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java - 在屏幕之间切换 Libgdx

转载 作者:塔克拉玛干 更新时间:2023-11-03 04:07:06 24 4
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我仍在处理这个 libgdx 项目,我正在尝试找出将屏幕更改为我的游戏屏幕的最佳方法现在,当单击一个按钮时,我需要它转换到游戏屏幕。我已经看到一些扩展游戏类的实现,但我不确定从这里开始的最佳方法是什么。

这是主要的应用类:

public class ConnectFourApplication implements ApplicationListener {

private Screen screen;

public static void main(String[] args) {
new LwjglApplication(new ConnectFourApplication(), "PennyPop", 1280, 720,
true);
}

@Override
public void create() {
screen = new MainScreen();
screen.show();

}

@Override
public void dispose() {
screen.hide();
screen.dispose();

}

/** Clears the screen with a white color */
private void clearWhite() {
Gdx.gl.glClearColor(1, 1, 1, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
}

@Override
public void pause() {
screen.pause();
}

@Override
public void render() {
clearWhite();
screen.render(Gdx.graphics.getDeltaTime());
}

@Override
public void resize(int width, int height) {
screen.resize(width, height);

}

@Override
public void resume() {
screen.resume();
}

}


public class MainScreen implements Screen {

private final Stage stage;
private final SpriteBatch spriteBatch;

//Parameter for drawing the buttons
private final BitmapFont font;
private final TextureAtlas buttons;
private final Button SFXButton;
private final Button APIButton;
private final Button GameButton;
private final Skin images;

//Parameter for Sound
private final com.badlogic.gdx.audio.Sound SFXClick;

//Parameter for the api call
private final String WeatherUrl;
private final HttpRequest request;
private final City SanFrancisco;

//The screen to load after the game button is hit
private Screen gamescreen;


public MainScreen() {

//Set up our assets
spriteBatch = new SpriteBatch();
stage = new Stage(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), false, spriteBatch);
font = new BitmapFont(Gdx.files.internal("assets/font.fnt"),
Gdx.files.internal("assets/font.png"), false);
buttons = new TextureAtlas("assets/GameButtons.pack");
images = new Skin(buttons);
images.addRegions(buttons);
SFXButton = new Button(images.getDrawable("sfxButton"));
SFXButton.setPosition(295, 310);
APIButton = new Button(images.getDrawable("apiButton"));
APIButton.setPosition(405, 310);
GameButton = new Button(images.getDrawable("gameButton"));
GameButton.setPosition(515, 310);
SFXClick = Gdx.audio.newSound(Gdx.files.internal("assets/button_click.wav"));

//Add our actors to the stage
stage.addActor(SFXButton);
stage.addActor(APIButton);
stage.addActor(GameButton);

//Set up our Url request to be used when clicking the button
WeatherUrl = "http://api.openweathermap.org/data/2.5/weather?q=San%20Francisco,US";
request = new HttpRequest(HttpMethods.GET);
request.setUrl(WeatherUrl);
SanFrancisco = new City("Unavailable","Unavailable","0","0"); //init san fran to be displayed before they have clicked the button


//initialize the game screen that we will switch to when the button is pressed
gamescreen = new GameScreen();

}

@Override
public void dispose() {
spriteBatch.dispose();
stage.dispose();
}

@Override
public void render(float delta) {
stage.act(delta);
stage.draw();

//Begin sprite batch
spriteBatch.begin();


//Set our on click listeners for our buttons
if (SFXButton.isPressed())
SFXClick.play();

if(APIButton.isPressed())
{
CallApi();
}

if(GameButton.isPressed())
LoadGame();


//Set font color and render the screen
font.setColor(Color.RED);
font.draw(spriteBatch, "PennyPop", 455 - font.getBounds("PennpyPop").width/2,
460 + font.getBounds("PennyPop").height/2);

font.setColor(Color.BLACK);
font.draw(spriteBatch, "Current Weather", 900 - font.getBounds("PennpyPop").width/2,
460 + font.getBounds("PennyPop").height/2);

font.setColor(Color.LIGHT_GRAY);
font.draw(spriteBatch, SanFrancisco.Name, 940 - font.getBounds("PennpyPop").width/2,
420 + font.getBounds("PennyPop").height/2);


font.setColor(Color.RED);
font.draw(spriteBatch, SanFrancisco.CurrentCondition, 950 - font.getBounds("PennpyPop").width/2,
300 + font.getBounds("PennyPop").height/2);


font.draw(spriteBatch, SanFrancisco.Temperature + " Degrees,", 920 - font.getBounds("PennpyPop").width/2,
270 + font.getBounds("PennyPop").height/2);

font.draw(spriteBatch, SanFrancisco.WindSpeed, 1200 - font.getBounds("PennpyPop").width/2,
270 + font.getBounds("PennyPop").height/2);



//End or sprite batch
spriteBatch.end();


}

//Handles calling our API
public void CallApi(){

//Sends our stored HTTPRequest object
Gdx.net.sendHttpRequest(request, new HttpResponseListener() {
@Override
public void handleHttpResponse(HttpResponse httpResponse) {

//Uses our private response reader object to give us a the JSON from the api call
JSONObject json = HttpResponseReader(httpResponse);

//Gets the name of the city
SanFrancisco.Name = (String) json.get("name");

//Parsed through our returned JSON for the weather key
JSONArray WeatherArray = (JSONArray) json.get("weather");
//Gets the actual weather dictionary
JSONObject Weather = (JSONObject) WeatherArray.get(0);
//Finally get the value with the key of description and assign it
//To the San Fran current conditions field
SanFrancisco.CurrentCondition = (String) Weather.get("description");



//Gets the actual main dictionary
JSONObject main = (JSONObject) json.get("main");
//Finally get the values based on the keys
SanFrancisco.Temperature = (String) Double.toString((double) main.get("temp"));

//Finally get the wind speed
JSONObject wind = (JSONObject) json.get("wind");
SanFrancisco.WindSpeed = (String) Double.toString((double) wind.get("speed"));

}

@Override
public void failed(Throwable t) {
Gdx.app.log("Failed ", t.getMessage());

}
});
}

//When the button game button is clicked should load the connect four game
public void LoadGame(){
hide();
gamescreen.show();
}



//Converts our HttpResponse into a JSON OBject
private static JSONObject HttpResponseReader(HttpResponse httpResponse){

BufferedReader read = new BufferedReader(new InputStreamReader(httpResponse.getResultAsStream()));
StringBuffer result = new StringBuffer();
String line = "";

try {
while ((line = read.readLine()) != null) {
result.append(line);
}

JSONObject json;
try {
json = (JSONObject)new JSONParser().parse(result.toString());
return json;
} catch (ParseException e) {
e.printStackTrace();
}

} catch (IOException e) {
e.printStackTrace();
}

return null;

}

@Override
public void resize(int width, int height) {
stage.setViewport(width, height, false);
}

@Override
public void hide() {
Gdx.input.setInputProcessor(null);
}

@Override
public void show() {
Gdx.input.setInputProcessor(stage);
render(0);
}

@Override
public void pause() {
// Irrelevant on desktop, ignore this
}

@Override
public void resume() {
// Irrelevant on desktop, ignore this
}
}

最佳答案

我总是这样实现屏幕切换:

首先,主类需要扩展 Game(来自 com.badlogic.gdx.Game),您需要有一个类型为 Game 的新字段:

public class ConnectFourApplication extends Game{
private Game game;

现在在构造函数中初始化game:

public ConnectFourApplication(){
game = this; // Since this class extends Game

要将屏幕设置为 MainScreen,现在,您需要做的就是使用 setScreen(new MainScreen(game)); 方法(传递 game 所以我们可以从 MainScreen 类设置屏幕)您现在需要一个用于 MainScreen 类的新构造函数和一个新字段:

private Game game;
public MainScreen(Game game){
this.game = game;

现在您可以使用 game.setScreen(new Screen(game)); 将屏幕设置为另一个实现 Screen 的类。

但是现在,在主类中,在 render() 方法中,您必须使用 super.render(); 来使用其他屏幕渲染的所有内容!

public void render() {
clearWhite();
super.render();
}

PS:确保您作为屏幕创建的类实际上实现了屏幕

关于java - 在屏幕之间切换 Libgdx,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/25837013/

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