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java - TransformGroup 的正确用法

转载 作者:塔克拉玛干 更新时间:2023-11-02 20:09:47 25 4
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我刚刚开始图形作业,这是我第一次使用 Java3D。我已经开始尝试制作一把椅子(不要 mock 以下内容 :P)。

我只是想知道是否有人可以告诉我正确的使用模式,因为我很确定我有点偏离。

这是我画的:

chair attempt number one

如您所见,它是一个用于座椅的盒子和 4 个用于腿的圆柱体。

这是我用来绘制它的代码:

public class Chair {

public Chair() {

SimpleUniverse universe = new SimpleUniverse();

BranchGroup group = new BranchGroup();

// Main seat component

Box box = new Box(.39f,.03f,.37f, new Appearance());

TransformGroup seatGroup = new TransformGroup();

Transform3D transform = new Transform3D();

Vector3f vector = new Vector3f(.0f, .0f, .0f);
transform.setTranslation(vector);
seatGroup.setTransform(transform);
seatGroup.addChild(box);

// Legs of chair
Cylinder leg1 = new Cylinder(.07f, .45f);
Cylinder leg2 = new Cylinder(.07f, .45f);
Cylinder leg3 = new Cylinder(.07f, .45f);
Cylinder leg4 = new Cylinder(.07f, .45f);

//Create new TransformGroup, vector position for each leg
TransformGroup leg1Group = new TransformGroup();
Transform3D legTransform = new Transform3D();
Vector3f leg1Position = new Vector3f(-.37f, -0.225f, -.35f);
legTransform.setTranslation(leg1Position);
leg1Group.setTransform(legTransform);
leg1Group.addChild(leg1);

seatGroup.addChild(leg1Group);

TransformGroup leg2Group = new TransformGroup();
Transform3D leg2Transform = new Transform3D();
Vector3f leg2Position = new Vector3f(.37f, -0.225f, .35f);
leg2Transform.setTranslation(leg2Position);
leg2Group.setTransform(leg2Transform);
leg2Group.addChild(leg2);

seatGroup.addChild(leg2Group);

TransformGroup leg3Group = new TransformGroup();
Transform3D leg3Transform = new Transform3D();
Vector3f leg3Position = new Vector3f(.37f, -0.225f, -.35f);
leg3Transform.setTranslation(leg3Position);
leg3Group.setTransform(leg3Transform);
leg3Group.addChild(leg3);

seatGroup.addChild(leg3Group);

TransformGroup leg4Group = new TransformGroup();
Transform3D leg4Transform = new Transform3D();
Vector3f leg4Position = new Vector3f(-.37f, -0.225f, .35f);
leg4Transform.setTranslation(leg4Position);
leg4Group.setTransform(leg4Transform);
leg4Group.addChild(leg4);

seatGroup.addChild(leg4Group);

//Add seat group to main object group
group.addChild(seatGroup);


//Stuff to see the universe//

Color3f light1Color = new Color3f(.1f, 1.4f, .1f); // green light

BoundingSphere bounds =

new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f);

DirectionalLight light1

= new DirectionalLight(light1Color, light1Direction);

light1.setInfluencingBounds(bounds);

group.addChild(light1);

universe.getViewingPlatform().setNominalViewingTransform();

// add the group of objects to the Universe

universe.addBranchGraph(group);

Canvas3D canvas = new Canvas3D(SimpleUniverse.getPreferredConfiguration());
ViewingPlatform viewPlatform = universe.getViewingPlatform();
BoundingSphere boundingSphere = new BoundingSphere(new Point3d(0f, 0f, 0f), 100f);
// Add a behaviour to viewPlatform, allowing the user to rotate, zoom, and straff the scene
OrbitBehavior orbitBehaviour = new OrbitBehavior(canvas, OrbitBehavior.REVERSE_ALL | OrbitBehavior.STOP_ZOOM);
orbitBehaviour.setSchedulingBounds(boundingSphere);
viewPlatform.setViewPlatformBehavior(orbitBehaviour);

}

public static void main(String[] args) {

new Chair();

}

}

我只想知道这是否是组的正确用法,因为似乎有很多重复......如果有人能对此有所了解,我将不胜感激!!

最佳答案

这是学习 java3d 的良好一步。使用自制的甚至是自制的脚本并能够阅读、理解和记住代码,这样你就可以成为一个更快更好的程序员。但要更好地定义,就是把经验强加给你。学习是好的,但为了真正掌握它,您需要遵循自己的方法。因为每个人在某些方面都是不同的。跟随您的脚步,但不要直接进入缩进。

关于java - TransformGroup 的正确用法,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/15372838/

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