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c++ - 几何中值/交点二维实现

转载 作者:塔克拉玛干 更新时间:2023-11-03 00:45:01 26 4
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我的程序有一些问题,它目前在寻找会面点时给出了错误的结果。我选择使用 geometric median搜索会面点的算法,如所述here .

我还实现了一个蛮力算法,只是为了比较结果。

源代码被编辑为可能的解决方案,纠正我,它有时无法工作超过 100000 点:

  #include <vector>
#include <random>
#include <cstdlib>
#include <algorithm>
#include <iostream>
#include <cmath>
using namespace std;
long double ComputeMean(vector<long long> InputData) {
long double rtn = 0;
for (unsigned int i = 0; i < InputData.size(); i++) {
rtn += InputData[i];
}
if(rtn == 0) return rtn;
return rtn/InputData.size();
}
long double CallRecursiveAverage(long double m0, vector<long long> X) {
long double m1 =0 ;
long double numerator = 0, denominator = 0;
for (unsigned int i = 0; i < X.size(); i++) {
long double temp =abs((X[i] - m0));
if(X[i]!=0 && temp!=0) {
numerator += X[i] / temp;
}
if(temp!=0) {
denominator += 1 / temp;
}
}
if( denominator != 0 ) {
m1 = numerator / denominator;
}
return m1;
}
long double ComputeReWeightedAverage(vector<long long> InputVector) {
long double m0 = ComputeMean(InputVector);
long double m1 = CallRecursiveAverage(m0, InputVector);
while (abs(m1 - m0) > 1e-6) {
m0 = m1;
m1 = CallRecursiveAverage(m0, InputVector);
}
return m1;
}
int randomizer(){
int n =(rand() % 1000000 + 1)*(-1 + ((rand() & 1) << 1));
return(n);
}

struct points
{
long double ch;
long long remp;
bool operator<(const points& a) const
{
return ch < a.ch;
}
};
int main () {
long double houses=10;
// rand() % 100 + 1;
// cin >> houses;
vector <long long> x;
vector <long long> y;
vector <long long> xr;
vector <long long> yr;
vector <long long> sums;
vector <long long> remp;
long long x0, y0;
long double path = 1e9;
long double sumy = 0;
long double sumx = 0;
long double avgx = 1;
long double avgy = 1;
srand((unsigned)time(NULL));
int rnd;
for(int i = 0; i < houses; i++) {
// cin>>x0>>y0;
x0 = randomizer();
x.push_back(x0);
sumx += x0;
y0 = randomizer();
y.push_back(y0);
sumy += y0;
}

if(sumx!=0) {
avgx=ComputeReWeightedAverage(x);
} else {
avgx=0;
}
if(sumy!=0) {
avgy=ComputeReWeightedAverage(y);
} else {
avgy=0;
}
long double check=1e9;
long double pathr=0;
int rx, ry;
long double wpath=1e9;
///brute force////
for(int j = 0; j < houses; j++) {
pathr = 0;
for(int i = 0; i < houses; i++) {
pathr += max(abs(x[i] - x[j]), abs(y[i] - y[j]));
}
if(pathr<wpath)
{
wpath = pathr;
ry=j;
}
}
cout << "\nx ="<<x[ry]<<"\n";
cout << "y ="<<y[ry]<<"\n";
cout << "bruteForce path ="<<wpath<<"\n\n";
////end brute force///
cout << "avgx ="<<avgx<<"\n";
cout << "avgy ="<<avgy<<"\n";
vector<points> ch;
for(int j = 0; j < houses; j++) {
remp.push_back(j);
points tb;
tb.ch=max(abs(x[j] - (avgx)), abs(y[j] - (avgy)));
tb.remp=j;
ch.push_back(tb) ;
}
sort(ch.begin(),ch.end());
path =1e9;
for(unsigned int z = 0; z < 10; z++) {
pathr = 0;

for(int i = 0; i < houses; i++) {
pathr += max(abs(x[i] - x[ch[z].remp]), abs(y[i] - y[ch[z].remp]));
}
if(pathr<path)
{
path = pathr;
}
}
cout << "x ="<<x[remp[0]]<<"\n";
cout << "y ="<<y[remp[0]]<<"\n";
cout << "Weizsfield path ="<<path<<"\n\n";
if (wpath!=path){ cout <<"ERRROR"<<"\n";
cout << "dots\n";
for(int i = 0; i < houses; i++) {
cout << x[i]<<" "<<y[i]<<"\n";
}
cout << "dots\n\n";
}
return 0;
}

我的程序哪里出错了?任何帮助将不胜感激。

编辑
将最近点的搜索半径更改为几何中值并检查所有这些点的路径是最好的方法吗?如果答案是肯定的,我如何找到最佳起始半径?

最佳答案

Weiszfeld 算法是一种近似几何中位数的算法,因此经常会偏离通过蛮力计算的真实算法。

增加搜索半径可能会有所帮助。

关于c++ - 几何中值/交点二维实现,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/13878613/

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