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java - 如何确定旋转图像的最终位置或角度

转载 作者:塔克拉玛干 更新时间:2023-11-02 23:15:00 26 4
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我有一个在 Fling 上旋转的 Wheel 的 ImageView。旋转完成后如何检测车轮的最终位置?基本上,类似于命运之轮,结果取决于轮子停在哪里 enter image description here

有没有办法检测抛动/旋转何时完成,然后获得最终角度?我想将这个角度与圆圈中的 4 个象限之一相关联,并从中设置一个结果。谢谢,下面是我的一些代码//////////////////////////Gesture Detect/////////////////

private class MyWheelOnTouchListener implements OnTouchListener {

private double startAngle;

@Override
public boolean onTouch(View v, MotionEvent event) {

switch (event.getAction()) {

case MotionEvent.ACTION_DOWN:
rotateAnim(); // test
// reset the touched quadrants
for (int i = 0; i < quadrantTouched.length; i++) {
quadrantTouched[i] = false;
}

allowRotating = false;

startAngle = getAngle(event.getX(), event.getY());

break;

case MotionEvent.ACTION_MOVE:
double currentAngle = getAngle(event.getX(), event.getY());
rotateDialer((float) (startAngle - currentAngle));
startAngle = currentAngle;
break;

case MotionEvent.ACTION_UP:
allowRotating = true;
break;
}
// set the touched quadrant to true
quadrantTouched[getQuadrant(event.getX() - (wheelWidth / 2), wheelHeight - event.getY() - (wheelHeight / 2))] = true;

wheeldetector.onTouchEvent(event);

return true;
}
}

/**
* Simple implementation of a {@link SimpleOnGestureListener} for detecting a fling event.
*/
private class MyWheelGestureDetector extends SimpleOnGestureListener {
private double endAngle;
@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
// get the quadrant of the start and the end of the fling
int q1 = getQuadrant(e1.getX() - (wheelWidth / 2), wheelHeight - e1.getY() - (wheelHeight / 2));
int q2 = getQuadrant(e2.getX() - (wheelWidth / 2), wheelHeight - e2.getY() - (wheelHeight / 2));

// the inversed rotations
if ((q1 == 2 && q2 == 2 && Math.abs(velocityX) < Math.abs(velocityY))
|| (q1 == 3 && q2 == 3)
|| (q1 == 1 && q2 == 3)
|| (q1 == 4 && q2 == 4 && Math.abs(velocityX) > Math.abs(velocityY))
|| ((q1 == 2 && q2 == 3) || (q1 == 3 && q2 == 2))
|| ((q1 == 3 && q2 == 4) || (q1 == 4 && q2 == 3))
|| (q1 == 2 && q2 == 4 && quadrantTouched[3])
|| (q1 == 4 && q2 == 2 && quadrantTouched[3])) {

wheel.post(new FlingWheelRunnable(-1 * (velocityX + velocityY)));
} else {
// the normal rotation
wheel.post(new FlingWheelRunnable(velocityX + velocityY));
}
endAngle = getAngle(e1.getX(), e2.getY());


return true;
}
}

/**
* A {@link Runnable} for animating the the dialer's fling.
*/
private class FlingWheelRunnable implements Runnable {

private float velocity;

public FlingWheelRunnable(float velocity) {
this.velocity = velocity;
}

@Override
public void run() {
if (Math.abs(velocity) > 5) { // original = 5
rotateDialer(velocity / 100); // original = 75
velocity /= 1.0666F; // original = 1.0666F

wheel.getRotation()); <-- maybe something like this, but not working??
// post this instance again
wheel.post(this);
}

}
}

/**
* @return The angle of the unit circle with the image view's center
*/
private double getAngle(double xTouch, double yTouch) {
double x = xTouch - (wheelWidth / 2d);
double y = wheelHeight - yTouch - (wheelHeight / 2d);

switch (getQuadrant(x, y)) {
case 1:
return Math.atan(y / x) * 180 / Math.PI;
case 2:
return 180 - Math.atan(y / x) * 180 / Math.PI;
case 3:
return 180 + (-1 * Math.atan(y / (x)) * 180 / Math.PI);
case 4:
return 360 + Math.atan(y / (x)) * 180 / Math.PI;
default:
return 0;
}
}

/**
* @return The selected quadrant.
*/
private static int getQuadrant(double x, double y) {
if (x >= 0) {
return y >= 0 ? 1 : 4;
} else {
return y >= 0 ? 2 : 3;
}
}


/**
* Rotate the wheel.
*
* @param degrees The degrees, the dialer should get rotated.
*/
private void rotateDialer(float degrees) {
matrix.postRotate(degrees, wheelWidth / 2, wheelHeight / 2);
wheel.setImageMatrix(matrix);




}

最佳答案

我不确定这是否与您当前的实现兼容,但您是否尝试过检测最终车轮的颜色?您需要做的就是用 BitmapFactory 加载它:

Bitmap slice = BitmapFactory.decodeFile(); 
// just go through the documentation
// to find the easiest, for you, way to load it

然后只要取出一个像素:

int slicePixel = slice.getPixel(0, 0);

最后检测颜色:

int red = Color.red(slicePixel);
int blue = Color.blue(slicePixel);
int green = Color.green(slicePixel);

希望这会有所帮助。

关于java - 如何确定旋转图像的最终位置或角度,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/23938312/

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