gpt4 book ai didi

c++ - 在虚函数中访问派生类成员变量

转载 作者:塔克拉玛干 更新时间:2023-11-02 23:37:15 24 4
gpt4 key购买 nike

class Car {
class BaseState {
explicit BaseState(Car* vehicle) : mVehicle(vehicle) {}
virtual void run() = 0;

Car* mVehicle;
}
class State1 : public BaseState {
explicit State1(Car* vehicle) : BaseState(vehicle) {}
virtual void run() {
// use data of Car
...
doSomething();
}
virtual void doSomething() {
}
}
class State2 : public BaseState {
}
...
}

class Convertible: public Car {
class State1 : public Car::State1 {
explicit State1(Convertible* vehicle) : Car::State1(vehicle) {}
virtual void doSomething() {
static_cast<Convertible*>(mVehicle)->foldTop();
}
}
class State2 : public Car::State2 {
}
...
void foldTop() {}
}

所有States都是从BaseState派生出来的,所以它们都有成员变量mVehicle来访问外部类变量。但是,在每个派生类中,在每个State的所有函数中,都需要static_cast来访问派生类的成员变量和函数。

有更好的解决方案吗?

  1. 在派生类的每个状态中,添加另一个指针(例如,Convertible *mConvertible)。每个 State 都有指向同一个对象的重复指针(mConvertible 和 mVehicle)。看起来不对。
  2. 在基类中使用虚拟 Getter 而不是 mVehicle。基类中会出现过多的Getter调用。

============================================= ========================

是的。我试过下面的模板,但它无法编译,因为像

这样的错误

"car.h: 在成员函数‘virtual void Car::State1::run()’中:car.h:18:12: 错误:“mVehicle”未在此范围内声明".

// car.h
#include <iostream>

template <class T>
class Car {
public:
class BaseState {
public:
explicit BaseState(T* vehicle) : mVehicle(vehicle) {}

protected:
T* mVehicle;
};

class State1 : public BaseState {
public:
explicit State1(T* vehicle) : BaseState(vehicle) {}
virtual void run() {
mVehicle->x = 1;
mVehicle->y = 2;
mVehicle->doSomething1();
mVehicle->doSomething2();
processEvent();
}
virtual void processEvent() {
if (mVehicle->val > 2) {
std::cout << "too large" << std::endl;
}
}
};

class State2 : public BaseState {
public:
explicit State2(T* vehicle) : BaseState(vehicle) {}
virtual void run() {
mVehicle->x = 10;
mVehicle->y = 20;
processEvent();
}
virtual void processEvent() {
if (mVehicle->val > 20) {
std::cout << "too large" << std::endl;
}
}
};

virtual void doSomething1() {
val += x * y;
}

virtual void doSomething2() {
val += x + y;
}

protected:
int x;
int y;
int val;

};

// convertible.h
#include "car.h"
#include <iostream>

class Convertible : public Car<Convertible> {
protected:
class State1 : public Car<Convertible>::State1 {
explicit State1(Convertible* vehicle) : Car<Convertible>::State1(vehicle) {}
// want to override functions in base class states
virtual void processEvent() {
if (mVehicle->val > 10) {
std::cout << "too large" << std::endl;
mVehicle->val = 10;
}
}
};

// want to override some base class functions
// and access some special variables
// want to inherit other functions
virtual void doSomething2() {
z = 10;
val += x + y + z;
}

protected:
int z;
};

如果我使用 State1(Car* vehicle)而不是 State1(T* vehicle) , 存在额外的转换错误。我做错了什么?

如果程序能算出Convertible::State1::processEvent()应该执行,为什么不能自动投mVehicle来自 Car*Convertible* ?显然 mVehicle指向 Convertible Convertible::State1::processEvent() 时的对象被推导出来。如果有自动转换,我们不需要模板。

最佳答案

使用模板。

Car 中删除指针内部类(使它们成为充满纯虚函数的抽象类)。

添加新模板类 CarT (或考虑更好的名字)

template <typename T>
class CarT {

class CarHolder {
explicit CarHolder(T* car) : car(car) {}
T* car;
};
class State1 : public Car::State1, protected CarHolder {
explicit State1(Car* vehicle) : CarHolder(vehicle) {}
virtual void run() {
// use data of Car
...
doSomething();
}
virtual void doSomething() {
}
};
class State2 : public Car::State2 {
};
...
};

这样你将拥有 Car 的运行时多态性它是 State的和良好的派生类编译时多态性(这反过来将消除对丑陋 static_cast 的需求)

class Convertible: public CarT<Convertible> {
typename CarT<Convertible> Base;
class State1 : public Base::State1 {
explicit State1(Convertible* vehicle) : Car::State1(vehicle) {}
virtual void doSomething() {
car->foldTop();
}
}
class State2 : public Base::State2 {
}
...
void foldTop() {}
}

class Convertible : public CarT<Convertible>可能看起来很奇怪,但它会起作用(CarT 仅将模板参数用作指针,如果将其用作值成员,则可能会出现一些问题)

关于c++ - 在虚函数中访问派生类成员变量,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/33010677/

24 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com