gpt4 book ai didi

c++ - 如何在 Node.js 的 C++ 插件中使用 std::string?

转载 作者:塔克拉玛干 更新时间:2023-11-03 07:45:03 25 4
gpt4 key购买 nike

我正在尝试根据此处的 node.js 文档包装 C++ 对象以便在 javascript 中使用:https://nodejs.org/api/addons.html#addons_wrapping_c_objects

当我的对象“AnObject”只有数字属性,即“int32_t age;”时,插件可以正确构建,并且可以正常工作。

当我添加属性“std::string name;”时对于 AnObject,“node-gyp configure”有效,但是“node-gyp build”出现以下错误:

Wills-MacBook-Pro:cppObjectWrapping willalley$ node-gyp build
[...]
In file included from ../personAddon.cc:3:
../AnObject.h:24:21: error: implicit instantiation of undefined template
'std::basic_string<char, std::char_traits<char>,
std::allocator<char> >'
std::string name;
^
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs
/MacOSX10.12.sdk/usr/include/c++/4.2.1/bits/stringfwd.h:56:11: note:
template is declared here
class basic_string;
^
1 error generated.
[...]
Wills-MacBook-Pro:cppObjectWrapping willalley$

这是我抛出错误的对象头文件,AnObject.h:

    #pragma once

#include <node.h>
#include <node_object_wrap.h>
#include <string.h>

namespace demo {

class AnObject : public node::ObjectWrap {
public:
static void Init(v8::Local<v8::Object> exports);

private:
explicit AnObject(int32_t num = 19);
~AnObject();

static void New(const v8::FunctionCallbackInfo<v8::Value>& args);
static void setAge(const v8::FunctionCallbackInfo<v8::Value>& args);
static void getAge(const v8::FunctionCallbackInfo<v8::Value>& args);
static void setName(const v8::FunctionCallbackInfo<v8::Value>& args);
static void getName(const v8::FunctionCallbackInfo<v8::Value>& args);
static v8::Persistent<v8::Function> constructor;
int32_t age;
std::string name;
};

} // namespace demo

如果你很好奇,实现文件AnObject.cc:

#include "AnObject.h"
#include <string.h>

namespace demo {

using v8::Context;
using v8::Function;
using v8::FunctionCallbackInfo;
using v8::FunctionTemplate;
using v8::Isolate;
using v8::Local;
using v8::Number;
using v8::Object;
using v8::Persistent;
using v8::String;
using v8::Value;

Persistent<Function> AnObject::constructor;

AnObject::AnObject(int32_t age_) : age(age_) {
}

AnObject::~AnObject() {
}

void AnObject::Init(Local<Object> exports) {
Isolate* isolate = exports->GetIsolate();

// Prepare constructor template
Local<FunctionTemplate> tpl = FunctionTemplate::New(isolate, New);
tpl->SetClassName(String::NewFromUtf8(isolate, "AnObject"));
tpl->InstanceTemplate()->SetInternalFieldCount(1);

// Prototype
NODE_SET_PROTOTYPE_METHOD(tpl, "setAge", setAge);
NODE_SET_PROTOTYPE_METHOD(tpl, "setName", setName);
NODE_SET_PROTOTYPE_METHOD(tpl, "getAge", getAge);
NODE_SET_PROTOTYPE_METHOD(tpl, "getName", getName);

constructor.Reset(isolate, tpl->GetFunction());
exports->Set(String::NewFromUtf8(isolate, "AnObject"),
tpl->GetFunction());
}

void AnObject::New(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();

if (args.IsConstructCall()) {
// Invoked as constructor: `new AnObject(...)`
int32_t value = args[0]->IsUndefined() ? 0 : args[0]->Int32Value();;
AnObject* obj = new AnObject(value);
obj->Wrap(args.This());
args.GetReturnValue().Set(args.This());
} else {
// Invoked as plain function `AnObject(...)`, turn into construct call.
const int argc = 1;
Local<Value> argv[argc] = { args[0] };
Local<Context> context = isolate->GetCurrentContext();
Local<Function> cons = Local<Function>::New(isolate, constructor);
Local<Object> result =
cons->NewInstance(context, argc, argv).ToLocalChecked();
args.GetReturnValue().Set(result);
}
}

void AnObject::setAge(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
AnObject* obj = ObjectWrap::Unwrap<AnObject>(args.Holder());
if (args[0]->IsInt32()){
obj->age = args[0]->Int32Value();
args.GetReturnValue().Set(Number::New(isolate, obj->age));
}
}

void AnObject::setName(const v8::FunctionCallbackInfo<v8::Value>& args) {
Isolate* isolate = args.GetIsolate();
AnObject* obj = ObjectWrap::Unwrap<AnObject>(args.Holder());

if (args[0]->isString()) {
std::string input(*v8::String::Utf8Value(args[0]->ToString()));
obj->name = input;
args.GetReturnValue().Set(Number::New(isolate, obj->name));
}
}

void AnObject::getAge(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
AnObject* obj = ObjectWrap::Unwrap<AnObject>(args.Holder());
args.GetReturnValue().Set(Number::New(isolate, obj->age));
}

void AnObject::getName(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
AnObject* obj = ObjectWrap::Unwrap<AnObject>(args.Holder());
v8::Local<v8::String> output = v8::String::NewFromUtf8(isolate, name.cstr());
args.GetReturnValue().Set(Number::New(isolate, output));
}

} // namespace demo

最佳答案

我找到的最有值(value)的解决方案是:

改变:

#include <string.h>

到:

#include <string>

在 AnObject.h 和 AnObject.cc 中

关于c++ - 如何在 Node.js 的 C++ 插件中使用 std::string?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/40539693/

25 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com