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android - 将多个纹理传递给 LibGDX 中的着色器

转载 作者:塔克拉玛干 更新时间:2023-11-02 22:31:53 25 4
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我需要将 2 个(或更多)纹理传递给一个着色器。此外,我必须在渲染方法中绑定(bind)纹理,因为我使用 FrameBuffer 并尝试动态绑定(bind)纹理。所以,我的代码如下:

@Override
public void show () {
fbo = new FrameBuffer(Format.RGB565, Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), false);

shader = new ShaderProgram(Gdx.files.internal("shaders/vertex.glsl"), Gdx.files.internal("shaders/test_fragment.glsl"));
...
}

@Override
public void render(float delta) {

fbo.begin();
Gdx.graphics.getGL20().glClearColor( 0.0f, 0.0f, 0.0f, 1f );
Gdx.graphics.getGL20().glClear( GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT );

cam.update();

spriteBatch.setProjectionMatrix(cam.combined);

spriteBatch.begin();
spriteBatch.draw(someImage, 0, 0, width, height);
spriteBatch.end();
fbo.end();

Texture texture = fbo.getColorBufferTexture();

time+=Gdx.graphics.getDeltaTime();

shader.begin();

shader.setUniformMatrix(u_wview, cam.projection);
Gdx.graphics.getGL20().glActiveTexture(GL20.GL_TEXTURE0);
texture.bind(0);

shader.setUniformi("u_texture", 0); //passing first texture!!!

Gdx.graphics.getGL20().glActiveTexture(GL20.GL_TEXTURE1);
tex2.bind(1);
shader.setUniformi("u_texture2", 1); //passing second texture!!!


shader.setUniformf(u_res, new Vector2(Gdx.graphics.getWidth(),Gdx.graphics.getHeight()));
shader.setUniformf(u_time, time);


mesh.render(shader, GL20.GL_TRIANGLES);

shader.end();
}

fragment 着色器:

#ifdef GL_ES
precision mediump float;
#endif

varying vec2 v_texCoords;
uniform vec2 resolution;
uniform float u_time;
uniform sampler2D u_texture;
uniform sampler2D u_texture2;
uniform float u_temp;
const float pi = 3.14159265;

void main()
{
vec2 p = gl_FragCoord.xy / resolution.xy;

vec4 i = texture2D(u_texture2, p);
gl_FragColor = texture2D(u_texture, p)+i;
}

如果我只传递一个纹理,一切正常。否则,我会得到意想不到的结果,就好像第一个纹理 (u_texture) 是第二个纹理 (u_texture2)。将多个纹理传递给着色器的正确方法是什么?

最佳答案

我必须按如下顺序传递纹理:

 texture.bind(1);
shader.setUniformi("u_texture", 1); //passing first texture!!!

texture2.bind(0);
shader.setUniformi("u_texture2", 0); //passing second texture!!!

关于android - 将多个纹理传递给 LibGDX 中的着色器,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/22447270/

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