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android - 为什么 BoofCV 不断向左旋转 Camera Preview?

转载 作者:塔克拉玛干 更新时间:2023-11-02 23:00:42 24 4
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我正在尝试将 BoofCV 线检测与来自 the BoofCV Android Demo 的给定示例一起使用.为此,我复制了类并使用 Android 的 Camera API 设置了所有内容。虽然 Demo 使用的是 Landscape Orientation,但我的 Activity 需要在 Portrait 中,但设置时相机会向左旋转 90°。当我尝试相应地设置相机时,没有任何反应。我用过:

  • Camera.setDisplayOrientation(90)
  • Camera.setParameters("orientation", "portrait")

一段时间后,我发现它与设备无关(在不同的设备和 API 级别上进行了测试)并且它也与 Camera API 没有任何关系(因为我在评论时设法将其设置为纵向出 VideoProcessor.init() 函数)。

尝试了一段时间后,我仍然不明白为什么 VideoProcessor 一直向左旋转图像...

这是我的 VideoProcessor 代码:

public class LineProcessor extends Thread implements VideoProcessing {

/**
* Lock for reading and writing images with processing and render
*/
private final Object lockGui = new Object();

/**
* Lock used when converting the video stream.
*/
private final Object lockConvert = new Object();

private Paint mPaint;
private ImageType<GrayU8> imageType;
private GrayU8 image;
private GrayU8 image2;
private volatile boolean requestStop = false;
private volatile boolean running = false;
private int outputWidth;
private int outputHeight;
private View view;
private Thread thread;

private DetectLine detector;
private FastQueue<LineSegment2D_F32> lines = new FastQueue<LineSegment2D_F32>(LineSegment2D_F32.class,true);
private Bitmap bitmap;
private byte[] storage;

private double scale;
private double tranX,tranY;

/**
* Creates a new Line Processor from a Line Detector
* @param detector the Line Detector Segment
*/
public LineProcessor(DetectLine detector) {
this.imageType = ImageType.single(GrayU8.class);
this.detector = detector;

mPaint = new Paint();
mPaint.setColor(Color.RED);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(2.0f);
}

@Override
public void init(View view, Camera camera) {
synchronized (lockGui) {
this.view = view;

Camera.Size size = camera.getParameters().getPreviewSize();
outputWidth = size.width;
outputHeight = size.height;
declareImages(size.width,size.height);
}

// start the thread for processing
running = true;
start();
}



@Override
public void onDraw(Canvas canvas) {
synchronized (lockGui) {
// the process class could have been swapped
if( image == null )
return;

int w = view.getWidth();
int h = view.getHeight();

// fill the window and center it
double scaleX = w/(double)outputWidth;
double scaleY = h/(double)outputHeight;

scale = Math.min(scaleX,scaleY);
tranX = (w-scale*outputWidth)/2;
tranY = (h-scale*outputHeight)/2;

canvas.translate((float)tranX,(float)tranY);
canvas.scale((float)scale,(float)scale);

render(canvas, scale);
}
}



@Override
public void convertPreview(byte[] bytes, Camera camera) {
if( thread == null )
return;

synchronized ( lockConvert ) {
ConvertUtils.nv21ToGray(bytes, image.width, image.height, image);

}
// wake up the thread and tell it to do some processing
thread.interrupt();
}

@Override
public void stopProcessing() {
if( thread == null )
return;

requestStop = true;
while( running ) {
// wake the thread up if needed
thread.interrupt();
try {
Thread.sleep(10);
} catch (InterruptedException e) {}
}
}

@Override
public void run() {
thread = Thread.currentThread();
while( !requestStop ) {
synchronized ( thread ) {
try {
wait();
if( requestStop )
break;
} catch (InterruptedException e) {}
}

// swap gray buffers so that convertPreview is modifying the copy which is not in use
synchronized ( lockConvert ) {
GrayU8 tmp = image;
image = image2;
image2 = tmp;
}

process(image2);

view.postInvalidate();
}
running = false;
}

/**
* Scaling applied to the drawing canvas
*/
public double getScale() {
return scale;
}

/**
* Translation x applied to the drawing canvas
*/
public double getTranX() {
return tranX;
}

/**
* Translation y applied to the drawing canvas
*/
public double getTranY() {
return tranY;
}


public void process(GrayU8 gray) {

if( detector != null ) {
List<LineParametric2D_F32> found = detector.detect(gray);

synchronized ( lockGui ) {
ConvertUtils.grayToBitmap(gray,bitmap,storage);
lines.reset();
for( LineParametric2D_F32 p : found ) {
LineSegment2D_F32 ls = ConvertUtils.convert(p, gray.width,gray.height);
lines.grow().set(ls.a,ls.b);
}
}

}
}

protected void render(Canvas canvas, double imageToOutput) {

canvas.drawBitmap(bitmap,0,0,null);

for( LineSegment2D_F32 s : lines.toList() ) {
canvas.drawLine(s.a.x,s.a.y,s.b.x,s.b.y,mPaint);
}

}

protected void declareImages( int width , int height ) {
image = imageType.createImage(width, height);
image2 = imageType.createImage(width, height);

bitmap = Bitmap.createBitmap(width,height,Bitmap.Config.ARGB_8888);
storage = ConvertUtils.declareStorage(bitmap,storage);
}
}

我扩展的类是 VideoProcessing.java

有人遇到过这个问题吗?

最佳答案

解决方案是将渲染函数更改为以下内容:

    protected void render(Canvas canvas, double imageToOutput) {

canvas.rotate(90, 640f/2, 480f/2);
canvas.scale(480f/640f, 640f/480f, 640f/2, 480f/2);
canvas.drawBitmap(bitmap,0,0,null);

for( LineSegment2D_F32 s : lines.toList() ) {
canvas.drawLine(s.a.x,s.a.y,s.b.x,s.b.y,mPaint);
}
}

我以前认为这不是干净的方式,但它实际上是唯一的工作方式....

关于android - 为什么 BoofCV 不断向左旋转 Camera Preview?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/46712700/

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