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c++ - Boggle game Implementation 无法获取所有单词

转载 作者:塔克拉玛干 更新时间:2023-11-03 05:46:22 24 4
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我把棋盘读成一个char vector 的 vector B是4x4的棋盘将“排序”字典读入字符串 vector 我扫描 4x4 板,为每个单独的单元格调用 fillGoodWoods 函数。

    int main(int argc, char *argv[])
{
if ( argc < 3 )
{
std::cout << "\n usage : ./boggle boardfile dictionaryfile ";
return 1;
}
// B is the 4x4 board
boggle::board B;
// this function reads the board fine
boggle::read_board(argv[1], B);
// read the 'sorted' dictionary into a vector
std::vector<std::string> dict;
boggle::read_dictionary(argv[2], dict);
int bsize = B.size();

std::map<std::string, unsigned int> goodwords;

for ( unsigned int i = 0; i < bsize; ++i )
{
for ( unsigned int j = 0 ; j < bsize ; ++j)
{
std::vector<std::vector<bool> > marked;
for (unsigned int z = 0; z < bsize; z++)
{
marked.push_back(std::vector<bool>(bsize, false));
}
std::string pathStr ;
pathStr += B[i][j];
marked[i][j] = true; // mark visited
fillGoodwords(i, j, goodwords, marked, pathStr, dict, B);
}
}
std::map<std::string, unsigned int>::iterator itr;


for ( itr = goodwords.begin(); itr != goodwords.end(); ++itr)
{
//std::cout << itr->first << "\n";
}
return 0;
}

fillGoodWords 是 DFS:它必须经过路径中尚未访问过的每个相邻单元格。对于包含 193 个单词的板,我只能提取 80 个单词

void fillGoodwords(int startrow , int startcol ,
std::map<std::string, unsigned int> &goodwords,
std::vector<std::vector<bool> > marked,
std::string currentStr,
const std::vector<std::string> &dict,
const boggle::board &B)
{
if(currentStr.find("unt") == 0) {
cout<<currentStr<<" -- ";
}

if (currentStr.length() >= 3)
{
if ( std::binary_search(dict.begin(), dict.end(), currentStr))
{
goodwords.insert(std::pair<std::string, unsigned int>(currentStr, 1));
}
}
int boardsize = B.size();
for ( int x = -1; x <= 1 ; ++x)
{
for ( int y = -1; y <= 1 ; ++y)
{
// checking if out of bounds
if ( (startrow + x) < 0 || (startcol + y) < 0 || (startrow + x) >= boardsize || (startcol + y) >= boardsize )
{
continue;
}
else if (marked[startrow + x][startcol + y] == false)
{
marked[startrow + x][startcol + y] = true; // mark visited
fillGoodwords(startrow + x , startcol + y, goodwords, marked, currentStr + B[startrow + x][startcol + y], dict, B);
}
}
}
}

最佳答案

在收回之前将一个单元格标记为已访问,这样它就不会在同一个词中使用两次。但是您必须在递归返回后清除“同级”路径的单元格:

marked[startrow + x][startcol + y] = true; // mark as visited
fillGoodwords(startrow + x , startcol + y, goodwords, marked, currentStr + B[startrow + x][startcol + y], dict, B);
marked[startrow + x][startcol + y] = false; // clear again for other paths

举例说明:

S O C K
T P X Y
A H Z E
O W N T

如果您从 S 开始向东走到O你最终会找到SOCK .递归返回到 S然后你探索南方的牢房。你找不到 STOCKSTOP ,因为 O仍标记为可见。

关于c++ - Boggle game Implementation 无法获取所有单词,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/21371018/

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