我在通信类下有一个函数
public int SerialCommunciation()
{
/*Function for opening a serial port with default settings*/
InitialiseSerialPort();
/*This section of code will try to write to the COM port*/
WriteDataToCOM();
/*An event handler */
_serialPort.DataReceived += new SerialDataReceivedEventHandler(_serialPort_DataReceived);
return readData;
}
这里
int readData /*is a global variable*/
_serialPortDataRecieved()根据从串口读取的数据更新变量readData
/* Method that will be called when there is data waiting in the buffer*/
private void _serialPort_DataReceived(object sender, System.IO.Ports.SerialDataReceivedEventArgs e)
{
string text = _serialPort.ReadExisting();
int.TryParse(text, out readData);
}
现在当我从另一个类调用这个函数时
valueReadFromCom=Communication.SerialCommunication()
我需要从串行端口读取值,但我得到的是 0。当我尝试调试这段代码时,我发现控件首先转到语句
return readData;
在函数 SerialCommunication 中,然后控制转到函数 _serialPort_DataRecieved,该函数由事件触发。我怎样才能使整个过程同步,这意味着 readData 应该仅在函数 _serial_DataRecieved 执行后从函数 serialCommunication 返回。
请注意,以下不是正确的方式,因为串口工作异步。另一方面,它无论如何都能完成工作。
只需添加一个 boolen 属性并在从 SerialCommunication 函数返回之前检查此属性;收到数据时将此属性设置为 true。
private bool dataReceived = false;
public int SerialCommunciation()
{
/*Function for opening a serial port with default settings*/
InitialiseSerialPort();
/*This section of code will try to write to the COM port*/
WriteDataToCOM();
/*An event handler */
_serialPort.DataReceived += new SerialDataReceivedEventHandler(_serialPort_DataReceived);
while (!dataReceived)
{
Thread.Sleep(1000);
}
return readData;
}
private void _serialPort_DataReceived(object sender, System.IO.Ports.SerialDataReceivedEventArgs e)
{
string text = _serialPort.ReadExisting();
int.TryParse(text, out readData);
_serialPort_DataReceived = true;
}
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