, world, player);
}
else
output += SomeClass.PrintNotExists(text, world, player);
return output;
}
}
public class SomeClass
{
string PrintStart(string text, World world, Player player)
{
return "Starting.\n";
}

bool Exists(string text, World world, Player player)
{
player.Lives;
}

string PrintName(string text, World world, Player player)
{
return player.Name + ".\n";
}

string PrintSurvived(string text, World world, Player player)
{
return player.Name + "died.\n";
}

string PrintNotExists(string text, World world, Player player)
{
return "This person does not exist.\n";
}

void KillPlayer(string text, World world, Player player)
{
if (text != "kidding")
player.Lives = false;
}
}

进一步阐述:我有一个 SomeClass 的实例及其所有测试/分配/字符串方法。然后我去创建一个列表 Expression<func<string[], World, Player, bool>> , Expression<Action<string[], World, Player>>Expression<func<string[], World, Player, string>>并开始将它们一起放入表达式树中。我处理过的地方的实际排序(例如):

    public string Foo2(string text, World world, Player player)
{
ParameterExpression result = Expression.Parameter(typeof(string), "result");
ParameterExpression inputString = Expression.Parameter(typeof(string[]), "inputString");
ParameterExpression inputWorld = Expression.Parameter(typeof(World), "inputWorld");
ParameterExpression inputPlayer = Expression.Parameter(typeof(Player), "inputPlayer");
System.Reflection.MethodInfo methodInfo = typeof(string).GetMethod("Concat", new Type[] { typeof(string), typeof(string) });

Expression textPrintStarting = (Expression<Func<string, World, Player, string>>)((Text, World, Player) => SomeClass.PrintStarting(Text, World, Player));
Expression testExists = (Expression<Func<string, World, Player, bool>>)((Text, World, Player) => SomeClass.Exists(Text, World, Player));
Expression textPrintName = (Expression<Func<string, World, Player, string>>)((Text, World, Player) => SomeClass.PrintName(Text, World, Player));
Expression killPlayer = (Expression<Action<string, World, Player>>)((Text, World, Player) => SomeClass.KillPlayer(Text, World, Player));
Expression textPrintSurvived = (Expression<Func<string, World, Player, string>>)((Text, World, Player) => SomeClass.PrintSurvived(Text, World, Player));
Expression textPrintNotExist = (Expression<Func<string, World, Player, string>>)((Text, World, Player) => SomeClass.PrintNotExists(Text, World, Player));


Expression innerTest =
Expression.Condition(
Expression.Invoke(Expression.Lambda<Func<string, World, Player, bool>>(testExists, inputString, inputWorld, inputPlayer)),
Expression.Assign(result, Expression.Call(methodInfo, result, Expression.Lambda<Func<string, World, Player, string>>(textPrintSurvived, inputString, inputWorld, inputPlayer))),
Expression.Empty());

Expression success =
Expression.Block(
Expression.Assign(result, Expression.Call(methodInfo, result, Expression.Lambda<Func<string, World, Player, string>>(textPrintName, inputString, inputWorld, inputPlayer))),
Expression.Lambda<Action<string, World, Player>>(killPlayer, inputString, inputWorld, inputPlayer),
innerTest);

Expression failure =
Expression.Assign(result, Expression.Call(methodInfo, result, Expression.Lambda<Func<string, World, Player, string>>(textPrintNotExist, inputString, inputWorld, inputPlayer)));

Expression outerTest =
Expression.Condition(
Expression.Invoke(Expression.Lambda<Func<string, World, Player, bool>>(testExists, inputString, inputWorld, inputPlayer)),
success,
failure);

Expression finalExpression =
Expression.Block(
Expression.Assign(result, Expression.Call(methodInfo, result, Expression.Lambda<Func<string, World, Player, string>>(textPrintStarting, inputString, inputWorld, inputPlayer))),
outerTest);

return Expression.Lambda<Func<string, World, Player, string>>(
Expression.Block(new[] { result },
finalExpression)).Compile()(text, world, player);
}

问题出在 Condition由于无法从 Func 转换为 bool 而引发错误的语句。我也不确定是否传入了参数(因为我无法调试)

最佳答案

在大量接触 MethodInfo 之后,我在编写时发现:

Expression innerTest =
Expression.Condition(
Expression.Invoke(Expression.Lambda<Func<string, World, Player, bool>>(testExists, inputString, inputWorld, inputPlayer)),
Expression.Assign(result, Expression.Call(methodInfo, result, Expression.Lambda<Func<string, World, Player, string>>(textPrintSurvived, inputString, inputWorld, inputPlayer))),
Expression.Empty());

Expression.Lambda通过转动 Func<string, World, Player, string> 为我的代码增加了一层复杂性进入Func<string, World, Player, Func<string, World, Player, string>>

Expression.Invoke剥离了这个最初让我感到困惑的附加层。有了这个惊人的启示,我将其更新为:

 Expression innerTest =
Expression.IfThen(
Expression.Invoke(testExists, inputString, inputWorld, inputPlayer),
Expression.Assign(result, Expression.Call(methodInfo, result, Expression.Lambda<Func<string, World, Player, string>>(textPrintSurvived, inputString, inputWorld, inputPlayer))));

关于c# - Func<string, bool> 到 bool 用于表达式树,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/9082524/

25 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com