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java - 覆盖每个组件实例的 Swing Nimbus L&F 原色

转载 作者:塔克拉玛干 更新时间:2023-11-03 03:15:33 27 4
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我正在尝试为 JButton/JTabbedPane 的特定实例覆盖“nimbusBase”颜色,但没有成功。 只有组件的特定属性,例如“Button.background”,正在工作。 有什么想法吗?

UIDefaults dialogTheme = new UIDefaults();
// dialogTheme.put(“nimbusBase”, Color.orange);
// dialogTheme.put("nimbusBlueGrey", Color.blue);
dialogTheme.put("Button.background", Color.yellow);
JButton dialogButton = new JButton("North");
dialogButton.putClientProperty("Nimbus.Overrides.InheritDefaults", true);
dialogButton.putClientProperty("Nimbus.Overrides", dialogTheme);

最佳答案

您可以将所有“nimbusBase”组件的颜色添加到 LookAndFeelDefaults

UIDefaults defaults = UIManager.getLookAndFeelDefaults();
defaults.put("nimbusBase", new ColorUIResource(210, 0, 210));

或者您编写的特定组件。可能会更新 componentTreeUI。

...
dialogTheme.put("Button.background", new ColorUIResource(0, 0, 210));
...
dialogButton.putClientProperty("Nimbus.Overrides", dialogTheme);
SwingUtilities.updateComponentTreeUI(dialogButton);

我从不为特定组件覆盖 "nimbusBase"

我找到了一个不错的Nimbus Theme Creator,可以展示将一个Nimbus Default Color改成所有Components的效果:http://aephyr.googlecode.com/svn/trunk

编辑

您可以“复制”Painter,修改它们并通过 UIDefaults 设置它们:

带有 nimbusOrange JTabbedPane 和普通 GUI 的示例。 enter image description here

public class Example {

static public void main( String[] s ) throws Exception {
for (LookAndFeelInfo info : UIManager.getInstalledLookAndFeels()) {
if ("Nimbus".equals(info.getName())) {
UIManager.setLookAndFeel(info.getClassName());
break;
}
}

EventQueue.invokeLater( new Runnable() {
@Override
public void run() {
JFrame frame = new JFrame();
frame.getContentPane().setLayout( new BorderLayout() );
frame.setBounds( 50, 50, 600, 600 );
frame.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );

JTabbedPane pane = new JTabbedPane();
pane.addTab( "Lorem", new JLabel("Lorem") );
pane.addTab( "Ipsum", new JLabel("Ipsum") );
pane.addTab( "Dolor", new JLabel("Dolor") );
pane.addTab( "Sit", new JLabel("Sit") );
pane.addTab( "Amet", new JLabel("Amet") );

UIDefaults dialogTheme = new UIDefaults();
dialogTheme.put("TabbedPane:TabbedPaneTab[Enabled].backgroundPainter", new Painter(Painter.BACKGROUND_ENABLED));
dialogTheme.put("TabbedPane:TabbedPaneTab[Disabled].backgroundPainter", new Painter(Painter.BACKGROUND_DISABLED));
dialogTheme.put("TabbedPane:TabbedPaneTab[Enabled+MouseOver].backgroundPainter", new Painter(Painter.BACKGROUND_ENABLED_MOUSEOVER));
dialogTheme.put("TabbedPane:TabbedPaneTab[Enabled+Pressed].backgroundPainter", new Painter(Painter.BACKGROUND_ENABLED_PRESSED));
dialogTheme.put("TabbedPane:TabbedPaneTab[Selected].backgroundPainter", new Painter(Painter.BACKGROUND_SELECTED));
dialogTheme.put("TabbedPane:TabbedPaneTab[Disabled+Selected].backgroundPainter", new Painter(Painter.BACKGROUND_SELECTED_DISABLED));
dialogTheme.put("TabbedPane:TabbedPaneTab[Focused+Selected].backgroundPainter", new Painter(Painter.BACKGROUND_SELECTED_FOCUSED));
dialogTheme.put("TabbedPane:TabbedPaneTab[MouseOver+Selected].backgroundPainter", new Painter(Painter.BACKGROUND_SELECTED_MOUSEOVER));
dialogTheme.put("TabbedPane:TabbedPaneTab[Focused+MouseOver+Selected].backgroundPainter", new Painter(Painter.BACKGROUND_SELECTED_MOUSEOVER_FOCUSED));
dialogTheme.put("TabbedPane:TabbedPaneTab[Pressed+Selected].backgroundPainter", new Painter(Painter.BACKGROUND_SELECTED_PRESSED));
dialogTheme.put("TabbedPane:TabbedPaneTab[Focused+Pressed+Selected].backgroundPainter", new Painter(Painter.BACKGROUND_SELECTED_PRESSED_FOCUSED));
dialogTheme.put("TabbedPane:TabbedPaneTabArea[Disabled].backgroundPainter", new AreaPainter(AreaPainter.BACKGROUND_DISABLED));
dialogTheme.put("TabbedPane:TabbedPaneTabArea[Enabled+MouseOver].backgroundPainter", new AreaPainter(AreaPainter.BACKGROUND_ENABLED_MOUSEOVER));
dialogTheme.put("TabbedPane:TabbedPaneTabArea[Enabled+Pressed].backgroundPainter", new AreaPainter(AreaPainter.BACKGROUND_ENABLED_PRESSED));
dialogTheme.put("TabbedPane:TabbedPaneTabArea[Enabled].backgroundPainter", new AreaPainter(AreaPainter.BACKGROUND_ENABLED));
pane.putClientProperty("Nimbus.Overrides.InheritDefaults", Boolean.TRUE);
pane.putClientProperty("Nimbus.Overrides", dialogTheme);

JTabbedPane secondPane = new JTabbedPane();
secondPane.addTab( "Lorem", new JLabel("Lorem") );
secondPane.addTab( "Ipsum", new JLabel("Ipsum") );
secondPane.addTab( "Dolor", new JLabel("Dolor") );
secondPane.addTab( "Sit", new JLabel("Sit") );
secondPane.addTab( "Amet", new JLabel("Amet") );

frame.getContentPane().setLayout( new BorderLayout() );
frame.getContentPane().add( pane, BorderLayout.NORTH );
frame.getContentPane().add( secondPane, BorderLayout.CENTER );
frame.setVisible( true );
}
});
}
}

带有 nimbusOrange 的 Painter 类
注意: 我在这个 Painter 示例中删除了绘画方法。因为这段代码太长了。只需通过 com.sun.java.swing.plaf.nimbus.TabbedPaneTabbedPaneTabPainter 的复制和粘贴添加它们。

/*
* TabbedPaneTabbedPaneTabPainter.java %E%
*
* Copyright 2007 Sun Microsystems, Inc. All rights reserved.
* SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
*/

import java.awt.*;
import java.awt.geom.*;
import java.awt.image.*;
import javax.swing.*;
import com.sun.java.swing.plaf.nimbus.AbstractRegionPainter;

/**
*/
public final class Painter extends AbstractRegionPainter {
//package private integers representing the available states that
//this painter will paint. These are used when creating a new instance
//of TabbedPaneTabbedPaneTabPainter to determine which region/state is being painted
//by that instance.
static final int BACKGROUND_ENABLED = 1;
static final int BACKGROUND_ENABLED_MOUSEOVER = 2;
static final int BACKGROUND_ENABLED_PRESSED = 3;
static final int BACKGROUND_DISABLED = 4;
static final int BACKGROUND_SELECTED_DISABLED = 5;
static final int BACKGROUND_SELECTED = 6;
static final int BACKGROUND_SELECTED_MOUSEOVER = 7;
static final int BACKGROUND_SELECTED_PRESSED = 8;
static final int BACKGROUND_SELECTED_FOCUSED = 9;
static final int BACKGROUND_SELECTED_MOUSEOVER_FOCUSED = 10;
static final int BACKGROUND_SELECTED_PRESSED_FOCUSED = 11;


private int state; //refers to one of the static final ints above
private PaintContext ctx;

//the following 4 variables are reused during the painting code of the layers
private Path2D path = new Path2D.Float();
private Rectangle2D rect = new Rectangle2D.Float(0, 0, 0, 0);
private RoundRectangle2D roundRect = new RoundRectangle2D.Float(0, 0, 0, 0, 0, 0);
private Ellipse2D ellipse = new Ellipse2D.Float(0, 0, 0, 0);

//All Colors used for painting are stored here. Ideally, only those colors being used
//by a particular instance of TabbedPaneTabbedPaneTabPainter would be created. For the moment at least,
//however, all are created for each instance.
private Color color1 = decodeColor("nimbusOrange", 0.032459438f, -0.55535716f, -0.109803945f, 0);
private Color color2 = decodeColor("nimbusOrange", 0.08801502f, 0.3642857f, -0.4784314f, 0);
private Color color3 = decodeColor("nimbusOrange", 0.08801502f, -0.63174605f, 0.43921566f, 0);
private Color color4 = decodeColor("nimbusOrange", 0.05468172f, -0.6145278f, 0.37647057f, 0);
private Color color5 = decodeColor("nimbusOrange", 0.032459438f, -0.5953556f, 0.32549018f, 0);
private Color color6 = decodeColor("nimbusOrange", 0.032459438f, -0.54616207f, -0.02352941f, 0);
private Color color7 = decodeColor("nimbusOrange", 0.08801502f, -0.6317773f, 0.4470588f, 0);
private Color color8 = decodeColor("nimbusOrange", 0.021348298f, -0.61547136f, 0.41960782f, 0);
private Color color9 = decodeColor("nimbusOrange", 0.032459438f, -0.5985242f, 0.39999998f, 0);
private Color color10 = decodeColor("nimbusOrange", 0.08801502f, 0.3642857f, -0.52156866f, 0);
private Color color11 = decodeColor("nimbusOrange", 0.027408898f, -0.5847884f, 0.2980392f, 0);
private Color color12 = decodeColor("nimbusOrange", 0.035931647f, -0.5553123f, 0.23137254f, 0);
private Color color13 = decodeColor("nimbusOrange", 0.029681683f, -0.5281874f, 0.18039215f, 0);
private Color color14 = decodeColor("nimbusOrange", 0.03801495f, -0.5456242f, 0.3215686f, 0);
private Color color15 = decodeColor("nimbusOrange", 0.032459438f, -0.59181184f, 0.25490195f, 0);
private Color color16 = decodeColor("nimbusOrange", 0.05468172f, -0.58308274f, 0.19607842f, 0);
private Color color17 = decodeColor("nimbusOrange", 0.046348333f, -0.6006266f, 0.34509802f, 0);
private Color color18 = decodeColor("nimbusOrange", 0.046348333f, -0.60015875f, 0.3333333f, 0);
private Color color19 = decodeColor("nimbusOrange", 0.004681647f, -0.6197143f, 0.43137252f, 0);
private Color color20 = decodeColor("nimbusOrange", 7.13408E-4f, -0.543609f, 0.34509802f, 0);
private Color color21 = decodeColor("nimbusOrange", -0.0020751357f, -0.45610264f, 0.2588235f, 0);
private Color color22 = decodeColor("nimbusOrange", 5.1498413E-4f, -0.43866998f, 0.24705881f, 0);
private Color color23 = decodeColor("nimbusOrange", 5.1498413E-4f, -0.44879842f, 0.29019606f, 0);
private Color color24 = decodeColor("nimbusOrange", 5.1498413E-4f, -0.08776909f, -0.2627451f, 0);
private Color color25 = decodeColor("nimbusOrange", 0.06332368f, 0.3642857f, -0.4431373f, 0);
private Color color26 = decodeColor("nimbusOrange", 0.004681647f, -0.6198413f, 0.43921566f, 0);
private Color color27 = decodeColor("nimbusOrange", -0.0022627711f, -0.5335866f, 0.372549f, 0);
private Color color28 = decodeColor("nimbusOrange", -0.0017285943f, -0.4608264f, 0.32549018f, 0);
private Color color29 = decodeColor("nimbusOrange", 5.1498413E-4f, -0.4555341f, 0.3215686f, 0);
private Color color30 = decodeColor("nimbusOrange", 5.1498413E-4f, -0.46404046f, 0.36470586f, 0);
private Color color31 = decodeColor("nimbusOrange", -0.57865167f, -0.6357143f, -0.54901963f, 0);
private Color color32 = decodeColor("nimbusOrange", -4.2033195E-4f, -0.38050595f, 0.20392156f, 0);
private Color color33 = decodeColor("nimbusOrange", 0.0013483167f, -0.16401619f, 0.0745098f, 0);
private Color color34 = decodeColor("nimbusOrange", -0.0010001659f, -0.01599598f, 0.007843137f, 0);
private Color color35 = decodeColor("nimbusOrange", 0.0f, 0.0f, 0.0f, 0);
private Color color36 = decodeColor("nimbusOrange", 0.0018727183f, -0.038398862f, 0.035294116f, 0);
private Color color37 = decodeColor("nimbusRed", 0.0f, 0.0f, 0.0f, 0);


//Array of current component colors, updated in each paint call
private Object[] componentColors;

public Painter(int state) {
super();
this.state = state;
Insets insets = null;
switch( state ) {
case BACKGROUND_ENABLED: insets = new Insets(7, 7, 1, 7); break;
case BACKGROUND_ENABLED_MOUSEOVER: insets = new Insets(7, 7, 1, 7); break;
case BACKGROUND_ENABLED_PRESSED: insets = new Insets(7, 6, 1, 7); break;
case BACKGROUND_DISABLED: insets = new Insets(6, 7, 1, 7); break;
case BACKGROUND_SELECTED_DISABLED: insets = new Insets(7, 7, 0, 7); break;
case BACKGROUND_SELECTED: insets = new Insets(7, 7, 0, 7); break;
case BACKGROUND_SELECTED_MOUSEOVER: insets = new Insets(7, 9, 0, 9); break;
case BACKGROUND_SELECTED_PRESSED: insets = new Insets(7, 9, 0, 9); break;
case BACKGROUND_SELECTED_FOCUSED: insets = new Insets(7, 7, 3, 7); break;
case BACKGROUND_SELECTED_MOUSEOVER_FOCUSED:insets = new Insets(7, 9, 3, 9); break;
case BACKGROUND_SELECTED_PRESSED_FOCUSED: insets = new Insets(7, 9, 3, 9); break;
}
this.ctx = new AbstractRegionPainter.PaintContext(insets, new Dimension( 10 , 20 ), false );
}

@Override
protected void doPaint(Graphics2D g, JComponent c, int width, int height, Object[] extendedCacheKeys) {
//populate componentColors array with colors calculated in getExtendedCacheKeys call
componentColors = extendedCacheKeys;
//generate this entire method. Each state/bg/fg/border combo that has
//been painted gets its own KEY and paint method.
switch(state) {
case BACKGROUND_ENABLED: paintBackgroundEnabled(g); break;
case BACKGROUND_ENABLED_MOUSEOVER: paintBackgroundEnabledAndMouseOver(g); break;
case BACKGROUND_ENABLED_PRESSED: paintBackgroundEnabledAndPressed(g); break;
case BACKGROUND_DISABLED: paintBackgroundDisabled(g); break;
case BACKGROUND_SELECTED_DISABLED: paintBackgroundSelectedAndDisabled(g); break;
case BACKGROUND_SELECTED: paintBackgroundSelected(g); break;
case BACKGROUND_SELECTED_MOUSEOVER: paintBackgroundSelectedAndMouseOver(g); break;
case BACKGROUND_SELECTED_PRESSED: paintBackgroundSelectedAndPressed(g); break;
case BACKGROUND_SELECTED_FOCUSED: paintBackgroundSelectedAndFocused(g); break;
case BACKGROUND_SELECTED_MOUSEOVER_FOCUSED: paintBackgroundSelectedAndMouseOverAndFocused(g); break;
case BACKGROUND_SELECTED_PRESSED_FOCUSED: paintBackgroundSelectedAndPressedAndFocused(g); break;

}
}



@Override
protected final PaintContext getPaintContext() {
return ctx;
}

// ... paintBackgroundEnabled( ...
// ...
}

带有 numbusOrange 的 AreaPainter

/*
* TabbedPaneTabbedPaneTabAreaPainter.java %E%
*
* Copyright 2007 Sun Microsystems, Inc. All rights reserved.
* SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
*/

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics2D;
import java.awt.Insets;
import java.awt.Paint;
import java.awt.PaintContext;
import java.awt.Shape;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Path2D;
import java.awt.geom.Rectangle2D;
import java.awt.geom.RoundRectangle2D;

import javax.swing.JComponent;

import com.sun.java.swing.plaf.nimbus.AbstractRegionPainter;

/**
*/
public final class AreaPainter extends AbstractRegionPainter {
//package private integers representing the available states that
//this painter will paint. These are used when creating a new instance
//of TabbedPaneTabbedPaneTabAreaPainter to determine which region/state is being painted
//by that instance.
static final int BACKGROUND_ENABLED = 1;
static final int BACKGROUND_DISABLED = 2;
static final int BACKGROUND_ENABLED_MOUSEOVER = 3;
static final int BACKGROUND_ENABLED_PRESSED = 4;


private int state; //refers to one of the static final ints above
private PaintContext ctx;

//the following 4 variables are reused during the painting code of the layers
private Path2D path = new Path2D.Float();
private Rectangle2D rect = new Rectangle2D.Float(0, 0, 0, 0);
private RoundRectangle2D roundRect = new RoundRectangle2D.Float(0, 0, 0, 0, 0, 0);
private Ellipse2D ellipse = new Ellipse2D.Float(0, 0, 0, 0);

//All Colors used for painting are stored here. Ideally, only those colors being used
//by a particular instance of TabbedPaneTabbedPaneTabAreaPainter would be created. For the moment at least,
//however, all are created for each instance.
private Color color1 = new Color(255, 200, 0, 255);
private Color color2 = decodeColor("nimbusOrange", 0.08801502f, 0.3642857f, -0.4784314f, 0);
private Color color3 = decodeColor("nimbusOrange", 5.1498413E-4f, -0.45471883f, 0.31764704f, 0);
private Color color4 = decodeColor("nimbusOrange", 5.1498413E-4f, -0.4633005f, 0.3607843f, 0);
private Color color5 = decodeColor("nimbusOrange", 0.05468172f, -0.58308274f, 0.19607842f, 0);
private Color color6 = decodeColor("nimbusOrange", -0.57865167f, -0.6357143f, -0.54901963f, 0);
private Color color7 = decodeColor("nimbusOrange", 5.1498413E-4f, -0.4690476f, 0.39215684f, 0);
private Color color8 = decodeColor("nimbusOrange", 5.1498413E-4f, -0.47635174f, 0.4352941f, 0);
private Color color9 = decodeColor("nimbusOrange", 0.0f, -0.05401492f, 0.05098039f, 0);
private Color color10 = decodeColor("nimbusOrange", 0.0f, -0.09303135f, 0.09411764f, 0);


//Array of current component colors, updated in each paint call
private Object[] componentColors;

public AreaPainter(int state) {
super();
this.state = state;
this.ctx = new AbstractRegionPainter.PaintContext(new Insets(0, 5, 6, 5), new Dimension(5, 24), false );

}

@Override
protected void doPaint(Graphics2D g, JComponent c, int width, int height, Object[] extendedCacheKeys) {
//populate componentColors array with colors calculated in getExtendedCacheKeys call
componentColors = extendedCacheKeys;
//generate this entire method. Each state/bg/fg/border combo that has
//been painted gets its own KEY and paint method.
switch(state) {
case BACKGROUND_ENABLED: paintBackgroundEnabled(g); break;
case BACKGROUND_DISABLED: paintBackgroundDisabled(g); break;
case BACKGROUND_ENABLED_MOUSEOVER: paintBackgroundEnabledAndMouseOver(g); break;
case BACKGROUND_ENABLED_PRESSED: paintBackgroundEnabledAndPressed(g); break;

}
}



@Override
protected final PaintContext getPaintContext() {
return ctx;
}

private void paintBackgroundEnabled(Graphics2D g) {
rect = decodeRect1();
g.setPaint(color1);
g.fill(rect);
rect = decodeRect2();
g.setPaint(decodeGradient1(rect));
g.fill(rect);

}

private void paintBackgroundDisabled(Graphics2D g) {
rect = decodeRect2();
g.setPaint(decodeGradient2(rect));
g.fill(rect);

}

private void paintBackgroundEnabledAndMouseOver(Graphics2D g) {
rect = decodeRect2();
g.setPaint(decodeGradient3(rect));
g.fill(rect);

}

private void paintBackgroundEnabledAndPressed(Graphics2D g) {
rect = decodeRect2();
g.setPaint(decodeGradient4(rect));
g.fill(rect);

}



private Rectangle2D decodeRect1() {
rect.setRect(decodeX(0.0f), //x
decodeY(1.0f), //y
decodeX(0.0f) - decodeX(0.0f), //width
decodeY(1.0f) - decodeY(1.0f)); //height
return rect;
}

private Rectangle2D decodeRect2() {
rect.setRect(decodeX(0.0f), //x
decodeY(2.1666667f), //y
decodeX(3.0f) - decodeX(0.0f), //width
decodeY(3.0f) - decodeY(2.1666667f)); //height
return rect;
}



private Paint decodeGradient1(Shape s) {
Rectangle2D bounds = s.getBounds2D();
float x = (float)bounds.getX();
float y = (float)bounds.getY();
float w = (float)bounds.getWidth();
float h = (float)bounds.getHeight();
return decodeGradient((0.5f * w) + x, (0.0f * h) + y, (0.5f * w) + x, (1.0f * h) + y,
new float[] { 0.08387097f,0.09677419f,0.10967742f,0.43709677f,0.7645161f,0.7758064f,0.7870968f },
new Color[] { color2,
decodeColor(color2,color3,0.5f),
color3,
decodeColor(color3,color4,0.5f),
color4,
decodeColor(color4,color2,0.5f),
color2});
}

private Paint decodeGradient2(Shape s) {
Rectangle2D bounds = s.getBounds2D();
float x = (float)bounds.getX();
float y = (float)bounds.getY();
float w = (float)bounds.getWidth();
float h = (float)bounds.getHeight();
return decodeGradient((0.5f * w) + x, (0.0f * h) + y, (0.5f * w) + x, (1.0f * h) + y,
new float[] { 0.08387097f,0.09677419f,0.10967742f,0.43709677f,0.7645161f,0.7758064f,0.7870968f },
new Color[] { color5,
decodeColor(color5,color3,0.5f),
color3,
decodeColor(color3,color4,0.5f),
color4,
decodeColor(color4,color5,0.5f),
color5});
}

private Paint decodeGradient3(Shape s) {
Rectangle2D bounds = s.getBounds2D();
float x = (float)bounds.getX();
float y = (float)bounds.getY();
float w = (float)bounds.getWidth();
float h = (float)bounds.getHeight();
return decodeGradient((0.5f * w) + x, (0.0f * h) + y, (0.5f * w) + x, (1.0f * h) + y,
new float[] { 0.08387097f,0.09677419f,0.10967742f,0.43709677f,0.7645161f,0.7758064f,0.7870968f },
new Color[] { color6,
decodeColor(color6,color7,0.5f),
color7,
decodeColor(color7,color8,0.5f),
color8,
decodeColor(color8,color2,0.5f),
color2});
}

private Paint decodeGradient4(Shape s) {
Rectangle2D bounds = s.getBounds2D();
float x = (float)bounds.getX();
float y = (float)bounds.getY();
float w = (float)bounds.getWidth();
float h = (float)bounds.getHeight();
return decodeGradient((0.5f * w) + x, (0.0f * h) + y, (0.5f * w) + x, (1.0f * h) + y,
new float[] { 0.08387097f,0.09677419f,0.10967742f,0.43709677f,0.7645161f,0.7758064f,0.7870968f },
new Color[] { color2,
decodeColor(color2,color9,0.5f),
color9,
decodeColor(color9,color10,0.5f),
color10,
decodeColor(color10,color2,0.5f),
color2});
}


}

关于java - 覆盖每个组件实例的 Swing Nimbus L&F 原色,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/6922368/

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