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c++ - 没有递归 C++ 的 AVL 树插入

转载 作者:塔克拉玛干 更新时间:2023-11-03 07:12:20 27 4
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我正在使用以下代码来实现 AVL 树插入,但它没有按正确的顺序显示,也没有更新高度我还保留了一些功能,因为当插入完成时我将能够完成这些功能

AVLNode.cpp

  #include <iostream>
#include <string>
#include "AVLNode.h"
using namespace std;

AVLNode::AVLNode(string ss, string na){
ssn = ss;
name = na;
height = 0;
left = NULL;
right = NULL;
parent = NULL;
}

AVLNode.h

    #include <iostream>
#include <string>
using namespace std;

struct AVLNode{
string ssn;
string name;
AVLNode *left;
AVLNode *right;
AVLNode *parent;
int height;

AVLNode(string ss, string na);
};

AVLTree.cpp

#include <iostream>
#include <string>
#include <stdio.h>
#include "AVLTree.h"
#include <iomanip>
#include <queue>
using namespace std;

AVLTree::AVLTree(){
root = NULL;
}

AVLTree::~AVLTree(){


}

AVLNode* AVLTree::getRoot(){
return root;
}


// search value ss in the AVL tree
bool AVLTree::find(string ss){
if (root == NULL) {
return false;
}

AVLNode* node = root;

while (node != NULL) {
if (ss.compare(node->ssn) == 0) {
return true;
}
if (ss.compare(node->ssn) < 0) {
node = node->left;
}
else{
node = node->right;
}
}
return false;
}

// return the height of the subtree rooted at node
// if subtree is empty, height is -1
// if subtree has one node, height is 0
int AVLTree::height(AVLNode* node){

if(node != NULL){
return node->height;
}
else{
return -1;
}
}

// return the balance factor of the node
int AVLTree::balanceFactor(AVLNode* node){
return height(node->left) - height(node->right);
}

// update the height of the node
// this should be done whenever the tree is modified
void AVLTree::updateHeight(AVLNode* node){
int hl = height(node->left);
int hr = height(node->right);
node->height = (hl > hr ? hl : hr) + 1;
}


// rotate right the subtree rooted at node
// return the new root of the subtree
AVLNode* AVLTree::rotateRight(AVLNode* node){
AVLNode* lp = node->left; // left child of node
if (node->parent != NULL) { // node is not root
if (node->parent->left == node) { // node is a left child
node->parent->left = lp;
}else{
node->parent->right = lp; // node is a right child
}
}

if (lp->right != NULL) { // pointer update
lp->right->parent = node;
}

lp->parent = node->parent;
node->left = lp->right;
lp->right = node;
node->parent = lp;
updateHeight(node); // after rotation, update height
updateHeight(lp); // after rotation, update height
if (node == root) {
root = lp;
}
return lp; // lp is the new root of the subtree
}


// rotate left the subtree rooted at node
// return the new root of the subtree
AVLNode* AVLTree::rotateLeft(AVLNode* node){
AVLNode* rp = node->right;
if (node->parent!=NULL) {
if (node->parent->left == node) {
node->parent->left = rp;
}else{
node->parent->right = rp;
}
}

if (rp->left != NULL) {
rp->left->parent = node;
}

rp->parent = node->parent;

node->right = rp->left;
rp->left = node;
node->parent = rp;
node->parent = rp;
updateHeight(node);
updateHeight(rp);
if (node == root) {
root = rp;
}
return rp;
}


// rebalance a tree rooted at node
// return the new root of the subtree
AVLNode* AVLTree::balance(AVLNode* node){
updateHeight(node);
if (balanceFactor(node) == 2) {
if (balanceFactor(node->left) < 0) {
node->left = rotateLeft(node->left); // for left right case
}

AVLNode* temp = rotateRight(node);
updateHeight(temp);
return temp;
}

if (balanceFactor(node) == -2) {
if (balanceFactor(node->right) > 0) {
node->right = rotateRight(node->right); // for right left case
}
AVLNode* temp2 = rotateLeft(node);
updateHeight(temp2);
return temp2;
}
return node;
}

// insert a new node with (ss, na) to the AVL tree
// if there exists ss value, return false
// otherwise, insert it, balance the tree, return true
bool AVLTree::insert(string ss, string na){
AVLNode *newNode=new AVLNode(ss,na);

AVLNode *Iterator;
if(root==NULL){
cout<<"Root Node Inserted"<<endl;
root=newNode;

} else {

Iterator = root;
int rootTempValue = atoi((Iterator->ssn).c_str());
int addTempValue = atoi((newNode->ssn).c_str());



if(rootTempValue <= addTempValue ){
// Right Portion of the tree
while(Iterator->right != NULL){

cout << "In the Right portion" <<endl;


int rootTempValue2 = atoi((Iterator->right->ssn).c_str());
int addTempValue2 = atoi((newNode->ssn).c_str()) ;

if(rootTempValue2 <= addTempValue2 )
Iterator = Iterator->right;
else
Iterator = Iterator->left;


//Iterator = Iterator->right;


}

Iterator->right = newNode ;
newNode->parent = Iterator ;


} else {


// Left Portion of the tree
while(Iterator->left != NULL){
//Iterator = Iterator->left;



int rootTempValue2 = atoi((Iterator->left->ssn).c_str());
int addTempValue2 = atoi((newNode->ssn).c_str()) ;

if(rootTempValue2 <= addTempValue2 )
Iterator = Iterator->right;
else
Iterator = Iterator->left;



}
newNode->parent = Iterator;
newNode->right = NULL ;
newNode->left = NULL;
Iterator->left = newNode ;

cout << "In the left portion : " <<Iterator->left->ssn<<endl;

}

}

balance(newNode);
updateHeight(newNode);


return true;
}


AVLNode* AVLTree::maxOfSubtree(AVLNode* node){
if (node == NULL) {
return NULL;
}
while (node->right != NULL) {
node = node->right;
}
return node;
}

// delete the node containing value ss
// if there is not such node, return false
// otherwise, delete the node, balance the tree, return true
bool AVLTree::deleteNode(string ss){

// please implement here
return true;

}

// internal function
// do not call it directly
void AVLTree::print(AVLNode* x, int indent){
if(x == NULL)
return;
if (x->right != NULL) {
print(x->right, indent+4);
}

if (indent != 0) {
cout << std::setw(indent) << ' ';
}

if(x->right != NULL){
cout << " /\n" << std::setw(indent) << ' ';
}

cout << x->ssn << endl;

if (x->left != NULL) {
cout << std::setw(indent) << ' ' <<" \\\n";
print(x->left, indent+4);
}

}

// print out the structure of the binary tree
// use it for debugging, I love this function
void AVLTree::print(){
int count = 0;
print(root, count);
}


// it does not level order traversal
// it prints out the number of node
// use it mainly for debugging
void AVLTree::levelOrder(){

// please implement it
}

main.cpp

#include <iostream>
#include "AVLTree.h"


int main(int argc, char** argv) {
AVLTree temp;
temp.insert("05", "a");
temp.insert("04", "b");
temp.insert("09", "c");
//temp.insert("03", "d");
//temp.insert("06", "d");
// temp.insert("07", "d");
//temp.insert("02", "d");

temp.print();
cout<<endl;
cout<<"The Height Of The Tree is :" << temp.height(temp.getRoot())<<endl;

cin.get();
return 0;
}

最佳答案

您的 AVLTree 有一个复杂的类不变量,表达它通常是高效调试的好主意。

如果你写一个像这样的方法

bool
AVLTree::invariant() const {
if (root == NULL)
return true;

std::stack<AVLNode*> stack;
stack.push_back(root);
while (!stack.empty()) {
AVLNode* currentNode = stack.back();
int leftHeight = -1, rightHeight = -1;
if (currentNode->left) {
leftHeight = currentNode->left->height;
if (currentNode->left->parent != currentNode)
return false;
if (currentNode->left.height+1 != currentNode->height)
return false;
}
if (currentNode->right) {
rightHeight = currentNode->right->height;
if (currentNode->left->parent != currentNode)
return false;
if (currentNode->left.height+1 != currentNode->height)
return false;
}
if (leftHeigth > rightHeigth+1 || rightHeight > leftHeight+1)
return false;
if (currentNode->left)
stack.push_back(currentNode->left);
else {
do {
stack.pop_back();
AVLNode* parentNode = !stack.empty() ? stack.back() : NULL;
if (currentNode && parentNode->right != currentNode && parentNode->right) {
stack.push_back(parentNode->right);
break;
};
currentNode = parentNode;
} while (currentNode);
};
};
return true;
}

然后您可以通过向其中添加以下代码来调试您的 main 函数

assert(temp.invariant());
temp.insert("05", "a");
assert(temp.invariant());
temp.insert("04", "b");
assert(temp.invariant());
temp.insert("09", "c");
assert(temp.invariant());

一旦确定插入失败,您只需在执行的invariant 方法中的return false; 处中断。此时您应该能够理解错误的来源。

关于c++ - 没有递归 C++ 的 AVL 树插入,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/39145449/

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