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ios - AUGraph 3D Mixer 噼啪声

转载 作者:塔克拉玛干 更新时间:2023-11-02 21:45:52 24 4
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我有一个 AUGraph 可以使用此设置播放和录制音频:

RemoteIO      ->                                 -> RemoteIO
Mulichannel Mixer -> 3D Mixer
Read Callback -> -> Write Callback

我的问题是我在录制的声音中有噼啪声。没有 3D 混合器声音很好。但是我需要他来调整播放率...

音频格式:

    memset(&_audioFormat, 0, sizeof(_audioFormat));
size_t bytesPerSample = sizeof (UInt16);
_audioFormat.mFormatID = kAudioFormatLinearPCM;
_audioFormat.mFormatFlags = kAudioFormatFlagsCanonical;
_audioFormat.mBytesPerPacket = bytesPerSample;
_audioFormat.mFramesPerPacket = 1;
_audioFormat.mBytesPerFrame = bytesPerSample;
_audioFormat.mChannelsPerFrame = 1;
_audioFormat.mBitsPerChannel = 8 * bytesPerSample;
_audioFormat.mSampleRate = 22100.0f;

我不知道为什么 3D Mixer 会添加裂纹 -.-这是一个小样本音频:Click

希望这些信息足以找到解决方案。谢谢:)

一些附加信息:

有裂纹

    AudioUnitGraph 0x7F8000:
Member Nodes:
node 1: 'auou' 'rioc' 'appl', instance 0x1cd66d40 O I
node 2: 'aumx' 'mcmx' 'appl', instance 0x1e055b40 O I
node 3: 'aumx' '3dem' 'appl', instance 0x1e05e7a0 O I
Connections:
node 1 bus 1 => node 2 bus 1 [ 1 ch, 22000 Hz, 'lpcm' (0x0000000C) 16-bit little-endian signed integer]
node 2 bus 0 => node 3 bus 0 [ 1 ch, 22000 Hz, 'lpcm' (0x0000000C) 16-bit little-endian signed integer]
node 3 bus 0 => node 1 bus 0 [ 2 ch, 44100 Hz, 'lpcm' (0x00000C2C) 8.24-bit little-endian signed integer, deinterleaved]
Input Callbacks:
{0x12d9c1, 0x1cd65f30} => node 2 bus 0 [1 ch, 22000 Hz]
CurrentState:
mLastUpdateError=0, eventsToProcess=F, isRunning=F

没有裂纹

    AudioUnitGraph 0x7E7000:
Member Nodes:
node 1: 'auou' 'rioc' 'appl', instance 0x1e888810 O I
node 2: 'aumx' 'mcmx' 'appl', instance 0x1e88a0e0 O I
node 3: 'aumx' '3dem' 'appl', instance 0x1e88b200 O
Connections:
node 1 bus 1 => node 2 bus 1 [ 1 ch, 22000 Hz, 'lpcm' (0x0000000C) 16-bit little-endian signed integer]
node 2 bus 0 => node 1 bus 0 [ 1 ch, 22000 Hz, 'lpcm' (0x0000000C) 16-bit little-endian signed integer]
Input Callbacks:
{0x1469b9, 0x1d5bffa0} => node 2 bus 0 [1 ch, 22000 Hz]
CurrentState:
mLastUpdateError=0, eventsToProcess=F, isRunning=F

更新:

我认为问题只会在 AudioGraph 重启后发生。

1.) CheckError(AUGraphStart(self.graph), "Error starting graph. - error code");
2.) Recording <- NO CRACKLE!
3.) CheckError(AUGraphStop(self.graph), "Error stopping graph. - error code");
4.) CheckError(AUGraphStart(self.graph), "Error starting graph. - error code");
5.) Recording <- CRACKLE!

最佳答案

我找到了解决方法,但没有找到解决方案。只需将 3DMixer 替换为 kAudioUnitSubType_Varispeed AU。

speedDescription.componentFlags = 0;
speedDescription.componentFlagsMask = 0;
speedDescription.componentType = kAudioUnitType_FormatConverter;
speedDescription.componentSubType = kAudioUnitSubType_Varispeed;
speedDescription.componentManufacturer = kAudioUnitManufacturer_Apple;

我希望这对某人有帮助!

关于ios - AUGraph 3D Mixer 噼啪声,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/14243785/

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