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android Camera2 API + 用于在相机预览上绘制的 TextureView 覆盖

转载 作者:塔克拉玛干 更新时间:2023-11-02 22:41:26 30 4
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因此,我需要叠加 camera2 预览并通过在顶部叠加透明叠加层在预览视频图像上绘制一个矩形。我从这里的基本 Camera2 代码开始:https://github.com/googlesamples/android-Camera2Basic

以上使用 TextureView 进行相机预览。

接下来,我将以下类添加到项目中

private class CustomView extends SurfaceView {

private final Paint paint;
private final SurfaceHolder mHolder;
private final Context context;

public CustomView(Camera2BasicFragment context) {
super(context.getActivity().getBaseContext());
mHolder = getHolder();
mHolder.setFormat(PixelFormat.TRANSPARENT);
this.context = context.getActivity().getBaseContext();
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setColor(Color.WHITE);
paint.setStyle(Paint.Style.STROKE);
}

@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
}

@Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
invalidate();
if (mHolder.getSurface().isValid()) {
final Canvas canvas = mHolder.lockCanvas();
Log.d("touch", "touchRecieved by camera");
if (canvas != null) {
Log.d("touch", "touchRecieved CANVAS STILL Not Null");
canvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR);
canvas.drawColor(Color.TRANSPARENT);
canvas.drawCircle(event.getX(), event.getY(), 100, paint);
mHolder.unlockCanvasAndPost(canvas);
new Handler().postDelayed(new Runnable() {
@Override
public void run() {
Canvas canvas1 = mHolder.lockCanvas();
if(canvas1 !=null){
canvas1.drawColor(0, PorterDuff.Mode.CLEAR);
mHolder.unlockCanvasAndPost(canvas1);
}

}
}, 1000);

}
mHolder.unlockCanvasAndPost(canvas);


}
}


return false;
}
}

我需要一些帮助来完成这项工作。显然新类还没有使用。我还需要更新覆盖 xml,以在相机预览 View 之上添加第二个透明 TextureView。这是我的原始布局:如果有人能告诉我如何使新类(class)工作,并告诉我要添加到布局中的内容,我将不胜感激。

这里是fragment_camera2_basic.xml

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">

<com.example.android.camera2basic.AutoFitTextureView
android:id="@+id/texture"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentStart="true"
android:layout_alignParentTop="true" />

<FrameLayout
android:id="@+id/control"
android:layout_width="match_parent"
android:layout_height="112dp"
android:layout_alignParentBottom="true"
android:layout_alignParentStart="true"
android:background="@color/control_background">

<Button
android:id="@+id/picture"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:text="@string/picture" />

<ImageButton
android:id="@+id/info"
android:contentDescription="@string/description_info"
style="@android:style/Widget.Material.Light.Button.Borderless"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center_vertical|right"
android:padding="20dp"
android:src="@drawable/ic_action_info" />

</FrameLayout>

</RelativeLayout>

和activity_camera.xml

<?xml version="1.0" encoding="utf-8"?><!--

-->
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/container"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#000"
tools:context="com.example.android.camera2basic.CameraActivity" />

最佳答案

添加

<LinearLayout
android:id="@+id/surface"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" />

fragment 内。我在 AutoFitTextureView 和 FrameLayout 周围添加了一个 RelativeLayout,但不确定是否需要这样做。

将 onCreateView 更改为

View view = inflater.inflate(R.layout.fragment_camera2_basic, container, false);

LinearLayout surface = (LinearLayout)view.findViewById(R.id.surface);
surface.addView(new CustomView(this));

return view;

关于android Camera2 API + 用于在相机预览上绘制的 TextureView 覆盖,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/44208122/

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