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c++ - Boost Spirit X3 eol 意外行为

转载 作者:塔克拉玛干 更新时间:2023-11-03 07:08:31 26 4
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这个问题与 boost-spirit-x3-parse-into-structs 严格相关

我有这个语法

     #include <iostream>
//#define BOOST_SPIRIT_X3_DEBUG
#include <boost/spirit/home/x3.hpp>
#include <boost/fusion/include/adapt_struct.hpp>
#include <boost/fusion/include/io.hpp>

struct sectionInfo
{
std::string name;
int number = 0;
float pitch = 0.0f;
int visible = 0;
float minCutsTblSize = 0.0f;
//technology section attributes
float gridResolution = 0.0f;
float lengthPrecision = 0.0f;
};

const char START_SECTION = '{';
const char END_SECTION = '}';
const char QUOTE = '"';
const char EQUALS = '=';
const char* LAYER_SECTION = "Layer";
const char* TECHNOLOGY_SECTION = "Technology";
const char* NUMBER_ATTR = "layerNumber";
const char* VISIBLE_ATTR = "visible";
const char* COLOR_ATTR = "color";
const char* PITCH_ATTR = "pitch";
const char* MIN_CUTS_TBL_SIZE_ATTR = "minCutsTblSize";
const char* GRID_RESOLUTION_ATTR = "gridResolution";
const char* LENGTH_PRECISION_ATTR = "lengthPrecision";

namespace Parser {
namespace x3 = boost::spirit::x3;

namespace detail {
template <typename T> auto propagate(T member) {
return [=](auto& ctx) { x3::traits::move_to(x3::_attr(ctx), x3::_val(ctx).*member); };
}

template <typename T = sectionInfo, typename P>
auto rule(const char* debug, P p) { return x3::rule<struct _, T> {debug} = x3::skip(x3::space)[p]; };

auto quoted = rule<std::string>("quoted", x3::lexeme[QUOTE >> +(x3::char_ - QUOTE) >> QUOTE]);

template <typename T> auto make_member_parser(bool T::* const member) { return x3::bool_[propagate(member)]; }
template <typename T> auto make_member_parser(int T::* const member) { return x3::int_[propagate(member)]; }
template <typename T> auto make_member_parser(double T::* const member) { return x3::double_[propagate(member)]; }
template <typename T> auto make_member_parser(float T::* const member) { return x3::double_[propagate(member)]; }
template <typename T> auto make_member_parser(std::string T::* const member) { return quoted[propagate(member)]; }

auto property = [](auto label, auto member) {
return x3::as_parser(label) >> EQUALS >> make_member_parser(member);
};
}

using detail::rule;
using detail::propagate;
using detail::property;
using detail::quoted;

auto number = property(NUMBER_ATTR, &sectionInfo::number);
auto visible = property(VISIBLE_ATTR, &sectionInfo::visible);
auto pitch = property(PITCH_ATTR, &sectionInfo::pitch);
auto minCutsTblSize = property(MIN_CUTS_TBL_SIZE_ATTR, &sectionInfo::minCutsTblSize);
auto lengthPrecision = property(LENGTH_PRECISION_ATTR, &sectionInfo::lengthPrecision);
auto gridResolution = property(GRID_RESOLUTION_ATTR, &sectionInfo::gridResolution);

auto skipLine = *(x3::char_ - x3::eol);

x3::rule<struct sectionInfoId, sectionInfo> const layer = "layer";
x3::rule<struct mainRuleId, std::vector<sectionInfo>> const mainRule = "mainRule";

auto layer_def =
LAYER_SECTION >> quoted[propagate(&sectionInfo::name)] >> START_SECTION >> x3::eol
>> *( (number | visible | pitch | minCutsTblSize | lengthPrecision | gridResolution) >> +x3::eol )
>> END_SECTION;

auto skipper = x3::blank;

auto mainRule_def = *(*x3::eol >> layer >> *x3::eol);

BOOST_SPIRIT_DEFINE(layer, mainRule);
}

std::ostream& operator<<(std::ostream& os, const sectionInfo& s)
{

os
<< "name=" << " " << s.name << "\n"
<< "number=" << " " << s.number << "\n"
<< "visible=" << " " << s.visible << "\n"
<< "pitch=" << " " << s.pitch << "\n"
<< "minCutsTblSize=" << " " << s.minCutsTblSize << "\n"
<< "lengthPrecision=" << " " << s.lengthPrecision << "\n"
<< "gridResolution=" << " " << s.gridResolution << "\n\n";

return os;
}

int main() {

std::stringstream ss;

ss
<<"\r\nLayer \"UBMB\" {\r\n"
<< " layerNumber = 170\r\n"
<< " pitch = 33.6\r\n"
<< "}\r\n"
<< "\r\n"
<< "Layer \"RV\" {\r\n"
<< " gridResolution = 0.34\r\n"
<< " minCutsTblSize = 22.7\r\n"
<< " layerNumber = 85\r\n"
<< " visible = 2\r\n"
<< " pitch = 331\r\n"
<< "}\r\n"
<< " \r\n"
<< "Layer \"foffo\" {\r\n"
<< " layerNumber = 125\r\n"
<< " pitch = 0.005\r\n"
<< " gridResolution = 21.7\r\n"
<< " lengthPrecision = 0.15\r\n"
<< "}\r\n"
<< "\r\n";

std::vector<sectionInfo> sections;
auto sample = ss.str();
auto f = sample.begin(), l = sample.end();
bool ok = boost::spirit::x3::phrase_parse(
f, l,
Parser::mainRule,
Parser::skipper,
sections
);


if (ok && f==l)
{
std::cout << "\n\n Parsed successfully \n\n";
for(auto& s : sections)
{
std::cout << s;
}
}
else
std::cout << "Parse failed\n";

}

成功解析输入:

输出是:

name= UBMB number= 170 visible= 0 pitch= 33.6 minCutsTblSize= 0 lengthPrecision= 0 gridResolution= 0

name= RV number= 85 visible= 2 pitch= 331 minCutsTblSize= 22.7 lengthPrecision= 0 gridResolution= 0.34

name= foffo number= 125 visible= 0 pitch= 0.005 minCutsTblSize= 0 lengthPrecision= 0.15 gridResolution= 21.7

出现问题是因为我需要跳过一些行,即具有不感兴趣的属性的行(未在我的语法中定义)

编辑:例如,可能有一个我想跳过的属性 dummy = "foo"。

为了实现这一点,层规则

auto layer_def = LAYER_SECTION >> quoted[propagate(&sectionInfo::name)] >> START_SECTION >> x3::eol
>> *( (number | visible | pitch | minCutsTblSize | lengthPrecision | gridResolution ) >> +x3::eol )
>> END_SECTION;

成为

auto layer_def = LAYER_SECTION >> quoted[propagate(&sectionInfo::name)] >> START_SECTION >> x3::eol
>> *( (number | visible | pitch | minCutsTblSize | lengthPrecision | gridResolution | skipLine) >> +x3::eol )
>> END_SECTION;

解析器成功,但现在输出是

name= UBMB number= 125 visible= 2 pitch= 0.005 minCutsTblSize= 22.7 lengthPrecision= 0.15 gridResolution= 21.7

这是错误的(只有一个部分,在这里和那里使用的属性...)

很明显问题出在skipLine规则上

auto skipLine = *(x3::char_ - x3::eol);

我不知道为什么。我认为规则 *(char - eol) >> eol 很明显会匹配任何行,但我想它不是..

有什么线索吗?

最佳答案

首先,我会简化跳过。 skipper 不属于调用站点,因为它对语法很重要。将其封装到mainRule中,并简化:

auto mainRule_def = x3::skip(x3::blank) [ -layer % x3::eol ];

-layer 表达式是一个接受空行的技巧。现在使用解析器变成:

bool ok = boost::spirit::x3::parse(f, l, Parser::mainRule, sections);

下一步:skipLine 也吃掉了 '}',让一切都崩溃了:之后的一切都被视为同一层的(无效)属性,最后没有 END_SECTION,所以语法不匹配。

简单地:

auto skipLine = *(x3::char_ - x3::eol - END_SECTION);

Pro Tip:

When in doubt, debug: Live On Coliru

// debug it
auto skipLine = x3::rule<struct skipLine_> {"skipLine"} = *(x3::char_ - x3::eol/* - END_SECTION*/);

完整演示

有一些小的简化

Live On Coliru

#include <iostream>
#define BOOST_SPIRIT_X3_DEBUG
#include <boost/fusion/include/adapt_struct.hpp>
#include <boost/fusion/include/io.hpp>
#include <boost/spirit/home/x3.hpp>

struct sectionInfo {
std::string name;
int number = 0;
float pitch = 0.0f;
int visible = 0;
float minCutsTblSize = 0.0f;
// technology section attributes
float gridResolution = 0.0f;
float lengthPrecision = 0.0f;
};

char const START_SECTION = '{';
char const END_SECTION = '}';
char const QUOTE = '"';
char const EQUALS = '=';
char const* LAYER_SECTION = "Layer";
char const* TECHNOLOGY_SECTION = "Technology";
char const* NUMBER_ATTR = "layerNumber";
char const* VISIBLE_ATTR = "visible";
char const* COLOR_ATTR = "color";
char const* PITCH_ATTR = "pitch";
char const* MIN_CUTS_TBL_SIZE_ATTR = "minCutsTblSize";
char const* GRID_RESOLUTION_ATTR = "gridResolution";
char const* LENGTH_PRECISION_ATTR = "lengthPrecision";

namespace Parser {
namespace x3 = boost::spirit::x3;

namespace detail {
template <typename T> auto propagate(T member) {
return [=](auto &ctx) { x3::traits::move_to(x3::_attr(ctx), x3::_val(ctx).*member); };
}

template <typename T = sectionInfo, typename P> auto rule(const char *debug, P p) {
return x3::rule<struct _, T>{ debug } = x3::skip(x3::space)[p];
};

auto quoted = rule<std::string>("quoted", x3::lexeme[QUOTE >> +(x3::char_ - QUOTE) >> QUOTE]);

#define MMP_(T, p) template <typename U> auto make_member_parser(T U::*const member) { return (p)[propagate(member)]; }
MMP_(bool, x3::bool_);
MMP_(int, x3::int_);
MMP_(double, x3::double_);
MMP_(float, x3::double_);
MMP_(std::string, quoted);
#undef MMP_

auto property = [](auto label, auto member) { return x3::as_parser(label) >> EQUALS >> make_member_parser(member); };
}

using detail::rule;
using detail::propagate;
using detail::property;
using detail::quoted;

auto number = property(NUMBER_ATTR, &sectionInfo::number);
auto visible = property(VISIBLE_ATTR, &sectionInfo::visible);
auto pitch = property(PITCH_ATTR, &sectionInfo::pitch);
auto minCutsTblSize = property(MIN_CUTS_TBL_SIZE_ATTR, &sectionInfo::minCutsTblSize);
auto lengthPrecision = property(LENGTH_PRECISION_ATTR, &sectionInfo::lengthPrecision);
auto gridResolution = property(GRID_RESOLUTION_ATTR, &sectionInfo::gridResolution);

auto skipLine = *(x3::char_ - x3::eol - END_SECTION);

x3::rule<struct sectionInfoId, sectionInfo> const layer = "layer";
x3::rule<struct mainRuleId, std::vector<sectionInfo> > const mainRule = "mainRule";

auto layer_def =
LAYER_SECTION >> quoted[propagate(&sectionInfo::name)]
>> START_SECTION >> x3::eol
>> *((number | visible | pitch | minCutsTblSize | lengthPrecision | gridResolution | skipLine) >> +x3::eol)
>> END_SECTION
;

auto mainRule_def = x3::skip(x3::blank) [ -layer % x3::eol ];

BOOST_SPIRIT_DEFINE(layer, mainRule);
}

std::ostream &operator<<(std::ostream &os, const sectionInfo &s) {
return os
<< "name=" << " " << s.name << "\n"
<< "number=" << " " << s.number << "\n"
<< "visible=" << " " << s.visible << "\n"
<< "pitch=" << " " << s.pitch << "\n"
<< "minCutsTblSize=" << " " << s.minCutsTblSize << "\n"
<< "lengthPrecision=" << " " << s.lengthPrecision << "\n"
<< "gridResolution=" << " " << s.gridResolution << "\n\n";
}

int main() {

std::string const sample =
"\r\nLayer \"UBMB\" {\r\n"
" layerNumber = 170\r\n"
" pitch = 33.6\r\n"
"}\r\n"
"\r\n"
"Layer \"RV\" {\r\n"
" gridResolution = 0.34\r\n"
" minCutsTblSize = 22.7\r\n"
" layerNumber = 85\r\n"
" visible = 2\r\n"
" pitch = 331\r\n"
"}\r\n"
" \r\n"
"Layer \"foffo\" {\r\n"
" layerNumber = 125\r\n"
" pitch = 0.005\r\n"
" gridResolution = 21.7\r\n"
" lengthPrecision = 0.15\r\n"
"}\r\n"
"\r\n";

std::vector<sectionInfo> sections;
{
auto f = sample.begin(), l = sample.end();
bool ok = boost::spirit::x3::parse(f, l, Parser::mainRule, sections);

if (ok && f == l) {
std::cout << "\n\n Parsed successfully \n\n";
for (auto &s : sections) {
std::cout << s;
}
} else
std::cout << "Parse failed\n";
}
}

打印

 Parsed successfully 

name= UBMB
number= 170
visible= 0
pitch= 33.6
minCutsTblSize= 0
lengthPrecision= 0
gridResolution= 0

name= RV
number= 85
visible= 2
pitch= 331
minCutsTblSize= 22.7
lengthPrecision= 0
gridResolution= 0.34

name= foffo
number= 125
visible= 0
pitch= 0.005
minCutsTblSize= 0
lengthPrecision= 0.15
gridResolution= 21.7

关于c++ - Boost Spirit X3 eol 意外行为,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/45753683/

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