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java - 以编程方式向 ShapeDrawable 添加阴影

转载 作者:塔克拉玛干 更新时间:2023-11-02 22:22:04 25 4
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我正在尝试以编程方式制作具有不同渐变的按钮。我使用 ShapeDrawable,它就像一个魅力。

RoundRectShape rs = new RoundRectShape(new float[] { 12f, 12f, 12f, 12f, 12f, 12f, 12f, 12f }, null, null);
ShapeDrawable sd = new ShapeDrawable(rs);
ShapeDrawable.ShaderFactory sf = new ShapeDrawable.ShaderFactory() {

@Override
public Shader resize(int width, int height) {
LinearGradient lg = new LinearGradient(0, 0, 0, height,
new int[] {
Color.parseColor("#feccb1"),
Color.parseColor("#f17432"),
Color.parseColor("#e86320"),
Color.parseColor("#f96e22") },
new float[] {
0, 0.50f, 0.50f, 1 },
Shader.TileMode.REPEAT);
return lg;
}
};
sd.setShaderFactory(sf);
myBtn.setBackgroundDrawable(sd);

不过,我想以编程方式向按钮添加一个阴影不是按钮文本。任何帮助将不胜感激。

最佳答案

However I would like to add a shadow to the button, not the button text programmatically.

我猜你想要你构建的当前可绘制对象后面的阴影。如果是,则制作 LayerDrawable连同另一个用作阴影的 Drawable(放在第一位):

    RoundRectShape rss = new RoundRectShape(new float[] { 12f, 12f, 12f,
12f, 12f, 12f, 12f, 12f }, null, null);
ShapeDrawable sds = new ShapeDrawable(rss);
sds.setShaderFactory(new ShapeDrawable.ShaderFactory() {

@Override
public Shader resize(int width, int height) {
LinearGradient lg = new LinearGradient(0, 0, 0, height,
new int[] { Color.parseColor("#e5e5e5"),
Color.parseColor("#e5e5e5"),
Color.parseColor("#e5e5e5"),
Color.parseColor("#e5e5e5") }, new float[] { 0,
0.50f, 0.50f, 1 }, Shader.TileMode.REPEAT);
return lg;
}
});

LayerDrawable ld = new LayerDrawable(new Drawable[] { sds, sd });
ld.setLayerInset(0, 5, 5, 0, 0); // inset the shadow so it doesn't start right at the left/top
ld.setLayerInset(1, 0, 0, 5, 5); // inset the top drawable so we can leave a bit of space for the shadow to use

b.setBackgroundDrawable(ld);

关于java - 以编程方式向 ShapeDrawable 添加阴影,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/14042251/

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