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c++ - boost::asio 是否进行过多的小堆分配或者我错了吗?

转载 作者:塔克拉玛干 更新时间:2023-11-03 01:32:43 25 4
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#include <cstdlib>
#include <iostream>
#include <boost/bind.hpp>
#include <boost/asio.hpp>

using boost::asio::ip::tcp;

class session
{
public:
session(boost::asio::io_service& io_service)
: socket_(io_service)
{
}

tcp::socket& socket()
{
return socket_;
}

void start()
{
socket_.async_read_some(boost::asio::buffer(data_, max_length - 1),
boost::bind(&session::handle_read, this,
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}

void handle_read(const boost::system::error_code& error,
size_t bytes_transferred)
{
if (!error)
{
data_[bytes_transferred] = '\0';
if(NULL != strstr(data_, "quit"))
{
this->socket().shutdown(boost::asio::ip::tcp::socket::shutdown_both);
this->socket().close(); // how to make this dispatch "handle_read()" with a "disconnected" flag?
}
else
{
boost::asio::async_write(socket_,
boost::asio::buffer(data_, bytes_transferred),
boost::bind(&session::handle_write, this,
boost::asio::placeholders::error));

socket_.async_read_some(boost::asio::buffer(data_, max_length - 1),
boost::bind(&session::handle_read, this,
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
}
else
{
delete this;
}
}

void handle_write(const boost::system::error_code& error)
{
if (!error)
{
//
}
else
{
delete this;
}
}

private:
tcp::socket socket_;
enum { max_length = 1024 };
char data_[max_length];
};

class server
{
public:
server(boost::asio::io_service& io_service, short port)
: io_service_(io_service),
acceptor_(io_service, tcp::endpoint(tcp::v4(), port))
{
session* new_session = new session(io_service_);
acceptor_.async_accept(new_session->socket(),
boost::bind(&server::handle_accept, this, new_session,
boost::asio::placeholders::error));
}

void handle_accept(session* new_session,
const boost::system::error_code& error)
{
if (!error)
{
new_session->start();
new_session = new session(io_service_);
acceptor_.async_accept(new_session->socket(),
boost::bind(&server::handle_accept, this, new_session,
boost::asio::placeholders::error));
}
else
{
delete new_session;
}
}

private:
boost::asio::io_service& io_service_;
tcp::acceptor acceptor_;
};

int main(int argc, char* argv[])
{
try
{
if (argc != 2)
{
std::cerr << "Usage: async_tcp_echo_server <port>\n";
return 1;
}

boost::asio::io_service io_service;

using namespace std; // For atoi.
server s(io_service, atoi(argv[1]));

io_service.run();
}
catch (std::exception& e)
{
std::cerr << "Exception: " << e.what() << "\n";
}

return 0;
}

在试验 boost::asio 时,我注意到在对 async_write()/async_read_some() 的调用中使用了 C++“new”关键字。

此外,当使用客户端(1 个连接)发送例如 100,000 次某些数据时向此回显服务器施加压力时,此程序的内存使用量越来越高。

这是怎么回事?它会为每个调用分配内存吗?还是我错了?询问是因为服务器应用程序分配任何东西似乎都不对。我可以用内存池来处理吗?

另一个附带问题:

参见“this->socket().close();” ?
正如它的评论所说,我希望它最后一次分派(dispatch)相同的功能,但出现断开连接错误。需要做一些清理工作。我该怎么做?

谢谢各位大师(:

最佳答案

希望有人能有所贡献...

进一步在我在 boost::asio 的实验中,我决定在服务器应用程序启动并运行后,我将在 C++ 的"new"代码处放置一个断点,即在“new.cpp”@function“void”处*__CRTDECL operator new(size_t size) _THROW1(_STD bad_alloc)”。请注意,我使用的是 MSVC 2008。

使用上面的原始帖子的代码:

现在 BP 已开启,我正在连接一个客户端。
分配已完成(多次)(如预期)(我知道是因为调试器在我设置的“new”关键字处停止)并且新客户端现在已准备好发送/接收数据。
我从客户端向服务器发送“hi”。
'new' 处的 BP 在 handle_read() 处被命中。
来源是对 async_write() 的调用(我使用 MSVC 堆栈跟踪)。
按 F5(继续)会在“new”处生成另一个断点 - 这次是 async_read_some() 调用生成的。

结论:每个这样的操作都会产生对“new”的调用 !!!!!!真实服务器可能遇到的最坏情况!

因此,进一步寻找某种方法来使用某种内存池,这样这些"new"调用将不存在,这让我想到了示例:“分配”。
它的路径:“.......\boost_1_43_0\libs\asio\example\allocation\”。

对这个新代码(写在下面)做同样的事情给了我欢呼的结果
对 async_write() 和 async_read_some() 的调用不会生成对“new”的调用。

到目前为止还不错,但老实说我不能说我完全理解这是如何完成的;如您所见,分配器被分解成几个部分,这让我有点困惑。

make_custom_alloc_handler() <--- 它到底做了什么?
什么是 shared_from_this()?
我看到“ session ”对象有成员“handler_allocator allocator_”。每个“ session ”对象是否都包含这些对象的池?!我可以在将共享的“服务器”类级别拥有其中之一吗?

“分配器”示例代码:

//
// server.cpp
// ~~~~~~~~~~
//
// Copyright (c) 2003-2010 Christopher M. Kohlhoff (chris at kohlhoff dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//

#include <cstdlib>
#include <iostream>
#include <boost/aligned_storage.hpp>
#include <boost/array.hpp>
#include <boost/bind.hpp>
#include <boost/enable_shared_from_this.hpp>
#include <boost/noncopyable.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/asio.hpp>

using boost::asio::ip::tcp;

// Class to manage the memory to be used for handler-based custom allocation.
// It contains a single block of memory which may be returned for allocation
// requests. If the memory is in use when an allocation request is made, the
// allocator delegates allocation to the global heap.
class handler_allocator
: private boost::noncopyable
{
public:
handler_allocator()
: in_use_(false)
{
}

void* allocate(std::size_t size)
{
if (!in_use_ && size < storage_.size)
{
in_use_ = true;
return storage_.address();
}
else
{
return ::operator new(size);
}
}

void deallocate(void* pointer)
{
if (pointer == storage_.address())
{
in_use_ = false;
}
else
{
::operator delete(pointer);
}
}

private:
// Storage space used for handler-based custom memory allocation.
boost::aligned_storage<1024> storage_;

// Whether the handler-based custom allocation storage has been used.
bool in_use_;
};

// Wrapper class template for handler objects to allow handler memory
// allocation to be customised. Calls to operator() are forwarded to the
// encapsulated handler.
template <typename Handler>
class custom_alloc_handler
{
public:
custom_alloc_handler(handler_allocator& a, Handler h)
: allocator_(a),
handler_(h)
{
}

template <typename Arg1>
void operator()(Arg1 arg1)
{
handler_(arg1);
}

template <typename Arg1, typename Arg2>
void operator()(Arg1 arg1, Arg2 arg2)
{
handler_(arg1, arg2);
}

friend void* asio_handler_allocate(std::size_t size,
custom_alloc_handler<Handler>* this_handler)
{
return this_handler->allocator_.allocate(size);
}

friend void asio_handler_deallocate(void* pointer, std::size_t /*size*/,
custom_alloc_handler<Handler>* this_handler)
{
this_handler->allocator_.deallocate(pointer);
}

private:
handler_allocator& allocator_;
Handler handler_;
};

// Helper function to wrap a handler object to add custom allocation.
template <typename Handler>
inline custom_alloc_handler<Handler> make_custom_alloc_handler(
handler_allocator& a, Handler h)
{
return custom_alloc_handler<Handler>(a, h);
}

class session
: public boost::enable_shared_from_this<session>
{
public:
session(boost::asio::io_service& io_service)
: socket_(io_service)
{
}

tcp::socket& socket()
{
return socket_;
}

void start()
{
socket_.async_read_some(boost::asio::buffer(data_),
make_custom_alloc_handler(allocator_,
boost::bind(&session::handle_read,
shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred)));
}

void handle_read(const boost::system::error_code& error,
size_t bytes_transferred)
{
if (!error)
{
boost::asio::async_write(socket_,
boost::asio::buffer(data_, bytes_transferred),
make_custom_alloc_handler(allocator_, boost::bind(&session::handle_write, shared_from_this(), boost::asio::placeholders::error))
);
}
}

void handle_write(const boost::system::error_code& error)
{
if (!error)
{
socket_.async_read_some(boost::asio::buffer(data_),
make_custom_alloc_handler(allocator_,
boost::bind(&session::handle_read,
shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred)));
}
}

private:
// The socket used to communicate with the client.
tcp::socket socket_;

// Buffer used to store data received from the client.
boost::array<char, 1024> data_;

// The allocator to use for handler-based custom memory allocation.
handler_allocator allocator_;
};

typedef boost::shared_ptr<session> session_ptr;

class server
{
public:
server(boost::asio::io_service& io_service, short port)
: io_service_(io_service),
acceptor_(io_service, tcp::endpoint(tcp::v4(), port))
{
session_ptr new_session(new session(io_service_));
acceptor_.async_accept(new_session->socket(),
boost::bind(&server::handle_accept, this, new_session,
boost::asio::placeholders::error));
}

void handle_accept(session_ptr new_session,
const boost::system::error_code& error)
{
if (!error)
{
new_session->start();
new_session.reset(new session(io_service_));
acceptor_.async_accept(new_session->socket(),
boost::bind(&server::handle_accept, this, new_session,
boost::asio::placeholders::error));
}
}

private:
boost::asio::io_service& io_service_;
tcp::acceptor acceptor_;
};

int main(int argc, char* argv[])
{
try
{
if (argc != 2)
{
std::cerr << "Usage: server <port>\n";
return 1;
}

boost::asio::io_service io_service;

using namespace std; // For atoi.
server s(io_service, atoi(argv[1]));

io_service.run();
}
catch (std::exception& e)
{
std::cerr << "Exception: " << e.what() << "\n";
}

return 0;
}

关于c++ - boost::asio 是否进行过多的小堆分配或者我错了吗?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/2893200/

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