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android - OpenGL ES 2.0 非法参数异常

转载 作者:塔克拉玛干 更新时间:2023-11-02 22:55:44 25 4
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现在我正在尝试为一个小游戏创建图形。首先,我试图制造障碍。这些只是矩形。我尝试将所有数据(所有矩形都相同)设为静态。颜色、起始位置、着色器。我正在尝试这样做,导致早期版本有效,但存在性能问题。当我开始工作时,我也想切换到 VBO。这些对象将单独移动和缩放(尚未在代码中)。

我想尝试我的代码,但我遇到了一个我不明白的错误。这是我的 Logcat 输出

04-08 15:03:05.573: E/AndroidRuntime(3051): FATAL EXCEPTION: GLThread 4926
04-08 15:03:05.573: E/AndroidRuntime(3051): Process: com.example.jump, PID: 3051
04-08 15:03:05.573: E/AndroidRuntime(3051): java.lang.IllegalArgumentException: length - offset < count*4 < needed
04-08 15:03:05.573: E/AndroidRuntime(3051): at android.opengl.GLES20.glUniform4fv(Native Method)
04-08 15:03:05.573: E/AndroidRuntime(3051): at com.example.jump.ObstacleGL.initialize(ObstacleGL.java:82)
04-08 15:03:05.573: E/AndroidRuntime(3051): at com.example.jump.GameRenderer.onSurfaceCreated(GameRenderer.java:57)
04-08 15:03:05.573: E/AndroidRuntime(3051): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1501)
04-08 15:03:05.573: E/AndroidRuntime(3051): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)

这让我很困惑,长度是3,偏移量是0,count*4是4。我不知道“需要”的值(value)是什么。我希望这是语句失败的地方。

这是我的类(class)。我调用onSurfacecreated中的初始化方法

package com.example.jump;

import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import java.nio.ShortBuffer;

import android.opengl.GLES20;
import android.opengl.Matrix;

public class ObstacleGL {
static final int COORDS_PER_VERTEX = 3;
static final int vertexStride = COORDS_PER_VERTEX * 4;
private static final String vertexShaderCode =
"uniform mat4 uMVPMatrix;" +
"attribute vec4 vPosition;" +
"void main() {" +
" gl_Position = uMVPMatrix * vPosition;" +
"}";
private static final String fragmentShaderCode =
"precision mediump float;" +
"uniform vec4 vColor;" +
"void main() {" +
" gl_FragColor = vColor;" +
"}";

private static float [] coords={
//x,y,z z=0
1,1,0, //ol
1,0,0, //ul
1.2f,0,0, //ur
1.2f,1,0 //or
};
private static final short[] drawOrder = { 0, 1, 2, 0, 2, 3 };
private static int fragmentShader;
private static int vertexShader;
private static int mProgram;
private static float[] color={0.33f,1,0.33f};
private static int colorHandle;
private static int positionHandle;
private static FloatBuffer vertexBuffer;
private static ShortBuffer drawListBuffer;

//Gamelogic
public final int id;
private float x,y,height,width;
private float xOffset,yOffset;
//Opengl
private int matrixHandle;
private int vertexCount;
private float[] translationMatrix=new float[16];


public static void initialize(){

fragmentShader=GameRenderer.loadShader(GLES20.GL_FRAGMENT_SHADER,fragmentShaderCode);
vertexShader=GameRenderer.loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);

ByteBuffer bb;
ByteBuffer dlb;
bb= ByteBuffer.allocateDirect(coords.length*4);
bb.order(ByteOrder.nativeOrder());
vertexBuffer=bb.asFloatBuffer();
vertexBuffer.put(coords);
vertexBuffer.position(0);

dlb=ByteBuffer.allocateDirect(12); //drawOrder.length*2
dlb.order(ByteOrder.nativeOrder());
drawListBuffer=dlb.asShortBuffer();
drawListBuffer.put(drawOrder);
drawListBuffer.position(0);
mProgram=GLES20.glCreateProgram();

GLES20.glAttachShader(mProgram, fragmentShader);
GLES20.glAttachShader(mProgram, vertexShader);


colorHandle=GLES20.glGetUniformLocation(mProgram, "vColor");
positionHandle=GLES20.glGetAttribLocation(mProgram, "vPosition");
GLES20.glLinkProgram(mProgram);
GLES20.glVertexAttribPointer(positionHandle, COORDS_PER_VERTEX, GLES20.GL_FLOAT, false,vertexStride , vertexBuffer);
GLES20.glUniform4fv(colorHandle, 1, color,0);
}

public ObstacleGL(int id,float x, float y, float height,float width)
{
this.id=id;
//not used at the moment
this.x=x;
this.xOffset=0;
this.y=0;
this.yOffset=0;
this.height=height;
this.width=width;
//
vertexCount=coords.length/COORDS_PER_VERTEX;

Matrix.setIdentityM(translationMatrix, 0);
//getting the handle to set new translations
matrixHandle=GLES20.glGetUniformLocation(mProgram, "uMVPMatrix");
}

public void draw()
{
GLES20.glUseProgram(mProgram);
//here I give the new position
GLES20.glUniformMatrix4fv(matrixHandle, 1,false, translationMatrix, 0);
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_FAN, 0, vertexCount);
GLES20.glDisableVertexAttribArray(positionHandle);
}
public void moveX(float x)
//moves the Obstacle on the x axies
{
this.xOffset+=x;
Matrix.translateM(translationMatrix, 0, x, 0, 0);
}
public void moveY(float y)
//moves the Obstacle on the y axies
{
this.yOffset+=y;
Matrix.translateM(translationMatrix, 0, 0, y, 0);
}
}

我还可以向您展示我的渲染器类

package com.example.jump;

import java.util.LinkedList;

import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;

import android.opengl.GLES20;
import android.opengl.GLSurfaceView;

public class GameRenderer implements GLSurfaceView.Renderer,GameVisualisation {


private LinkedList<ObstacleGL> obstacleList=new LinkedList<ObstacleGL>();
private LinkedList<Obstacle> obstacleQueue= new LinkedList<Obstacle>();

//Renderer Methoden
@Override
public void onDrawFrame(GL10 gl) {
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
createNewObstacles();


for (int i = 0; i < obstacleList.size(); i++) {
obstacleList.get(i).draw();
}
}

public static int loadShader(int type, String shadercode)
{
int shader=GLES20.glCreateShader(type);
GLES20.glShaderSource(shader, shadercode);
GLES20.glCompileShader(shader);
return shader;
}

private void createNewObstacles() {
while(!obstacleQueue.isEmpty()){
Obstacle obs=obstacleQueue.poll();
obstacleList.add(new ObstacleGL(obs.id,(float)obs.xPosition,(float)obs.yPosition,(float)obs.height,(float)obs.width));
}

}

@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
GLES20.glViewport(0, 0, width, height);
}

@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
GLES20.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
ObstacleGL.initialize();
}
//more gamerelated stuff is happening here
}

最佳答案

所以我自己让它工作了。问题似乎是他不接受大小为 3 的 Float 数组或 vec4 Uniform。解决方案是将 alpha channel 添加到我的颜色数组。

我换了

private static float[] color={0.33f,1,0.33f};

private static float[] color={0.33f,1,0.33f,1};

关于android - OpenGL ES 2.0 非法参数异常,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/22938673/

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