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android - 将 Fabric 与 Libgdx 集成

转载 作者:塔克拉玛干 更新时间:2023-11-02 20:28:48 26 4
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我正在尝试将 Fabric SDK 与我的 Android libgdx 应用程序集成。

fabric.io 提供的 Android Studio 插件不适用于我的 Gradle 构建文件(由 Libgdx tool 生成)。插件不会触及它们。

所以我尝试手动编辑它们。这是我的 build.gradle 文件:

buildscript {
repositories {
mavenCentral()
maven { url 'https://maven.fabric.io/public' }
}
dependencies {
classpath 'com.android.tools.build:gradle:1.1.+'
classpath 'io.fabric.tools:gradle:1.+'
}
}

allprojects {
apply plugin: "eclipse"
apply plugin: "idea"

version = '1.0'
ext {
appName = 'App'
gdxVersion = '1.5.4'
roboVMVersion = '1.0.0-beta-04'
box2DLightsVersion = '1.3'
ashleyVersion = '1.3.1'
aiVersion = '1.5.0'
}

repositories {
mavenCentral()
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
maven { url "https://oss.sonatype.org/content/repositories/releases/" }
}
}

project(":desktop") {
apply plugin: "java"

dependencies {
compile project(":core")
compile "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
}
}

project(":android") {
apply plugin: "android"
apply plugin: 'io.fabric'

configurations { natives }

dependencies {
compile project(":core")
compile "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86"
compile "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-x86"
}

repositories {
mavenCentral()
maven { url 'https://maven.fabric.io/public' }
}
}

project(":core") {
apply plugin: "java"

dependencies {
compile "com.badlogicgames.gdx:gdx:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
}
}

tasks.eclipse.doLast {
delete ".project"
}

我还没有碰过 android/build.gradle 文件。

android {
buildToolsVersion "22.0.1"
compileSdkVersion 22
sourceSets {
main {
manifest.srcFile 'AndroidManifest.xml'
java.srcDirs = ['src']
aidl.srcDirs = ['src']
renderscript.srcDirs = ['src']
res.srcDirs = ['res']
assets.srcDirs = ['assets']
}

instrumentTest.setRoot('tests')
}
}

// needed to add JNI shared libraries to APK when compiling on CLI
tasks.withType(com.android.build.gradle.tasks.PackageApplication) { pkgTask ->
pkgTask.jniFolders = new HashSet<File>()
pkgTask.jniFolders.add(new File(projectDir, 'libs'))
}

// called every time gradle gets executed, takes the native dependencies of
// the natives configuration, and extracts them to the proper libs/ folders
// so they get packed with the APK.
task copyAndroidNatives() {
file("libs/armeabi/").mkdirs();
file("libs/armeabi-v7a/").mkdirs();
file("libs/x86/").mkdirs();

configurations.natives.files.each { jar ->
def outputDir = null
if (jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a")
if (jar.name.endsWith("natives-armeabi.jar")) outputDir = file("libs/armeabi")
if (jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86")
if (outputDir != null) {
copy {
from zipTree(jar)
into outputDir
include "*.so"
}
}
}
}

task run(type: Exec) {
def path
def localProperties = project.file("../local.properties")
if (localProperties.exists()) {
Properties properties = new Properties()
localProperties.withInputStream { instr ->
properties.load(instr)
}
def sdkDir = properties.getProperty('sdk.dir')
if (sdkDir) {
path = sdkDir
} else {
path = "$System.env.ANDROID_HOME"
}
} else {
path = "$System.env.ANDROID_HOME"
}

def adb = path + "/platform-tools/adb"
commandLine "$adb", 'shell', 'am', 'start', '-n', 'net.snuzzle.android/net.snuzzle.android.AndroidLauncher'
}

// sets up the Android Eclipse project, using the old Ant based build.
eclipse {
// need to specify Java source sets explicitely, SpringSource Gradle Eclipse plugin
// ignores any nodes added in classpath.file.withXml
sourceSets {
main {
java.srcDirs "src", 'gen'
}
}

jdt {
sourceCompatibility = 1.6
targetCompatibility = 1.6
}

classpath {
plusConfigurations += [project.configurations.compile]
containers 'com.android.ide.eclipse.adt.ANDROID_FRAMEWORK', 'com.android.ide.eclipse.adt.LIBRARIES'
}

project {
name = appName + "-android"
natures 'com.android.ide.eclipse.adt.AndroidNature'
buildCommands.clear();
buildCommand "com.android.ide.eclipse.adt.ResourceManagerBuilder"
buildCommand "com.android.ide.eclipse.adt.PreCompilerBuilder"
buildCommand "org.eclipse.jdt.core.javabuilder"
buildCommand "com.android.ide.eclipse.adt.ApkBuilder"
}
}

// sets up the Android Idea project, using the old Ant based build.
idea {
module {
sourceDirs += file("src"); scopes = [COMPILE: [plus: [project.configurations.compile]]]

iml {
withXml {
def node = it.asNode()
def builder = NodeBuilder.newInstance();
builder.current = node;
builder.component(name: "FacetManager") {
facet(type: "android", name: "Android") {
configuration {
option(name: "UPDATE_PROPERTY_FILES", value: "true")
}
}
}
}
}
}
}
dependencies {
compile 'com.android.support:support-v4:22.1.1'
compile 'com.android.support:appcompat-v7:22.1.1'
compile 'com.melnykov:floatingactionbutton:1.2.0'
}

SDK 不在类路径中。

最佳答案

我正在使用这种方式将 Fabric (Crashlytics) 添加到我的 LibGDX 项目中。

这是我的build.gradle

buildscript {
repositories {
mavenCentral()
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
maven { url 'https://maven.fabric.io/public' }
}
dependencies {
classpath 'com.android.tools.build:gradle:1.2.3'
///...
classpath 'io.fabric.tools:gradle:1.+'
}
}

///...

project(":android") {
apply plugin: 'com.android.application'
apply plugin: 'io.fabric'

repositories {
jcenter()
maven { url 'https://maven.fabric.io/public' }
}

///....
dependencies {
//...
compile('com.crashlytics.sdk.android:crashlytics:2.2.2@aar') {
transitive = true;
}
//...

我认为与您的 gradle 配置的唯一区别是添加了 crashlytics 依赖项。

现在在 list 中添加android.permission.INTERNET 权限,也在AndroidLauncheronCreate 方法中添加这一行

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Fabric.with(this, new Crashlytics());
///...

不要忘记在您的 android 模块中创建 fabric.properties 文件并将这些行添加到其中:

apiSecret= YOUR_API_SECRET_FROM_PANEL
apiKey=YOUR_API_KEY_FROM_PANEL

现在点击fabric (android studio 的 fabric 插件)并登录,然后点击install crashlytics(或其他服务),在一些next 按钮之后,您将看到一个对话框,告诉您运行您的激活织物的应用程序。

现在您将在织物面板中看到您的游戏。

关于android - 将 Fabric 与 Libgdx 集成,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/32037441/

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