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Java Swing 动画看起来不稳定。如何让它看起来专业?

转载 作者:塔克拉玛干 更新时间:2023-11-03 03:00:53 29 4
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更新:半复杂动画 + Swing 计时器 = trainwreck。问题的最终根源是 java 计时器,swing 或实用程序版本。它们不可靠,尤其是在跨操作系统比较性能时。通过实现普通线程,程序在所有系统上运行都非常流畅。 http://zetcode.com/tutorials/javagamestutorial/animation/ .此外,将 Toolkit.getDefaultToolkit().sync() 添加到 paintComponent() 方法中会有显着帮助。

我在 awt.Applet 中编写了一些动画流畅的代码(但闪烁),然后我将其重构为 java swing。现在它不闪烁,但看起来波涛汹涌。我弄乱了计时器,但这不起作用。任何有关平滑 Swing 组件动画的提示或建议将不胜感激。


import java.util.Random;
import java.util.ArrayList;
import java.awt.event.<em>;
import java.awt.</em>;
import javax.swing.*;
//////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////<p></p>

<p>public class Ball extends JApplet{</p>

<pre><code>public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
JFrame frame = new JFrame();
frame.setTitle("And so the ball rolls");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
initContainer(frame);
frame.pack();
frame.setVisible(true);
}
});
}
public static void initContainer(Container container){

GraphicsPanel graphicsPanel = new GraphicsPanel();
MainPanel mainPanel = new MainPanel(graphicsPanel);
container.add(mainPanel);
graphicsPanel.startTimer();

}

@Override
public void init(){
initContainer(this);
}
</code></pre>

<p>}
///////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////
class MainPanel extends JPanel {
JLabel label = new JLabel("Particles");
GraphicsPanel gPanel;</p>

<pre><code> public MainPanel(GraphicsPanel gPanel){
this.gPanel = gPanel;
add(gPanel);
add(label);
}
</code></pre>

<p>}
///////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////
class GraphicsPanel extends JPanel implements MouseListener {</p>

<pre><code> private ArrayList<Particle> ballArr = new ArrayList<Particle>();
private String state="s"; //"s"=spiral, "p"=particle
private int speed=10; //~20 Hz
private Timer timer;

public GraphicsPanel(){
System.out.println("echo from gpanel");
setPreferredSize(new Dimension(500,500));
timer = new Timer(speed, new TimerListener());
addMouseListener(this);
}

public void startTimer(){
timer.start();
}

@Override
public void paintComponent(Graphics g){

super.paintComponent(g);
for (Particle b: ballArr){
g.setColor(b.getColor());
g.fillOval(b.getXCoor(),b.getYCoor(),
b.getTheSize(),b.getTheSize());
}
}

public void mousePressed(MouseEvent e) {
ballArr.add(new Particle(e.getX(), e.getY(), state));
}
public void mouseReleased(MouseEvent e) {}
public void mouseEntered(MouseEvent e){}
public void mouseExited(MouseEvent e){}
public void mouseClicked(MouseEvent e) {}

class TimerListener implements ActionListener {
public void actionPerformed(ActionEvent e){
for (Particle b: ballArr)
b.move();
setBackground(Color.WHITE);
repaint();

}
}
</code></pre>

<p>}</p>

<p>//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
class Particle
{
private static int instanceCount; {{instanceCount++;}}
private int z = 11, t=1, u=1;
private int[] RGB = new int[3];
private int[] randomizeColor = new int[3];
private double radius, theta;
private int x, y, centerX, centerY, size, spiralDirection=1,
ballSizeLowerBound, ballSizeUpperBound,
radiusLowerBound, radiusUpperBound,
mouseInputX, mouseInputY,
radiusXMultiplier, radiusYMultiplier;
private Color color;
private String state;
private Random random = new Random();
///////////////////////////////////////////////////////////////////////////
public Particle(int x, int y, int centerX, int centerY, int radius,
int theta, int size, Color color){
this.x=x;this.y=y;this.centerX=centerX;this.centerY=centerY;
this.radius=radius;this.theta=theta;this.size=size;this.color=color;
}</p>

<code>public Particle(int mouseInputX, int mouseInputY, String state){
this.mouseInputX=mouseInputX;
this.mouseInputY=mouseInputY;
this.state=state;
//randomize color
RGB[0] = random.nextInt(252);
RGB[1] = random.nextInt(252);
RGB[2] = random.nextInt(252);
randomizeColor[0] = 1+random.nextInt(3);
randomizeColor[0] = 1+random.nextInt(3);
randomizeColor[0] = 1+random.nextInt(3);
centerX=mouseInputX;
centerY=mouseInputY;
if (state.equals("s")){ //setup spiral state
ballSizeLowerBound=5;
ballSizeUpperBound=18;
radiusLowerBound=0;
radiusUpperBound=50;
radiusXMultiplier=1;
radiusYMultiplier=1;
}
if (state.equals("p")){ //setup particle state
ballSizeLowerBound = 15;
ballSizeUpperBound =20 + random.nextInt(15);
radiusLowerBound = 5;
radiusUpperBound = 15+ random.nextInt(34);
radiusXMultiplier=1 + random.nextInt(3);
radiusYMultiplier=1 + random.nextInt(3);
}

size = ballSizeUpperBound-1; //ball size
radius = radiusUpperBound-1;

if (instanceCount %2 == 0) // alternate spiral direction
spiralDirection=-spiralDirection;
}
///////////////////////////////////////////////////////////////////////////
public int getXCoor(){return centerX+x*spiralDirection;}
public int getYCoor(){return centerY+y;}
public int getTheSize(){return size;}
public Color getColor(){return color;}
//////////////////////////////////////////////////////////////////////////
void move(){

//spiral: dr/dt changes at bounds
if (radius > radiusUpperBound || radius < radiusLowerBound)
u = -u;

//spiral shape formula: parametric equation for the
//polar equation radius = theta
x = (int) (radius * radiusXMultiplier * Math.cos(theta));
y = (int) (radius * radiusYMultiplier * Math.sin(theta));

radius += .1*u;
theta += .1;

//ball size formula
if (size == ballSizeUpperBound || size == ballSizeLowerBound)
t = -t;
size += t;

//ball colors change
for (int i = 0; i < RGB.length; i++)
if (RGB[i] >= 250 || RGB[i] <= 4)
randomizeColor[i] = -randomizeColor[i];

RGB[0]+= randomizeColor[0];
RGB[1]+= randomizeColor[1];
RGB[2]+= randomizeColor[2];
color = new Color(RGB[0],RGB[1],RGB[2]);
}
</code>


}

最佳答案

不要设置固定间隔计时器。将定时器设置为关闭一次——在处理程序中

  1. 获取当前时间(保存在frameStartTime中)
  2. 做你的框架
  3. 将计时器设置为在以下时间内关闭:interval - (newCurrentTime - frameStartTime)

应该更流畅。如果您想成为真正的专家(并继续使用 Java),我认为您必须考虑 JavaFX。

关于Java Swing 动画看起来不稳定。如何让它看起来专业?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/4074284/

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