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python - 乒乓球模拟器

转载 作者:太空宇宙 更新时间:2023-11-03 11:07:43 26 4
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我编辑了我之前的问题,因为我想出了我认为正确的代码。这背后的逻辑应该是:10:10:A开始发球,无论得分与否,发球两次,然后B发球,也发球两次。它一直持续到比赛结束,除了当服务器改变每个得分时出现平局 10:10。

任何人都可以检查代码是否完美无缺?谢谢。

def simOneSet(probA, probB):
serving = "A"
scoreA = scoreB = 0
while not setOver(scoreA, scoreB):
if scoreA != 10 and scoreB != 10:
if serving == "A":
for i in range(2):
if random() < probA:
scoreA += 1
else:
scoreB += 1
serving = "B"
else:
for i in range(2):
if random() < probB:
scoreB +=1
else:
scoreA += 1
serving = "A"
# when there is a tie 10:10
else:
if serving == "A":
if random() < probA:
scoreA += 1
serving = "B"
else:
scoreB += 1
serving = "B"
else:
if random() < probB:
scoreB += 1
serving = "B"
else:
scoreA += 1
serving = "A"
return scoreA, scoreB

最佳答案

我会使用字典在玩家之间“切换”:

other = {'A':'B', 'B':'A'}

然后,如果serving等于 'A' , 然后 other[serving]等于 'B' , 如果 serving等于 'B' , 然后 other[serving]等于 'A' .


你也可以使用 collections.Counter跟踪分数:

In [1]: import collections

In [2]: score = collections.Counter()

In [3]: score['A'] += 1

In [4]: score['A'] += 1

In [5]: score['B'] += 1

In [6]: score
Out[6]: Counter({'A': 2, 'B': 1})

另请注意这段代码中的方式

    if serving == "A":
for i in range(2):
if random() < probA:
scoreA += 1
else:
scoreB += 1
else:
for i in range(2):
if random() < probB:
scoreB +=1
else:
scoreA += 1

有两个 block 基本上是相同的想法重复了两次。这表明可以通过使用函数来加强代码。例如,我们可以定义一个函数 serve当给定概率时 prob玩家(AB)返回获胜的玩家:

def serve(prob, player):
if random.random() < prob:
return player
else:
return other[player]

那么上面的代码就变成了

    for i in range(2):
winner = serve(prob[serving], serving)
score[winner] += 1

因此,您可以通过这种方式大大压缩您的代码:

import random
import collections
other = {'A':'B', 'B':'A'}

def serve(prob, player):
if random.random() < prob:
return player
else:
return other[player]

def simOneSet(probA, probB):
prob = {'A':probA, 'B':probB}
score = collections.Counter()

serving = "A"
while not setOver(score['A'], score['B']):
for i in range(2):
winner = serve(prob[serving], serving)
score[winner] += 1
if score['A'] == 10 and score['B'] == 10:
winner = serve(prob[serving], serving)
score[winner] += 1
serving = winner

return score['A'], score['B']

def setOver(scoreA, scoreB):
return max(scoreA, scoreB) >= 21

print(simOneSet(0.5,0.5))

关于python - 乒乓球模拟器,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/14773594/

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