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ios - 在 UIView 中的贝塞尔曲线路径内绘制/绘制草图颜色

转载 作者:塔克拉玛干 更新时间:2023-11-02 21:15:05 25 4
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我在 UIView 上借助 UIBezier 路径绘制形状图层:

    CAShapeLayer *pathLayer = [CAShapeLayer layer];
pathLayer.frame=CGRectMake(-view.frame.origin.x, -view.frame.origin.y, view.frame.size.width, view.frame.size.height);
pathLayer.path = path.CGPath;
pathLayer.strokeColor = [[UIColor blackColor] CGColor];
pathLayer.fillColor = [[UIColor clearColor] CGColor];
//pathLayer.fillColor = nil;
pathLayer.lineWidth = 6.0;
pathLayer.lineJoin = kCALineJoinBevel;
[view.layer addSublayer:pathLayer];

我想在那个 UIView 上绘制触摸点,为此我正在做:

-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch=[touches anyObject];
CGPoint touchBeganPoint;
touchBeganPoint=[touch locationInView:self];
actionString=@"drawPencil";
previousPoint1 = [touch locationInView:self];
previousPoint2 = [touch locationInView:self];
currentPoint = [touch locationInView:self];
[self touchesMoved:touches withEvent:event];
}

-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
previousPoint2 = previousPoint1;
previousPoint1 = currentPoint;
currentPoint = [touch locationInView:self];
[self calculateMinImageArea:previousPoint1 :previousPoint2 :currentPoint];
}

CGPoint midPoint(CGPoint p1, CGPoint p2) //helper function
{
return CGPointMake((p1.x + p2.x) * 0.5, (p1.y + p2.y) * 0.5);
}

- (void)calculateMinImageArea:(CGPoint)pp1 :(CGPoint)pp2 :(CGPoint)cp
{
// calculate mid point
CGPoint mid1 = midPoint(pp1, pp2);
CGPoint mid2 = midPoint(cp, pp1);

CGMutablePathRef path = CGPathCreateMutable();
CGPathMoveToPoint(path, NULL, mid1.x, mid1.y);
CGPathAddQuadCurveToPoint(path, NULL, pp1.x, pp1.y, mid2.x, mid2.y);
CGRect bounds = CGPathGetBoundingBox(path);
CGPathRelease(path);

CGRect drawBox = bounds;

//Pad our values so the bounding box respects our line width
drawBox.origin.x -= 20 * 1.5;
drawBox.origin.y -= 20 * 1.5;
drawBox.size.width += 20 * 2.5;
drawBox.size.height += 20 * 2.5;

UIGraphicsBeginImageContextWithOptions(drawBox.size, NO, 0);
[self.layer renderInContext:UIGraphicsGetCurrentContext()];
curImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();

// generate the if conditionover here and than check and draw over paths
[self setNeedsDisplayInRect:drawBox];
[[NSRunLoop currentRunLoop] runMode:NSRunLoopCommonModes beforeDate: [NSDate date]];
}

-(void)drawRect:(CGRect)rect
{
CGPoint mid1 = midPoint(previousPoint1, previousPoint2);
CGPoint mid2 = midPoint(currentPoint, previousPoint1);
[curImage drawAtPoint:CGPointMake(0, 0)];
CGContextRef context = UIGraphicsGetCurrentContext();
CALayer *layer=[self.layer.sublayers objectAtIndex:0];
[self.layer renderInContext:context];
CGContextMoveToPoint(context, mid1.x, mid1.y);
CGContextAddQuadCurveToPoint(context, previousPoint1.x, previousPoint1.y, mid2.x, mid2.y);
CGContextSetLineCap(context, kCGLineCapRound);
CGContextSetBlendMode(context, kCGBlendModeNormal);
CGContextSetLineJoin(context, kCGLineJoinRound);
CGContextSetLineWidth(context, 20);
CGContextSetStrokeColorWithColor(context,[UIColor redColor].CGColor);
CGContextSetShouldAntialias(context, YES);
CGContextSetAllowsAntialiasing(context, YES);
CGContextSetFlatness(context, 1.f);
CGContextSetAlpha(context,1.0);
CGContextStrokePath(context);
[super drawRect:rect];
}

现在,当我在 self.layer 上绘图时,它仍然影响添加的子层(形状层)。我只想在这条路径内绘制,不能使用 [path containspoint..] ,如 draw rect ,我正在绘制的图像有一些宽度,它有时会穿过路径或干扰其笔划。

实现此目的的一种方法是用它的子层 (CAShapelayer) 剪辑 UIView,然后在 uiview 上再次绘制它(这将清除形状图层区域之外的背景)。但是找不到如何用 CAShapeLayer 剪辑它。

任何关于如何顺利实现这一目标的建议或见解都可能有很大帮助。谢谢!

最佳答案

拍摄了另一张图像,它是具有所需路径的 View 快照,并填充了选定的颜色。比触摸移动称为 drawrect 使用相同的代码,除了 [UIColor colorWithPatternImage:img] 作为上下文的颜色之外。 Drawing in UIView on touch points gives blurr drawing effect on boundaries

关于ios - 在 UIView 中的贝塞尔曲线路径内绘制/绘制草图颜色,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/30658974/

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