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python - cuda python GPU numbapro 3d循环性能不佳

转载 作者:太空宇宙 更新时间:2023-11-03 11:02:56 34 4
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我正在尝试使用作业设置 3D 循环

 C(i,j,k) = A(i,j,k) + B(i,j,k)

在我的 GPU 上使用 Python。这是我的 GPU:

http://www.geforce.com/hardware/desktop-gpus/geforce-gt-520/specifications

我正在查看/比较的来源是:

http://nbviewer.ipython.org/gist/harrism/f5707335f40af9463c43

http://nbviewer.ipython.org/github/ContinuumIO/numbapro-examples/blob/master/webinars/2014_06_17/intro_to_gpu_python.ipynb

我可能导入了不必要的模块。这是我的代码:

import numpy as np
import numbapro
import numba
import math
from timeit import default_timer as timer
from numbapro import cuda
from numba import *

@autojit
def myAdd(a, b):
return a+b

myAdd_gpu = cuda.jit(restype=f8, argtypes=[f8, f8], device=True)(myAdd)

@cuda.jit(argtypes=[float32[:,:,:], float32[:,:,:], float32[:,:,:]])
def myAdd_kernel(a, b, c):
tx = cuda.threadIdx.x
ty = cuda.threadIdx.y
tz = cuda.threadIdx.z
bx = cuda.blockIdx.x
by = cuda.blockIdx.y
bz = cuda.blockIdx.z
bw = cuda.blockDim.x
bh = cuda.blockDim.y
bd = cuda.blockDim.z
i = tx + bx * bw
j = ty + by * bh
k = tz + bz * bd
if i >= c.shape[0]:
return
if j >= c.shape[1]:
return
if k >= c.shape[2]:
return
for i in xrange(0,c.shape[0]):
for j in xrange(0,c.shape[1]):
for k in xrange(0,c.shape[2]):
# c[i,j,k] = a[i,j,k] + b[i,j,k]
c[i,j,k] = myAdd_gpu(a[i,j,k],b[i,j,k])

def main():
my_gpu = numba.cuda.get_current_device()
print "Running on GPU:", my_gpu.name
cores_per_capability = {1: 8,2: 32,3: 192,}
cc = my_gpu.compute_capability
print "Compute capability: ", "%d.%d" % cc, "(Numba requires >= 2.0)"
majorcc = cc[0]
print "Number of streaming multiprocessor:", my_gpu.MULTIPROCESSOR_COUNT
cores_per_multiprocessor = cores_per_capability[majorcc]
print "Number of cores per mutliprocessor:", cores_per_multiprocessor
total_cores = cores_per_multiprocessor * my_gpu.MULTIPROCESSOR_COUNT
print "Number of cores on GPU:", total_cores

N = 100
thread_ct = my_gpu.WARP_SIZE
block_ct = int(math.ceil(float(N) / thread_ct))

print "Threads per block:", thread_ct
print "Block per grid:", block_ct

a = np.ones((N,N,N), dtype = np.float32)
b = np.ones((N,N,N), dtype = np.float32)
c = np.zeros((N,N,N), dtype = np.float32)

start = timer()
cg = cuda.to_device(c)
myAdd_kernel[block_ct, thread_ct](a,b,cg)
cg.to_host()
dt = timer() - start
print "Wall clock time with GPU in %f s" % dt
print 'c[:3,:,:] = ' + str(c[:3,1,1])
print 'c[-3:,:,:] = ' + str(c[-3:,1,1])


if __name__ == '__main__':
main()

我的运行结果如下:

Running on GPU: GeForce GT 520
Compute capability: 2.1 (Numba requires >= 2.0)
Number of streaming multiprocessor: 1
Number of cores per mutliprocessor: 32
Number of cores on GPU: 32
Threads per block: 32
Block per grid: 4
Wall clock time with GPU in 1.104860 s
c[:3,:,:] = [ 2. 2. 2.]
c[-3:,:,:] = [ 2. 2. 2.]

当我运行源代码中的示例时,我看到了显着的加速。我认为我的示例运行不正常,因为挂钟时间比我预期的要长得多。我主要从第一个示例链接中的“使用 cuda python 实现更大的加速”部分对此进行了建模。

我相信我已经正确且安全地编制了索引。也许问题出在我的 blockdim 上?还是griddim?或者,也许我为我的 GPU 使用了错误的类型。我想我读到他们一定是某种类型的。我对此很陌生,所以这个问题很可能是微不足道的!

非常感谢任何帮助!

最佳答案

您正确地创建了索引,但是您忽略了它们。运行嵌套循环

for i in xrange(0,c.shape[0]):
for j in xrange(0,c.shape[1]):
for k in xrange(0,c.shape[2]):

强制您的所有线程遍历所有维度中的所有值,这不是您想要的。您希望每个线程在一个 block 中计算一个值,然后继续。

我认为这样的东西应该会更好......

i = tx + bx * bw
while i < c.shape[0]:
j = ty+by*bh
while j < c.shape[1]:
k = tz + bz * bd
while k < c.shape[2]:
c[i,j,k] = myAdd_gpu(a[i,j,k],b[i,j,k])
k+=cuda.blockDim.z*cuda.gridDim.z
j+=cuda.blockDim.y*cuda.gridDim.y
i+=cuda.blockDim.x*cuda.gridDim.x

尝试编译并运行它。还要确保验证它,因为我没有。

关于python - cuda python GPU numbapro 3d循环性能不佳,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/27747516/

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