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iphone - iPhone 读取视频帧时出现内存问题

转载 作者:塔克拉玛干 更新时间:2023-11-02 20:22:43 26 4
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我在从 iPhone 库中选择的现有视频中读取视频帧时遇到内存问题。首先,我将 UIImage-frames 本身添加到一个数组中,但一段时间后我认为该数组对于内存来说太大了,所以我将 UIImages 保存在文档文件夹中并将图像路径添加到数组中。但是,即使使用 Instruments 检查分配情况,我仍然会收到相同的内存警告。分配的总内存永远不会超过 2.5mb。也没有发现泄漏...有人能想到什么吗?

-(void)addFrame:(UIImage *)image
{
NSString *imgPath = [NSString stringWithFormat:@"%@/Analysis%d-%d.png", docFolder, currentIndex, framesArray.count];
[UIImagePNGRepresentation(image) writeToFile:imgPath atomically:YES];
[framesArray addObject:imgPath];
frameCount++;
}

-(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
[picker dismissModalViewControllerAnimated:YES];
[framesArray removeAllObjects];
frameCount = 0;

// incoming video
NSURL *videoURL = [info valueForKey:UIImagePickerControllerMediaURL];
//NSLog(@"Video : %@", videoURL);

// AVURLAsset to read input movie (i.e. mov recorded to local storage)
NSDictionary *inputOptions = [NSDictionary dictionaryWithObject:[NSNumber numberWithBool:YES] forKey:AVURLAssetPreferPreciseDurationAndTimingKey];
AVURLAsset *inputAsset = [[AVURLAsset alloc] initWithURL:videoURL options:inputOptions];

// Load the input asset tracks information
[inputAsset loadValuesAsynchronouslyForKeys:[NSArray arrayWithObject:@"tracks"] completionHandler: ^{

NSError *error = nil;
nrFrames = CMTimeGetSeconds([inputAsset duration]) * 30;
NSLog(@"Total frames = %d", nrFrames);

// Check status of "tracks", make sure they were loaded
AVKeyValueStatus tracksStatus = [inputAsset statusOfValueForKey:@"tracks" error:&error];
if (!tracksStatus == AVKeyValueStatusLoaded)
// failed to load
return;

/* Read video samples from input asset video track */
AVAssetReader *reader = [AVAssetReader assetReaderWithAsset:inputAsset error:&error];

NSMutableDictionary *outputSettings = [NSMutableDictionary dictionary];
[outputSettings setObject: [NSNumber numberWithInt:kCVPixelFormatType_32BGRA] forKey: (NSString*)kCVPixelBufferPixelFormatTypeKey];
AVAssetReaderTrackOutput *readerVideoTrackOutput = [AVAssetReaderTrackOutput assetReaderTrackOutputWithTrack:[[inputAsset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0] outputSettings:outputSettings];


// Assign the tracks to the reader and start to read
[reader addOutput:readerVideoTrackOutput];
if ([reader startReading] == NO) {
// Handle error
NSLog(@"Error reading");
}

NSAutoreleasePool *pool = [NSAutoreleasePool new];
while (reader.status == AVAssetReaderStatusReading)
{
if(!memoryProblem)
{
CMSampleBufferRef sampleBufferRef = [readerVideoTrackOutput copyNextSampleBuffer];
if (sampleBufferRef)
{
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBufferRef);
/*Lock the image buffer*/
CVPixelBufferLockBaseAddress(imageBuffer,0);
/*Get information about the image*/
uint8_t *baseAddress = (uint8_t *)CVPixelBufferGetBaseAddress(imageBuffer);
size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
size_t width = CVPixelBufferGetWidth(imageBuffer);
size_t height = CVPixelBufferGetHeight(imageBuffer);

/*We unlock the image buffer*/
CVPixelBufferUnlockBaseAddress(imageBuffer,0);

/*Create a CGImageRef from the CVImageBufferRef*/
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef newContext = CGBitmapContextCreate(baseAddress, width, height, 8, bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
CGImageRef newImage = CGBitmapContextCreateImage(newContext);

/*We release some components*/
CGContextRelease(newContext);
CGColorSpaceRelease(colorSpace);

UIImage *image= [UIImage imageWithCGImage:newImage scale:[UIScreen mainScreen].scale orientation:UIImageOrientationRight];
//[self addFrame:image];
[self performSelectorOnMainThread:@selector(addFrame:) withObject:image waitUntilDone:YES];

/*We release the CGImageRef*/
CGImageRelease(newImage);

CMSampleBufferInvalidate(sampleBufferRef);
CFRelease(sampleBufferRef);
sampleBufferRef = NULL;
}
}
else
{
break;
}
}
[pool release];

NSLog(@"Finished");
}];
}

最佳答案

你做一件事然后尝试。

NSAutoreleasePool 移动到 while 循环中,并在循环中排出它。

所以它会像下面这样:

while (reader.status == AVAssetReaderStatusReading)
{
NSAutoreleasePool *pool = [NSAutoreleasePool new];

.....

[pool drain];
}

关于iphone - iPhone 读取视频帧时出现内存问题,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/9887527/

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