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c++ - SDL、OpenGL : Segmentation fault

转载 作者:塔克拉玛干 更新时间:2023-11-03 07:58:48 27 4
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当我尝试使用 openGL 生成纹理时,我在该方法中遇到了段错误:

 void RendererGL::create_gl(SDL_Surface * surf, GLuint * tex ) {
GLenum format; GLint colors_amount = surf->format->BytesPerPixel;

if (colors_amount == 4) {
if (surf->format->Rmask == 0x000000ff)
format = GL_RGBA;
else
format = GL_BGRA;
}
else if (colors_amount == 3) {
if (surf->format->Rmask == 0x000000ff)
format = GL_RGB;
else
format = GL_BGR;
}
else {
gCritical("Image is not truecolor");
}
glGenTextures( 1, tex );

glBindTexture( GL_TEXTURE_2D, *tex );

glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );

glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);

glTexImage2D( GL_TEXTURE_2D, 0, colors_amount, surf->w, surf->h, 0, format,
GL_UNSIGNED_BYTE, surf->pixels ); }

我只在带有 nvidia 驱动程序的 debian 上遇到过这个问题。使用开源驱动程序应用程序可以正常运行。 Valgrind 测试返回:

[ Info ] RendererGL::Init GL
==13033== Thread 3:
==13033== Invalid read of size 8
==13033== at 0x51293C9: ??? (in /usr/lib/x86_64-linux-gnu/nvidia/current/libGL.so.304.64)
==13033== by 0x419B0F: RendererGL::initGL() (RendererGL.cpp:12)
==13033== by 0x41036C: Renderer::Renderer() (Renderer.cpp:27)
==13033== by 0x4058EA: Renderer::getInstance() (Renderer.hpp:17)
==13033== by 0x40B648: StandardReferences::StandardReferences() (StandardReferences.hpp:13)
==13033== by 0x414C26: Map::Map(short**, unsigned short, unsigned int, unsigned int) (Map.cpp:8)
==13033== by 0x4136E4: MapManager::loadMapFromFile(std::string, short) (MapManager.cpp:82)
==13033== by 0x4138A0: MapManager::load() (MapManager.cpp:97)
==13033== by 0x4084BA: Resource::load() (Resource.cpp:36)
==13033== by 0x4196AF: Splash::initThread(void*) (Splash.cpp:99)
==13033== by 0x53D0405: ??? (in /usr/lib/x86_64-linux-gnu/libSDL-1.2.so.0.11.4)
==13033== by 0x5413898: ??? (in /usr/lib/x86_64-linux-gnu/libSDL-1.2.so.0.11.4)
==13033== Address 0x658 is not stack'd, malloc'd or (recently) free'd
==13033==
==13033==
==13033== HEAP SUMMARY:
==13033== in use at exit: 22,104,451 bytes in 31,729 blocks
==13033== total heap usage: 47,499 allocs, 15,770 frees, 54,869,707 bytes allocated
==13033==
==13033== LEAK SUMMARY:
==13033== definitely lost: 833 bytes in 8 blocks
==13033== indirectly lost: 1,728 bytes in 38 blocks
==13033== possibly lost: 269,732 bytes in 99 blocks
==13033== still reachable: 21,832,158 bytes in 31,584 blocks
==13033== suppressed: 0 bytes in 0 blocks
==13033== Rerun with --leak-check=full to see details of leaked memory
==13033==
==13033== For counts of detected and suppressed errors, rerun with: -v
==13033== Use --track-origins=yes to see where uninitialised values come from
==13033== ERROR SUMMARY: 12 errors from 2 contexts (suppressed: 6 from 6)

最佳答案

我敢打赌它是 RGB 表面的段错误,而不是 RGBA 表面。

尝试 glPixelStorei(GL_UNPACK_ALIGNMENT, 1)​在您的 glTexImage2D() 调用之前。

GL_UNPACK_ALIGNMENT 默认为 4,这适用于 RGBA 数据,但会导致 OpenGL 读取 RGB 表面的 surf->pixels 的末尾。

你必须使用 GL_UNPACK_ROW_LENGTH​如果 surf->pitch 不为零。

关于c++ - SDL、OpenGL : Segmentation fault,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/13369861/

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