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c++ - boost 最小生成树,如何做深度优先?

转载 作者:塔克拉玛干 更新时间:2023-11-03 06:45:57 25 4
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我想使用 boost 图形库中提供的 kruskal_minimum_spanning_tree 算法构建最小生成树。

的输出

kruskal_minimum_spanning_tree(g, std::back_inserter(spanning_tree));

来自 the BGL example是一个简单的边列表。但是,我想用深度优先算法 处理树,但不知道该怎么做。

有人可以给我一些提示吗?

最佳答案

更新:sehe 在这里提供了更新且更有效的解决方案: https://stackoverflow.com/a/49429372/85371

这是 Kruskal 和编写自定义 DFS 访问者的问题和良好示例的解决方案。它应该按原样运行。下面的代码中显示的示例输出是自包含的。正如我在评论中提到的,MST 算法的输出是一组边。这将向您展示如何使用该数据构建新图表。

示例取自 http://en.wikipedia.org/wiki/Kruskals_algorithm .

如有任何改进建议,我们将不胜感激。谢谢。

/**

Kruskal example from http://en.wikipedia.org/wiki/Kruskal's_algorithm

MST followed by DFS

Written by Paul W. Bible

*/
#include <iostream>
#include <vector>

#include <boost/graph/adjacency_list.hpp>
#include <boost/graph/graph_traits.hpp>
#include <boost/graph/depth_first_search.hpp>
#include <boost/graph/kruskal_min_spanning_tree.hpp>

using namespace std;
using namespace boost;

typedef adjacency_list < vecS, vecS, undirectedS,
property< vertex_index_t, size_t> ,
property< edge_index_t, size_t, property<edge_weight_t,double> > > Graph;

typedef graph_traits<Graph>::vertex_descriptor Vertex;
typedef graph_traits<Graph>::edge_descriptor Edge;

typedef boost::property_map< Graph, boost::vertex_index_t>::type VertexIndexMap;
typedef boost::property_map< Graph, boost::edge_weight_t>::type WeightMap;


//DFS visitor, got help from http://stackoverflow.com/questions/14126/how-to-create-a-c-boost-undirected-graph-and-traverse-it-in-depth-first-search
// and http://www.boost.org/doc/libs/1_55_0/libs/graph/example/dfs-example.cpp
struct MyVis:default_dfs_visitor{
//Default dfs is templeted to work with any Edge or Graph class
// you will need to pass external graph info to the class
MyVis(vector<string> vNames):vertNames(vNames){}

template < typename Edge, typename Graph >
void tree_edge(Edge e, const Graph& g) const {
//This works since all graph verts will have an index
VertexIndexMap vMap = get(boost::vertex_index,g);
//print output message, source and target get the edge vertices
cout << "Edge " << vertNames.at(vMap[source(e,g)]) << " " << vertNames.at(vMap[target(e,g)]) << endl;
//cout << vertNames.size() << endl;
}

private:
vector<string> vertNames;
};



int main(int argc, char* argv[]){

Graph G;

vector<Vertex> verts;
vector<Edge> edges;

/* Vertices
0 A
1 B
2 C
3 D
4 E
5 F
6 G
*/

//add 7 vertices
for(size_t i = 0; i < 7; ++i){
Vertex v = add_vertex(G);
verts.push_back(v);
}

//vertex to index map, typdef above
VertexIndexMap vertexIndexMap = get(boost::vertex_index, G);

vector<string> vertexNames(num_vertices(G));
// Create the external property map, this map wraps the storage vector vertexNames
boost::iterator_property_map< std::vector< string >::iterator, VertexIndexMap >
vertexNameMap(vertexNames.begin(), vertexIndexMap);

//set names
vertexNames.at(0) = "A";
vertexNames.at(1) = "B";
vertexNames.at(2) = "C";
vertexNames.at(3) = "D";
vertexNames.at(4) = "E";
vertexNames.at(5) = "F";
vertexNames.at(6) = "G";


//get internal weight map
WeightMap weightMap = get(edge_weight,G);

//Edge 1 A -> B, weight 7
pair<Edge,bool> myPair = add_edge(verts.at(0),verts.at(1),G);
edges.push_back(myPair.first);

weightMap[myPair.first] = 7.0;
//Edge 2 A -> D, weight 5
myPair = add_edge(verts.at(0),verts.at(3),G);
edges.push_back(myPair.first);
weightMap[myPair.first] = 5.0;


//Edge 3 B -> C, weight 8
myPair = add_edge(verts.at(1),verts.at(2),G);
edges.push_back(myPair.first);
weightMap[myPair.first] = 8.0;
//Edge 4 B -> D, weight 9
myPair = add_edge(verts.at(1),verts.at(3),G);
edges.push_back(myPair.first);
weightMap[myPair.first] = 9.0;
//Edge 5 B -> E, weight 7
myPair = add_edge(verts.at(1),verts.at(4),G);
edges.push_back(myPair.first);
weightMap[myPair.first] = 7.0;

//Edge 6 C -> E, weight 5
myPair = add_edge(verts.at(2),verts.at(4),G);
edges.push_back(myPair.first);
weightMap[myPair.first] = 5.0;

//Edge 7 D -> E, weight 15
myPair = add_edge(verts.at(3),verts.at(4),G);
edges.push_back(myPair.first);
weightMap[myPair.first] = 15.0;
//Edge 8 D -> F, weight 6
myPair = add_edge(verts.at(3),verts.at(5),G);
edges.push_back(myPair.first);
weightMap[myPair.first] = 6.0;

//Edge 9 E -> F, weight 8
myPair = add_edge(verts.at(4),verts.at(5),G);
edges.push_back(myPair.first);
weightMap[myPair.first] = 8.0;
//Edge 10 E -> G, weight 9
myPair = add_edge(verts.at(4),verts.at(6),G);
edges.push_back(myPair.first);
weightMap[myPair.first] = 9.0;

//Edge 11 F -> G, weight 11
myPair = add_edge(verts.at(5),verts.at(6),G);
edges.push_back(myPair.first);
weightMap[myPair.first] = 11.0;


//output
cout << "vertices " << num_vertices(G) << endl;
cout << "edges " << num_edges(G) << endl;

//create a stoage vector for MST edges
vector<Edge> spanning_tree_edges;
kruskal_minimum_spanning_tree(G, std::back_inserter(spanning_tree_edges));

cout << "num MST edges " << spanning_tree_edges.size() << endl;


//create a graph for the MST
Graph MST;

//get a weight map for the MST, may be used later
WeightMap mstWeightMap = get(edge_weight,MST);

//create a list of original names for the MST graph.
vector<string> mstNames(num_vertices(G)); //the MST must span all verts in G
//Index map for verts in MST, all graphs use an indepenent index system.
VertexIndexMap mstIndexMap = get(boost::vertex_index, MST);

cout << "MST Edges" << endl;
for(size_t i = 0; i < spanning_tree_edges.size(); ++i){
//get the edge
Edge e = spanning_tree_edges.at(i);
//get the vertices
Vertex v1 = source(e,G);
Vertex v2 = target(e,G);

// output edge information
cout << "edge weight " << weightMap[e] << " v1 " << vertexNameMap[v1] << " v2 " << vertexNameMap[v2] << endl;

//insert the edge to the MST graph
// Both graphs will share the vertices in verts list.
myPair = add_edge(v1,v2,MST);

//set the correct weights
// may be needed at some point
Edge mstE = myPair.first;
mstWeightMap[mstE] = weightMap[e];


//get the vertex index in the MST and set the name to that of original graph
// mstNames will be used by the visitor
mstNames.at(mstIndexMap[v1]) = vertexNameMap[v1];
mstNames.at(mstIndexMap[v2]) = vertexNameMap[v2];


}

//Create your custom visitor and pass names to the visitor
MyVis vis(mstNames);

cout << "DFS on MST: start node E" << endl;
//call dfs, see visitor implimentation above.
boost::depth_first_search(MST, visitor(vis).root_vertex(verts.at(4)));

cout << "DFS on MST: start node B" << endl;
//call dfs, see visitor implimentation above.
boost::depth_first_search(MST, visitor(vis).root_vertex(verts.at(1)));

/* output
vertices 7
edges 11
num MST edges 6
MST Edges
edge weight 5 v1 A v2 D
edge weight 5 v1 C v2 E
edge weight 6 v1 D v2 F
edge weight 7 v1 B v2 E
edge weight 7 v1 A v2 B
edge weight 9 v1 E v2 G
DFS on MST: start node E
Edge E C
Edge E B
Edge B A
Edge A D
Edge D F
Edge E G
DFS on MST: start node B
Edge B E
Edge E C
Edge E G
Edge B A
Edge A D
Edge D F

*/

//hold for output
cin.get();
}

关于c++ - boost 最小生成树,如何做深度优先?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/21867222/

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