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c++ - 使用整数索引访问 boost::graph 中的特定边

转载 作者:塔克拉玛干 更新时间:2023-11-03 02:07:25 24 4
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这与我昨天关于使用整数索引访问顶点的问题有关。该线程在这里:Accessing specific vertices in boost::graph

那里的解决方案表明,使用 vecS 作为顶点类型,确实可以使用整数索引访问特定顶点。我想知道 boost 是否提供了类似的方法来使用整数索引有效地访问任意边缘。

附件是描述前者(有效访问具有整数索引的顶点)和基于开发人员显式维护两个数组访问边的代码,from[]to[] ,分别存储边的源和目标。

代码创建了下图:

Max Flow Problem

#include <boost/config.hpp>
#include <iostream>
#include <fstream>

#include <boost/graph/graph_traits.hpp>
#include <boost/graph/adjacency_list.hpp>

using namespace boost;

typedef adjacency_list_traits<vecS, vecS, directedS> Traits;

typedef adjacency_list<
vecS, vecS, directedS,
property<
vertex_name_t, std::string,
property<vertex_index_t, int,
property<vertex_color_t, boost::default_color_type,
property<vertex_distance_t, double,
property<vertex_predecessor_t, Traits::edge_descriptor> > > > >,

property<
edge_index_t, int,
property<edge_capacity_t, double,
property<edge_weight_t, double,
property<edge_residual_capacity_t, double,
property<edge_reverse_t, Traits::edge_descriptor> > > > > >
Graph;

int main() {
int nonodes = 4;
const int maxnoedges = 4;//I want to avoid using this.
Graph g(nonodes);

property_map<Graph, edge_index_t>::type E = get(edge_index, g);

int from[maxnoedges], to[maxnoedges];//I want to avoid using this.


// Create edges
Traits::edge_descriptor ed;

int eindex = 0;

ed = (add_edge(0, 1, g)).first;
from[eindex] = 0; to[eindex] = 1;//I want to avoid using this.
E[ed] = eindex++;


ed = (add_edge(0, 2, g)).first;
from[eindex] = 0; to[eindex] = 2;//I want to avoid using this.
E[ed] = eindex++;

ed = (add_edge(1, 3, g)).first;
from[eindex] = 1; to[eindex] = 3;//I want to avoid using this.
E[ed] = eindex++;

ed = (add_edge(2, 3, g)).first;
from[eindex] = 2; to[eindex] = 3;//I want to avoid using this.
E[ed] = eindex++;

graph_traits < Graph >::out_edge_iterator ei, e_end;
for (int vindex = 0; vindex < num_vertices(g); vindex++) {
printf("Number of outedges for vertex %d is %d\n", vindex, out_degree(vindex, g));
for (tie(ei, e_end) = out_edges(vindex, g); ei != e_end; ++ei)
printf("From %d to %d\n", source(*ei, g), target(*ei, g));
}

printf("Number of edges is %d\n", num_edges(g));

//Is there any efficient method boost provides
//in lieu of having to explicitly maintain from and to arrays
//on part of the developer?
for (int eindex = 0; eindex < num_edges(g); eindex++)
printf("Edge %d is from %d to %d\n", eindex, from[eindex], to[eindex]);

}

代码构建和编译没有错误。带有 vindexfor 循环与 out_edgesout_degree 一起工作正常,以整数索引作为参数。

有没有办法对下一个直接使用 boost::graph 数据结构打印边缘的 for 循环做同样的事情?

我查看了以下处理类似问题的线程:

Boost graph library: Get edge_descriptor or access edge by index of type int

建议的答案是使用 unordered_map。使用它而不是使用 from[]to[] 数组有什么权衡吗?是否还有其他计算效率高的访问边的方法?

最佳答案

只有你能做到这一点

  • 使用不同的图形模型
  • 外部边缘索引

概念

您可能对 AdjacencyMatrix concept 感兴趣.它并不完全支持完整的边 ID,但是 AdjacencyMatrix也可以通过源/目标顶点查找边。

要获得真正完整的边描述符,您可能需要编写自己的图形模型类(对一组现有的 BGL 概念建模)。您可能还对 grid_graph<> 感兴趣(每个顶点有一组固定的编号边,其中顶点是一个网格)。

邻接表

这是对先前答案的修改,显示了一个外部索引。这类似于您的解决方案。我选择了bimap所以至少你可以“自动”获得反向查找。

// Create edges
boost::bimaps::bimap<int, Graph::edge_descriptor> edge_idx;

auto new_edge_pair = [&,edge_id=0](int from, int to) mutable {
auto single = [&](int from, int to) {
auto d = add_edge(from, to, EdgeProperty { edge_id, 4 }, g).first;
if (!edge_idx.insert({edge_id++, d}).second)
throw std::invalid_argument("duplicate key");
return d;
};

auto a = single(from, to), b = single(to, from);
rev[a] = b;
rev[b] = a;
};

new_edge_pair(0, 1);
new_edge_pair(0, 2);
new_edge_pair(1, 3);
new_edge_pair(2, 3);

现在您可以通过边 id 进行循环:

auto& by_id = edge_idx.left;
for (auto const& e : by_id) {
std::cout << "Edge #" << e.first << " is (" << source(e.second, g) << " -> " << target(e.second, g) << ")\n";
}

你可以通过它的 id 直接查找边:

auto ed = by_id.at(random);
std::cout << "Random edge #" << random << " is (" << source(ed, g) << " -> " << target(ed, g) << ")\n";

反向查找有点多余,因为您可以使用 BGL 轻松完成相同的操作:

std::cout << "Reverse lookup: " << by_desc.at(ed) << "\n"; // reverse, though not very spectacular
std::cout << "Classic property lookup: " << g[ed].id << "\n"; // because it can be done using boost easily

Live On Coliru

#include <boost/graph/adjacency_list.hpp>
#include <boost/property_map/transform_value_property_map.hpp>
#include <boost/graph/boykov_kolmogorov_max_flow.hpp>
#include <functional>
#include <iostream>

#include <boost/bimap.hpp>
#include <random>

std::mt19937 prng { std::random_device{}() };

using namespace boost;

struct VertexProperty { std::string name; };

struct EdgeProperty {
int id;
double capacity, residual_capacity;

EdgeProperty(int id, double cap, double res = 0)
: id(id), capacity(cap), residual_capacity(res)
{ }
};

typedef adjacency_list<vecS, vecS, directedS, VertexProperty, EdgeProperty> Graph;

int main() {
int nonodes = 4;
Graph g(nonodes);

// reverse edge map
auto rev = make_vector_property_map<Graph::edge_descriptor>(get(&EdgeProperty::id, g));

// Create edges
boost::bimaps::bimap<int, Graph::edge_descriptor> edge_idx;

auto new_edge_pair = [&,edge_id=0](int from, int to) mutable {
auto single = [&](int from, int to) {
auto d = add_edge(from, to, EdgeProperty { edge_id, 4 }, g).first;
if (!edge_idx.insert({edge_id++, d}).second)
throw std::invalid_argument("duplicate key");
return d;
};

auto a = single(from, to), b = single(to, from);
rev[a] = b;
rev[b] = a;
};

new_edge_pair(0, 1);
new_edge_pair(0, 2);
new_edge_pair(1, 3);
new_edge_pair(2, 3);

// property maps
struct VertexEx {
default_color_type color;
double distance;
Graph::edge_descriptor pred;
};

auto idx = get(vertex_index, g);
auto vex = make_vector_property_map<VertexEx>(idx);
auto pred = make_transform_value_property_map(std::mem_fn(&VertexEx::pred), vex);
auto color = make_transform_value_property_map(std::mem_fn(&VertexEx::color), vex);
auto dist = make_transform_value_property_map(std::mem_fn(&VertexEx::distance), vex);

auto cap = get(&EdgeProperty::capacity, g);
auto rescap = get(&EdgeProperty::residual_capacity, g);

// algorithm
double flow = boykov_kolmogorov_max_flow(g, cap, rescap, rev, pred, color, dist, idx, 0, 3);
std::cout << "Flow: " << flow << "\n";

{
auto& by_id = edge_idx.left;
auto& by_desc = edge_idx.right;

for (auto const& e : edge_idx.left) {
std::cout << "Edge #" << e.first << " is (" << source(e.second, g) << " -> " << target(e.second, g) << ")\n";
}
int random = prng() % num_edges(g);
auto ed = by_id.at(random);
std::cout << "Random edge #" << random << " is (" << source(ed, g) << " -> " << target(ed, g) << ")\n";

std::cout << "Reverse lookup: " << by_desc.at(ed) << "\n"; // reverse, though not very spectacular
std::cout << "Classic property lookup: " << g[ed].id << "\n"; // because it can be done using boost easily
}
}

打印

Flow: 8
Edge #0 is (0 -> 1)
Edge #1 is (1 -> 0)
Edge #2 is (0 -> 2)
Edge #3 is (2 -> 0)
Edge #4 is (1 -> 3)
Edge #5 is (3 -> 1)
Edge #6 is (2 -> 3)
Edge #7 is (3 -> 2)
Random edge #2 is (0 -> 2)
Reverse lookup: 2
Classic property lookup: 2

邻接矩阵

保持一切不变,除了改变模型:

#include <boost/graph/adjacency_matrix.hpp>
typedef adjacency_matrix<directedS, VertexProperty, EdgeProperty> Graph;

现在您获得了按顶点查找的附加功能:

Live On Coliru

std::cout << "Finding (3, 1) results in Edge #" << by_desc.at(edge(3, 1, g).first) << "\n";

打印

Finding (3, 1) results in Edge #5

关于c++ - 使用整数索引访问 boost::graph 中的特定边,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/45937710/

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