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c++ - 如何从线程中取回数据?

转载 作者:塔克拉玛干 更新时间:2023-11-03 02:03:19 24 4
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我学会了how to send additional parameters to a thread在相关帖子上,但现在我想知道我是否可以将数据(由线程处理)取回调用函数!

我正在编写一个程序,其中我需要使用一个线程,该线程不断地将用户输入放入一个字符串变量中。问题是我不知道如何将字符串变量数据返回到显示它的 main() 中(以图形方式)。因此(我更喜欢)用户输入的获取和字符串的显示是独立完成的(因为它们需要以不同的速率循环:比如...用户输入 30 fps 和显示 16 fps)

我希望我清楚

这是一个理想的问题情况(但不是我需要解决方案的情况):

typedef struct
{
int a,b;
}ThreadData;

int avg(void* data)
{
ThreadData* tdata=(ThreadData*)data;

int processed_average=(tdata->a+tdata->b)/2.0;
//this is what i want to send back to the main()

return 0;
}
void main()
{
int a=10,b=20;
SDL_Thread* mythread=SDL_CreateThread(avg,myThreadData);

cout<<"The average of a and b is "; //i dont know what to put here!
}

请原谅我演示中的任何语法错误

作为结论性问题:

如何将线程(使用循环)不断更新的字符串的当前内容返回到 main() 中,该函数包含另一个循环,该循环使用当前(最新)(以图形方式)连续更新屏幕) 字符串的内容?

最佳答案

线程间通信的一个不错的模式是消息队列——你可以用一个互斥体、一个列表和一个条件变量来实现一个——一个使用现成的变体。以下是您可以查看的一些实现:

然后您可以让线程将数据推送到队列 - 并从队列中主弹出数据。


编辑 1:响应 OP 的编辑。

如果你有一个字符串必须由线程编辑,然后由 main 渲染,最好只使用 std::string,用互斥锁保护所有对它的访问,然后使用条件变量来发出信号字符串更改时的主线程。稍后将尝试为您编写一些示例代码。


编辑 2: promise 的示例代码:

#include <SDL/SDL.h>
#include <SDL/SDL_thread.h>
#include <iostream>
#include <sstream>
#include <stdexcept>

class SdlMutex
{
public:
SdlMutex()
{
mutex = SDL_CreateMutex();
if ( !mutex ) throw std::runtime_error( "SDL_CreateMutex == NULL" );
}

~SdlMutex()
{
SDL_DestroyMutex( mutex );
}

void lock()
{
if( SDL_mutexP( mutex ) == -1 ) throw std::runtime_error( "SDL_mutexP == -1" );
// Note:
// -1 does not mean it was already locked - it means there was an error in locking -
// if it was locked it will just block - see SDL_mutexP(3)
}

void unlock()
{
if ( SDL_mutexV( mutex ) == -1 ) throw std::runtime_error( "SDL_mutexV == -1" );
}

SDL_mutex* underlying()
{
return mutex;
}
private:
SDL_mutex* mutex;
};

class SdlScopedLock
{
public:
SdlScopedLock( SdlMutex& mutex )
:
mutex( mutex )
{
mutex.lock();
}
~SdlScopedLock()
{
try
{
this->unlock();
}
catch( const std::exception& e )
{
// Destructors should never throw ...
std::cerr << "SdlScopedLock::~SdlScopedLock - caught : " << e.what() << std::endl;
}
}
void unlock()
{
mutex.unlock();
}
private:
SdlMutex& mutex;
};

class ThreadData
{
public:
ThreadData()
:
dataReady( false ),
done( false )
{
condition = SDL_CreateCond();
}

~ThreadData()
{
SDL_DestroyCond( condition );
}

// Using stringstream so I can just shift on integers...
std::stringstream data;
bool dataReady;
bool done;
SdlMutex mutex;
SDL_cond* condition;
};

int threadFunction( void* data )
{
try
{
ThreadData* threadData = static_cast< ThreadData* >( data );

for ( size_t i = 0; i < 100; i++ )
{
{
SdlScopedLock lock( threadData->mutex );
// Everything in this scope is now syncronized with the mutex
if ( i != 0 ) threadData->data << ", ";
threadData->data << i;
threadData->dataReady = true;
} // threadData->mutex is automatically unlocked here
// Its important to note that condition should be signaled after mutex is unlocked
if ( SDL_CondSignal( threadData->condition ) == -1 ) throw std::runtime_error( "Failed to signal" );
}
{
SdlScopedLock lock( threadData->mutex );
threadData->done = true;
}
if ( SDL_CondSignal( threadData->condition ) == -1 ) throw std::runtime_error( "Failed to signal" );
return 0;
}
catch( const std::exception& e )
{
std::cerr << "Caught : " << e.what() << std::endl;
return 1;
}
}

int main()
{
ThreadData threadData;
SDL_Thread* thread = SDL_CreateThread( threadFunction, &threadData );

while ( true )
{
SdlScopedLock lock( threadData.mutex );
while ( threadData.dataReady == false && threadData.done == false )
{
// NOTE: must call condition wait with mutex already locked
if ( SDL_CondWait( threadData.condition, threadData.mutex.underlying() ) == -1 ) throw std::runtime_error( "Failed to wait" );
}
// once dataReady == true or threadData.done == true we get here
std::cout << "Got data = " << threadData.data.str() << std::endl;
threadData.data.str( "" );
threadData.dataReady = false;
if ( threadData.done )
{
std::cout << "child done - ending" << std::endl;
break;
}
}

int status = 99;
SDL_WaitThread( thread, &status );
std::cerr << "Thread completed with : " << status << std::endl;
}

编辑 3:然后笼子掉下来了......

您可能不应该在 C++ 中使用 SDL 线程支持,或者至少将其包装在某些 RAII 类中 - 例如,在上面的代码中 - 如果抛出异常 - 您应该确保互斥量已解锁。我将使用 RAII 更新示例,但 SDL 线程助手有很多更好的选择。 (注意:Edit 4 添加了 RAII - 所以现在当抛出异常时互斥锁被解锁)


编辑 4:代码现在更安全 - 仍然确保你进行错误检查 - 并且基本上:不要在 C++ 中使用 SDL 线程 - 使用 boost::thread 或 std::thread。

关于c++ - 如何从线程中取回数据?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/17797835/

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