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c++ - 提升 asio 同步与异步操作性能

转载 作者:塔克拉玛干 更新时间:2023-11-03 00:44:18 25 4
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这有点类似于boost::asio async performance .由于该问题没有确定的答案,我发布了一个类似的问题,其中包含示例代码和统计数据来证明该问题。

下面,我对同步和异步服务器应用程序进行了示例,它们在一个循环中连续向客户端发送 25 字节的消息。在客户端,我正在检查它能够以什么速率接收消息。示例设置非常简单。在同步服务器的情况下,它会为每个客户端连接生成一个新线程,并且该线程会循环发送 25 字节的消息。在异步服务器的情况下,它也会为每个客户端连接生成一个新线程,并且该线程使用异步写入在循环中不断发送 25 字节的消息(主线程是调用 ioservice.run()).对于性能测试,我只使用一个客户端。

同步服务器代码:

#include <iostream>
#include <boost/bind.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/enable_shared_from_this.hpp>
#include <boost/asio.hpp>
#include <boost/thread.hpp>

using boost::asio::ip::tcp;

class tcp_connection : public boost::enable_shared_from_this<tcp_connection>
{
public:
typedef boost::shared_ptr<tcp_connection> pointer;

static pointer create(boost::asio::io_service& io_service)
{
return pointer(new tcp_connection(io_service));
}

tcp::socket& socket()
{
return socket_;
}

void start()
{
for (;;) {
try {
ssize_t len = boost::asio::write(socket_, boost::asio::buffer(message_));
if (len != message_.length()) {
std::cerr<<"Unable to write all the bytes"<<std::endl;
break;
}
if (len == -1) {
std::cerr<<"Remote end closed the connection"<<std::endl;
break;
}
}
catch (std::exception& e) {
std::cerr<<"Error while sending data"<<std::endl;
break;
}
}
}

private:
tcp_connection(boost::asio::io_service& io_service)
: socket_(io_service),
message_(25, 'A')
{
}

tcp::socket socket_;
std::string message_;
};

class tcp_server
{
public:
tcp_server(boost::asio::io_service& io_service)
: acceptor_(io_service, tcp::endpoint(tcp::v4(), 1234))
{
start_accept();
}

private:
void start_accept()
{
for (;;) {
tcp_connection::pointer new_connection =
tcp_connection::create(acceptor_.get_io_service());
acceptor_.accept(new_connection->socket());
boost::thread(boost::bind(&tcp_connection::start, new_connection));
}
}
tcp::acceptor acceptor_;
};

int main()
{
try {
boost::asio::io_service io_service;
tcp_server server(io_service);
}
catch (std::exception& e) {
std::cerr << e.what() << std::endl;
}
return 0;
}

A同步服务器代码:

#include <iostream>
#include <string>
#include <boost/bind.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/enable_shared_from_this.hpp>
#include <boost/asio.hpp>

#include <boost/thread.hpp>

using boost::asio::ip::tcp;

class tcp_connection
: public boost::enable_shared_from_this<tcp_connection>
{
public:
typedef boost::shared_ptr<tcp_connection> pointer;

static pointer create(boost::asio::io_service& io_service)
{
return pointer(new tcp_connection(io_service));
}

tcp::socket& socket()
{
return socket_;
}

void start()
{
while (socket_.is_open()) {
boost::asio::async_write(socket_, boost::asio::buffer(message_),
boost::bind(&tcp_connection::handle_write, shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
}

private:
tcp_connection(boost::asio::io_service& io_service)
: socket_(io_service),
message_(25, 'A')
{
}

void handle_write(const boost::system::error_code& error,
size_t bytes_transferred)
{
if (error) {
if (socket_.is_open()) {
std::cout<<"Error while sending data asynchronously"<<std::endl;
socket_.close();
}
}
}

tcp::socket socket_;
std::string message_;
};

class tcp_server
{
public:
tcp_server(boost::asio::io_service& io_service)
: acceptor_(io_service, tcp::endpoint(tcp::v4(), 1234))
{
start_accept();
}

private:
void start_accept()
{
tcp_connection::pointer new_connection =
tcp_connection::create(acceptor_.get_io_service());
acceptor_.async_accept(new_connection->socket(),
boost::bind(&tcp_server::handle_accept, this, new_connection,
boost::asio::placeholders::error));
}

void handle_accept(tcp_connection::pointer new_connection,
const boost::system::error_code& error)
{
if (!error) {
boost::thread(boost::bind(&tcp_connection::start, new_connection));
}

start_accept();
}

tcp::acceptor acceptor_;
};

int main()
{
try {
boost::asio::io_service io_service;
tcp_server server(io_service);
io_service.run();
}
catch (std::exception& e) {
std::cerr << e.what() << std::endl;
}

return 0;
}

客户端代码:

#include <iostream>

#include <boost/asio.hpp>
#include <boost/array.hpp>

int main(int argc, char* argv[])
{
if (argc != 3) {
std::cerr<<"Usage: client <server-host> <server-port>"<<std::endl;
return 1;
}

boost::asio::io_service io_service;
boost::asio::ip::tcp::resolver resolver(io_service);
boost::asio::ip::tcp::resolver::query query(argv[1], argv[2]);
boost::asio::ip::tcp::resolver::iterator it = resolver.resolve(query);
boost::asio::ip::tcp::resolver::iterator end;
boost::asio::ip::tcp::socket socket(io_service);
boost::asio::connect(socket, it);

// Statscollector to periodically print received messages stats
// sample::myboost::StatsCollector stats_collector(5);
// sample::myboost::StatsCollectorScheduler statsScheduler(stats_collector);
// statsScheduler.start();

for (;;) {
boost::array<char, 25> buf;
boost::system::error_code error;
size_t len = socket.read_some(boost::asio::buffer(buf), error);
// size_t len = boost::asio::read(socket, boost::asio::buffer(buf));
if (len != buf.size()) {
std::cerr<<"Length is not "<< buf.size() << " but "<<len<<std::endl;
}
// stats_collector.incr_msgs_received();
}
}

问题:

当客户端针对同步服务器运行时,它能够接收大约 700K 消息/秒,但当它针对异步服务器运行时,性能下降到大约 100K-120K 消息/秒。我知道当我们有更多客户端时应该使用异步 IO 来实现可伸缩性,在上述情况下,因为我只使用一个客户端,异步 IO 的明显优势并不明显。但问题是,对于单个客户端情况,异步 IO 是否会严重影响性能,或者我是否缺少一些明显的异步 IO 遵循的最佳实践?性能的显着下降是因为ioservice线程(在上面的例子中是主线程)和连接线程之间的线程切换吗?

设置:我在 Linux 机器上使用 BOOST 1.47。

最佳答案

这不是异步发送的使用方式:以这种方式,连接的线程将越来越多的写入请求放入 asio 队列,同时线程调用 ioservice.run() 正在使它们出队。

低性能很可能是由于部分主线程(生产者)和运行 ioservice 的线程(消费者)上的 ioservice 工作队列存在高竞争。

此外,如果你监控你的内存,你应该看到它在增长,最终会阻塞你的系统:我确实希望生产者比消费者更快。

正确的方法(未经测试),只报告两个相关的方法,应该是这样的:

    void start()
{
boost::asio::async_write(socket_, boost::asio::buffer(message_),
boost::bind(&tcp_connection::handle_write, shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}

void handle_write(const boost::system::error_code& error,
size_t bytes_transferred)
{
if (error) {
if (socket_.is_open()) {
std::cout<<"Error while sending data asynchronously"<<std::endl;
socket_.close();
}
}
if (socket_.is_open()) {
boost::asio::async_write(socket_, boost::asio::buffer(message_),
boost::bind(&tcp_connection::handle_write, shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}

}

也就是说,连接线程只“点燃”一个事件驱动循环,即运行ioservice线程的一部分:一旦写执行后,将调用回调以发布下一个。

关于c++ - 提升 asio 同步与异步操作性能,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/22562397/

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