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c# - 加载 texture2d 时出现 xna 4.0 错误

转载 作者:太空宇宙 更新时间:2023-11-03 11:21:37 24 4
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using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace Project
{
/// <summary>
/// This is the main type for your game
/// </summary>
public class Game1 : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
Texture2D myTexture;
Rectangle myRectangle;

public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}

/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
// TODO: Add your initialization logic here

base.Initialize();
}

/// <summary>
/// LoadContent will be called once per game and is the place to load
/// all of your content.
/// </summary>
protected override void LoadContent()

{


// Create a new SpriteBatch, which can be used to draw textures.
//spriteBatch = new SpriteBatch(GraphicsDevice);

Texture myTexture = Content.Load<Texture2D>("character.png");
myRectangle = new Rectangle(10, 100, 30, 50);
// TODO: use this.Content to load your game content here
}

/// <summary>
/// UnloadContent will be called once per game and is the place to unload
/// all content.
/// </summary>
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
}

/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Update(GameTime gameTime)
{
// Allows the game to exit
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit();

// TODO: Add your update logic here

base.Update(gameTime);
}

/// <summary>
/// This is called when the game should draw itself.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);

// TODO: Add your drawing code here
spriteBatch.Begin();
spriteBatch.Draw(myTexture,myRectangle,Color.White);

spriteBatch.End();

base.Draw(gameTime);
}
}
}

这是什么错误?这将返回错误加载“character.png”。文件未找到。我已经创建了 character.png 并将其添加到我的项目中,但它也不起作用我使用 visual studio 2010 c#xna 4.0

最佳答案

试试这个:

myTexture = Content.Load<Texture2D>("character");

编辑:如果它仍然不起作用,请确保文件设置为使用正确的内容导入器,如下所述:http://msdn.microsoft.com/en-us/library/bb313966.aspx .

关于c# - 加载 texture2d 时出现 xna 4.0 错误,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/10779809/

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