gpt4 book ai didi

c++ - 如何在cocos2dx中使用CCTargetedTouchDelegate?

转载 作者:塔克拉玛干 更新时间:2023-11-02 21:23:32 26 4
gpt4 key购买 nike

我想子类化 CCSprite 以便在 COCOS2D-X 中的 Sprite 上添加拖动功能, 这就是为什么我想使用 CCTouchDelegate

但我得到的错误是关于委托(delegate)方法的重新定义。

嗯……委托(delegate)方法应该重新定义,不是吗?

我想我一定是哪里做错了,但找不到。

我的代码如下。

.h文件

.h file

namespace mygames
{

class DragSprite: public cocos2d::CCSprite, cocos2d::CCTargetedTouchDelegate
{
public:
DragSprite* createWithFile(const char *pszFileName);
bool isTouchingOnSprite(cocos2d::CCPoint touch);

private :
bool isDrag;
cocos2d::CCPoint whereTouch;
};
}

.cpp 文件

enter image description here

#include "DragSprite.h"
using namespace mygames;

DragSprite* DragSprite::createWithFile(const char *pszFileName)
{
DragSprite *pSprite = new DragSprite();
if (pSprite&&pSprite->initWithFile(pszFileName))
{
cocos2d::CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(pSprite, 0, true);
pSprite->autorelease();
return pSprite;
}
CC_SAFE_DELETE(pSprite);
return NULL;
}

bool DragSprite::isTouchingOnSprite(cocos2d::CCPoint touch)
{

if (this->boundingBox().containsPoint(touch)) {
return true;
}
else
{
return false;
}

}
bool cocos2d::CCTargetedTouchDelegate::ccTouchBegan(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
{

}
void cocos2d::CCTargetedTouchDelegate::ccTouchMoved(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
{

}
void cocos2d::CCTargetedTouchDelegate::ccTouchEnded(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
{

}
void cocos2d::CCTargetedTouchDelegate::ccTouchCancelled(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
{

}

CCTargetedTouchDelegate 类

CCTargetedTouchDelegate

class CC_DLL CCTargetedTouchDelegate : public CCTouchDelegate
{
public:
/** Return YES to claim the touch.
@since v0
*/
virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent) { CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);return false;};

// optional
virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);}
virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);}
virtual void ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);}
};

CCTouchDelegate 类

CCTouchDelegate

class CC_DLL CCTouchDelegate
{
public:

CCTouchDelegate() {}

virtual ~CCTouchDelegate()
{
}

virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent); return false;};
// optional

virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);}
virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);}
virtual void ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);}

// optional
virtual void ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}
virtual void ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}
virtual void ccTouchesEnded(CCSet *pTouches, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}
virtual void ccTouchesCancelled(CCSet *pTouches, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}

};

只是出于好奇:-

因为我已经继承自 CCTargetedTouchDelegate即我的类语法是 DragSprite 类:公共(public) cocos2d::CCSprite,公共(public) cocos2d::CCTargetedTouchDelegate {

我是否还需要在错误生成代码中使用范围解析运算符即

bool cocos2d::CCTargetedTouchDelegate::ccTouchBegan(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
{

}
void cocos2d::CCTargetedTouchDelegate::ccTouchMoved(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
{

}
void cocos2d::CCTargetedTouchDelegate::ccTouchEnded(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
{

}
void cocos2d::CCTargetedTouchDelegate::ccTouchCancelled(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
{

}

我不能像下面这样写吗?这会有什么不同吗?

bool ccTouchBegan(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
{

}
void ccTouchMoved(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
{

}
void ccTouchEnded(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
{

}
void ccTouchCancelled(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
{

}

是否仍会召集所需的代表?

因为我可以看到错误消失了,如果我这样做的话。

最佳答案

如果您想覆盖 DragSprite 类中的方法,您需要使用该类的前缀。

而不是重新实现 cocos2d 命名空间/类中的类:

void cocos2d::CCTargetedTouchDel....

你需要像这样在你自己的类中实现这些方法:

void DragSprite::CCTargetedTouchDel....

关于c++ - 如何在cocos2dx中使用CCTargetedTouchDelegate?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/23441824/

26 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com