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android - 如何在 Canvas 绘画中实现 UNDO 功能后更改绘画颜色/描边

转载 作者:塔克拉玛干 更新时间:2023-11-02 23:17:38 26 4
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在我的画图应用程序中,我实现了 UNDO 功能,并且运行良好。但是,如果更改画笔颜色(或)画笔笔触,那么我之前绘制的所有路径都会更改为新的画笔颜色。代码如下:

public class CustomView extends View implements OnTouchListener {
public Canvas mCanvas;
private Path mPath;
public Paint mPaint, mBitmapPaint;
Bitmap mBitmap;
Canvas canvas;
public ArrayList<Path> paths = new ArrayList<Path>();
public ArrayList<Path> undonePaths = new ArrayList<Path>();

private Bitmap im;

public CustomView(Context context) {
super(context);
setFocusable(true);
setFocusableInTouchMode(true);
setOnTouchListener(this);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(0xFFFFFFFF);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(6);
mCanvas = new Canvas();
mPath = new Path();

im = BitmapFactory.decodeResource(context.getResources(), R.drawable.ic_launcher);
DisplayMetrics metrics = getContext().getResources().getDisplayMetrics();
int w = metrics.widthPixels;
int h = metrics.heightPixels;
mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
// mBitmapPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC));
}

@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
}

@Override
protected void onDraw(Canvas canvas) {
// mPath = new Path();
// canvas.drawPath(mPath, mPaint);
canvas.drawColor(Color.TRANSPARENT);
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
for (Path p : paths) {
canvas.drawPath(p, mPaint);
}
canvas.drawPath(mPath, mPaint);
}

private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;

private void touch_start(float x, float y) {
undonePaths.clear();
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}

private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
}
}

private void touch_up() {
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
paths.add(mPath);
mPath = new Path();

}

public void onClickUndo() {
if (paths.size() > 0) {
undonePaths.add(paths.remove(paths.size() - 1));
invalidate();
} else {

}
// toast the user
}

public void onClickRedo() {
if (undonePaths.size() > 0) {
paths.add(undonePaths.remove(undonePaths.size() - 1));
invalidate();
} else {

}
// toast the user
}

@Override
public boolean onTouch(View arg0, MotionEvent event) {
float x = event.getX();
float y = event.getY();

switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
}

最佳答案

这是一个老问题,但我想为来到这里的任何人留下一个答案。解决方案是跟踪每个笔画的单独 Paint 实例(每个 Path 对象应该恰好有 1 个 Paint 对象)。

除了重置 mPath 之外,更改您的 touch_up 方法以重置 mPaint。

private void touch_up() {
mPath.lineTo(mX, mY);
mCanvas.drawPath(mPath, mPaint);
paths.add(mPath);
mPath = new Path();
mPaints.add(mPaint)
// Creates a new Paint reference, but keeps the previous state (color, width, etc.)
mPaint = new Paint(mPaint);
}

然后你的 onDraw 方法看起来像这样。

for (int i = 0; i < mPaths.size(); i++) {
canvas.drawPath(mPaths.get(i), mPaints.get(i));
}

关于android - 如何在 Canvas 绘画中实现 UNDO 功能后更改绘画颜色/描边,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/12295542/

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