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我不知何故错过了 C++11 中引入的属性。现在我发现了,我想知道为什么 override
和 final
被添加为具有特殊含义的标识符,而不是作为标准属性。
override
的目的是产生编译时错误,这也是许多标准属性的目的。感觉好像它们符合这个概念,但我可能没有找到它的原因。
最佳答案
他们曾经是,在他们因评论而改变之前 US 44在 C++11 的 FCD 上:
Even if attributes continue to be standardized over continued objections from both of the two vendors who are cited as the principal prior art, we can live with them with the exception of the virtual override controls. This result is just awful, as already shown in the example in 7.6.5 (excerpted):
class D [[base_check]] : public B {
void some_func [[override]] ();
virtual void h [[hiding]] (char*);
};Here we have six keywords (not counting
void
andchar
): three normal keywords, and three[[decorated]]
keywords. There has already been public ridicule of C++0x about this ugliness. This is just a poor language design, even in the face of backward compatibility concerns (e.g., that some existing code may already use those words as identifiers) because those concerns have already been resolved in other ways in existing practice (see below). More importantly, this is exactly the abuse of attributes as disguised keywords that was objected to and was explicitly promised not to happen in order to get this proposal passed. The use of attributes for the virtual control keywords is the most egregious abuse of the attribute syntax, and at least that use of attributes must be fixed by replacing them with non-attribute syntax. These virtual override controls are language features, not annotations.It is possible to have nice names and no conflicts with existing code by using contextual keywords, such as recognizing the word as having the special meaning when it appears in a grammar position where no user identifier can appear, as demonstrated in C++/CLI which has five years of actual field experience with a large number of customers (and exactly no name conflict or programmer confusion problems reported in the field during the five years this has been available):
class D : public B {
void some_func() override; // same meaning as [[override]] - explicit override
virtual void h (char*) new; // same meaning as [[hiding]] - a new function, not an override
};
int override = 42; // ok, override is not a reserved keywordThe above forms are implementable, have been implemented, have years of practical field experience, and work. Developers love them. Whether the answer is to follow this existing practice or something else, there needs to be a more natural replacement for the currently
[[attributed]]
keywords for virtual override control which is an ugly novelty that has no field experience and that developers have already ridiculed.
关于c++ - 为什么 C++11 override 和 final 不是属性?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/41637559/
你能比较一下属性吗 我想禁用文本框“txtName”。有两种方式 使用javascript,txtName.disabled = true 使用 ASP.NET, 哪种方法更好,为什么? 最佳答案 我
Count 属性 返回一个集合或 Dictionary 对象包含的项目数。只读。 object.Count object 可以是“应用于”列表中列出的任何集合或对
CompareMode 属性 设置并返回在 Dictionary 对象中比较字符串关键字的比较模式。 object.CompareMode[ = compare] 参数
Column 属性 只读属性,返回 TextStream 文件中当前字符位置的列号。 object.Column object 通常是 TextStream 对象的名称。
AvailableSpace 属性 返回指定的驱动器或网络共享对于用户的可用空间大小。 object.AvailableSpace object 应为 Drive 
Attributes 属性 设置或返回文件或文件夹的属性。可读写或只读(与属性有关)。 object.Attributes [= newattributes] 参数 object
AtEndOfStream 属性 如果文件指针位于 TextStream 文件末,则返回 True;否则如果不为只读则返回 False。 object.A
AtEndOfLine 属性 TextStream 文件中,如果文件指针指向行末标记,就返回 True;否则如果不是只读则返回 False。 object.AtEn
RootFolder 属性 返回一个 Folder 对象,表示指定驱动器的根文件夹。只读。 object.RootFolder object 应为 Dr
Path 属性 返回指定文件、文件夹或驱动器的路径。 object.Path object 应为 File、Folder 或 Drive 对象的名称。 说明 对于驱动器,路径不包含根目录。
ParentFolder 属性 返回指定文件或文件夹的父文件夹。只读。 object.ParentFolder object 应为 File 或 Folder 对象的名称。 说明 以下代码
Name 属性 设置或返回指定的文件或文件夹的名称。可读写。 object.Name [= newname] 参数 object 必选项。应为 File 或&
Line 属性 只读属性,返回 TextStream 文件中的当前行号。 object.Line object 通常是 TextStream 对象的名称。 说明 文件刚
Key 属性 在 Dictionary 对象中设置 key。 object.Key(key) = newkey 参数 object 必选项。通常是 Dictionary 
Item 属性 设置或返回 Dictionary 对象中指定的 key 对应的 item,或返回集合中基于指定的 key 的&
IsRootFolder 属性 如果指定的文件夹是根文件夹,返回 True;否则返回 False。 object.IsRootFolder object 应为&n
IsReady 属性 如果指定的驱动器就绪,返回 True;否则返回 False。 object.IsReady object 应为 Drive&nbs
FreeSpace 属性 返回指定的驱动器或网络共享对于用户的可用空间大小。只读。 object.FreeSpace object 应为 Drive 对象的名称。
FileSystem 属性 返回指定的驱动器使用的文件系统的类型。 object.FileSystem object 应为 Drive 对象的名称。 说明 可
Files 属性 返回由指定文件夹中所有 File 对象(包括隐藏文件和系统文件)组成的 Files 集合。 object.Files object&n
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