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c - 如何在绘制多帧时停止 linux framebuffer 自动清除

转载 作者:塔克拉玛干 更新时间:2023-11-03 01:02:30 25 4
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我正在写一个 gif 解码器,这个图像是一个动画图像。当我写第一帧时,它显示正常。当我显示第二帧时,它只显示改变的像素。其他像素自动变为黑色。我不知道为什么?

我的第一帧有完整的图片。第二帧再次只有像素发生变化,它包含其余未更改的像素。

现在,当我绘制第二个缓冲区时,它也会重绘未更改的像素。并且未更改的像素被绘制为黑色(或者恰好在监视器中我看到这些未更改的像素不存在)。那是它必须绘制第二帧的时候。它绘制了更改的像素(这是正确的),但它也重新绘制了未更改的像素。而这个不变的像素被视为黑色(即没有颜色)。我觉得这是一个令人耳目一新的问题。或者它可能是别的东西。感谢您的帮助。

必需:它应该重新绘制完整的图像。简而言之,这是我的函数的片段。

不幸的是,它清除了之前的显示 - linux framebuffer。我想停止清除 linux 帧缓冲区。

这是完整的文件。

/** This is using the Direct Fb calls here; and is tightly coupled with Linux Framebuffer **/
static int fbfd = 0;
static struct fb_var_screeninfo vinfo;
static struct fb_fix_screeninfo finfo;
static long int screensize = 0;
static char *fbp = 0;
static int x = 0, y = 0;
static long int location = 0;

/** This is a clone to linux Frame buffer, and will be called to dump on Framebuffer **/
char *local_display_mem;

/** local functions **/
static void SetBackground(FrameData *tempInfo);
static void SetPixel(char *fbp, unsigned int x, unsigned int y, Byte red, Byte green, Byte blue);


/** This is the entry function to initialize the display **/
void display_init()
{

// Open the file for reading and writing
fbfd = open("/dev/fb0", O_RDWR);
if (fbfd == -1)
{
perror("cannot open framebuffer device");
exit(1);
}
#ifdef DEBUG
printf("The framebuffer device was opened successfully.\n");
#endif

/** Read the Screen Information **/
if (ioctl(fbfd, FBIOGET_FSCREENINFO, &finfo) == -1)
{
perror("Driver error-- reading fixed information");
exit(1);
}

// Get variable screen information

if (ioctl(fbfd, FBIOGET_VSCREENINFO, &vinfo) == -1)
{
perror("Error reading variable information");
exit(1);
}

#ifdef DEBUG
printf("%dx%d, %dbpp\n", vinfo.xres, vinfo.yres, vinfo.bits_per_pixel);
#endif

// Figure out the size of the screen in bytes
screensize = vinfo.xres * vinfo.yres * vinfo.bits_per_pixel / 8;

// Map the device to memory
fbp = (char *)mmap(0, screensize, PROT_READ | PROT_WRITE, MAP_SHARED, fbfd, 0);

local_display_mem = (char*)malloc(screensize);

if ((int)fbp == -1)
{
perror("Error: mmap failed\r\n");
exit(1);
}
#ifdef DEBUG
printf("The framebuffer device was mapped to memory successfully.\n");
#endif

printf("Shreyas..Display Initialized..\r\n");


//munmap(fbp, screensize);
//close(fbfd);

}

/** This function is called by gif_read to display the Image **/

void Display(FrameData *FrameInfo)
{

short int ImageStartX = 0;
short int ImageStartY = 0;
int Index = 0;

printf("\r\n INFO: Display Called.\r\n");

while(1)
{

Index = 0;
ImageStartX = (FrameInfo->frameScreenInfo.LeftPosition);
ImageStartY = (FrameInfo->frameScreenInfo.TopPosition);


while(ImageStartY < ((FrameInfo->frameScreenInfo.ImageHeight)+(FrameInfo->frameScreenInfo.TopPosition)))
{

while(ImageStartX < ((FrameInfo->frameScreenInfo.ImageWidth)+(FrameInfo->frameScreenInfo.LeftPosition)))
{
if(FrameInfo->frame[Index] != FrameInfo->transperencyindex)
{
SetPixel(local_display_mem,ImageStartX,ImageStartY,((FrameInfo->CMAP)+(FrameInfo->frame[Index]))->Red,((FrameInfo->CMAP)+(FrameInfo->frame[Index]))->Green,((FrameInfo->CMAP)+(FrameInfo->frame[Index]))->Blue);

}


Index++;
ImageStartX++;
}


ImageStartY++;


ImageStartX=(FrameInfo->frameScreenInfo.LeftPosition);
}

printf("INFO:..Dumping Framebuffer\r\n");

memcpy(fbp,local_display_mem,screensize);

/** Tune this multiplication to meet the right output on the display **/
usleep((FrameInfo->InterFrameDelay)*100000);

if( FrameInfo->DisposalMethod == 2)
{
printf("set the Background\r\n");
SetBackground(FrameInfo);
}
FrameInfo = FrameInfo->Next;

}


}

static void SetBackground(FrameData *tempInfo)
{

unsigned int ImageStartX=0;
unsigned int ImageStartY=0;


ImageStartX=(tempInfo->frameScreenInfo.LeftPosition);
ImageStartY=(tempInfo->frameScreenInfo.TopPosition);


while(ImageStartY<(tempInfo->frameScreenInfo.ImageHeight))
{

while(ImageStartX<(tempInfo->frameScreenInfo.ImageWidth))
{

SetPixel(local_display_mem,ImageStartX,ImageStartY,255,255,255);

ImageStartX++;
}

ImageStartX=(tempInfo->frameScreenInfo.LeftPosition);
ImageStartY++;


}



}

static void SetPixel(char *fbp_lc, unsigned int x, unsigned int y, Byte red, Byte green, Byte blue)
{
//printf("Shreyas..set pixel called\r\n");
location = (x+vinfo.xoffset) * (vinfo.bits_per_pixel/8) +
(y+vinfo.yoffset) * finfo.line_length;

if (vinfo.bits_per_pixel == 32)
{
*(fbp_lc + location) = blue; // Some blue
*(fbp_lc + location + 1) = green; // A little green
*(fbp_lc + location + 2) = red; // A lot of red
*(fbp_lc + location + 3) = 0; // No transparency
//location += 4;
}
else
{ //assume 16bpp
unsigned short int t = red<<11 | green << 5 | blue;
*((unsigned short int*)(fbp_lc + location)) = t;
}

//printf("Shreyas..set pixel exit called\r\n");

}







/** This is windows version of display function, and it works correctly.
void Display(FrameData *FrameInfo)
{


short int ImageStartX=0;
short int ImageStartY=0;
int Index=0;



DisplayCntrl=GetDC(hWnd);

printf("Shreyas.. Display Init is called\r\n");

//display_init();


while(1)
{

Index=0;
ImageStartX=(FrameInfo->frameScreenInfo.LeftPosition);
ImageStartY=(FrameInfo->frameScreenInfo.TopPosition);

while(ImageStartY<((FrameInfo->frameScreenInfo.ImageHeight)+(FrameInfo->frameScreenInfo.TopPosition)))
{

while(ImageStartX<((FrameInfo->frameScreenInfo.ImageWidth)+(FrameInfo->frameScreenInfo.LeftPosition)))
{
if(FrameInfo->frame[Index]!=FrameInfo->transperencyindex)
SetPixel(DisplayCntrl,ImageStartX,ImageStartY,RGB(((FrameInfo->CMAP)+(FrameInfo->frame[Index]))->Red,((FrameInfo->CMAP)+(FrameInfo->frame[Index]))->Green,((FrameInfo->CMAP)+(FrameInfo->frame[Index]))->Blue));

Index++;
ImageStartX++;
}


ImageStartY++;


ImageStartX=(FrameInfo->frameScreenInfo.LeftPosition);
}



Sleep((FrameInfo->InterFrameDelay*10));
WaitForSingleObject(hWnd,10);
if( FrameInfo->DisposalMethod==2)
{

SETBACKGROUND(FrameInfo);
}
FrameInfo=FrameInfo->Next;

}



}

这是相同代码的 Windows 版本。

extern  hWnd;
HDC DisplayCntrl;



void SETBACKGROUND(FrameData *tempInfo)
{

unsigned int ImageStartX=0;
unsigned int ImageStartY=0;



ImageStartX=(tempInfo->frameScreenInfo.LeftPosition);
ImageStartY=(tempInfo->frameScreenInfo.TopPosition);


while(ImageStartY<(tempInfo->frameScreenInfo.ImageHeight))
{

while(ImageStartX<(tempInfo->frameScreenInfo.ImageWidth))
{



SetPixel(DisplayCntrl,ImageStartX,ImageStartY,RGB(255,255,255));

ImageStartX++;
}

ImageStartX=(tempInfo->frameScreenInfo.LeftPosition);
ImageStartY++;


}



}


void Display(FrameData *FrameInfo)
{



short int ImageStartX=0;
short int ImageStartY=0;
int Index=0;



DisplayCntrl=GetDC(hWnd);


printf("the size of short int is %d",sizeof(short int));

while(1)
{

Index=0;
ImageStartX=(FrameInfo->frameScreenInfo.LeftPosition);
ImageStartY=(FrameInfo->frameScreenInfo.TopPosition);

while(ImageStartY<((FrameInfo->frameScreenInfo.ImageHeight)+(FrameInfo->frameScreenInfo.TopPosition)))
{

while(ImageStartX<((FrameInfo->frameScreenInfo.ImageWidth)+(FrameInfo->frameScreenInfo.LeftPosition)))
{
if(FrameInfo->frame[Index]!=FrameInfo->transperencyindex)
{
SetPixel(DisplayCntrl,ImageStartX,ImageStartY,RGB(((FrameInfo->CMAP)+(FrameInfo->frame[Index]))->Red,((FrameInfo->CMAP)+(FrameInfo->frame[Index]))->Green,((FrameInfo->CMAP)+(FrameInfo->frame[Index]))->Blue));
}

Index++;
ImageStartX++;
}


ImageStartY++;


ImageStartX=(FrameInfo->frameScreenInfo.LeftPosition);
}



Sleep((FrameInfo->InterFrameDelay*10));
WaitForSingleObject(hWnd,10);
if( FrameInfo->DisposalMethod==2)
{

SETBACKGROUND(FrameInfo);
}
FrameInfo=FrameInfo->Next;

}



}

最佳答案

由于您使用本地内存缓冲区 local_display_mem,因此如果有人清除帧缓冲区并不重要 - memcpy 将覆盖每个像素。

这意味着条件 FrameInfo->frame[Index] != FrameInfo->transperencyindex 由于某种原因总是 true 因为这会导致算法设置每个像素,而不是仅更新更改的像素。

关于c - 如何在绘制多帧时停止 linux framebuffer 自动清除,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/18442034/

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