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java.io.StreamCorruptedException : invalid stream header: 4C756E69

转载 作者:塔克拉玛干 更新时间:2023-11-02 20:09:42 24 4
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如果这个问题被问了很多次,但经过数小时的谷歌搜索/实验后我还没有解决我的问题,我深表歉意。

我试图通过 UDP 套接字从我的服务器发送一个对象 (ServerPlayer) 到我的客户端,当客户端收到数据包时,我得到一个无效的流 header 。我不确定是什么修改了数据导致 header 损坏/不存在。

发件人线程:

//Thread loop
@Override
public void run()
{
System.out.println("Thread " + threadCount + " running");
//Test object transmission code.
data = new byte[2048];
// -----------------------------------------------------------------------------------
// TRANSMISSION SETUP/OBJECT TRANSFER
try
{
//In case of delay
socket.setSoTimeout(1000);

//Object Transmission setup
ByteArrayOutputStream bStream = new ByteArrayOutputStream();
ObjectOutputStream oo = new ObjectOutputStream(bStream);
oo.writeObject(p);
oo.close();

//Transmit object
data = bStream.toByteArray();
packet = new DatagramPacket(data, data.length, address, 4415);
socket.send(packet);
// -----------------------------------------------------------------------------------
// GAME LOOP
while(socket.getSoTimeout() > 0)
{

}
// -----------------------------------------------------------------------------------
// GET TO THE CHOPPA CODE BELOW
}
catch (SocketException e)
{
System.out.println("Player " + username + " timed out");
}
catch (IOException e)
{
System.out.println("Server: ");
e.printStackTrace();
}
}

客户端/接收方:

public MultiplayerGameStart() throws IOException
{
address = InetAddress.getByName("127.0.0.1");
serverip = InetAddress.getByName(NetSettingsManager.ipAdd);

}

@Override
public void run()
{
//Packet byte array
data = new byte[2048];
try
{


//Send connection REQ
socket = new DatagramSocket(4415, address);
data = PacketUtil.intTobyte(NetSettingsManager.NET_FUNCTION.REQ.getFunctionCode(), data.length);
packet = new DatagramPacket(data, data.length, serverip, serverport);
socket.send(packet);

//Wait for ACK
packet = new DatagramPacket(data, data.length);
socket.receive(packet);

//Converts ACK bytes to int to be read. If ACK code is correct, continue.
if(PacketUtil.byteToint(packet.getData()) == NetSettingsManager.NET_FUNCTION.ACK.getFunctionCode())
{
//Returns username to be checked on playerlist.
System.out.println("Logging into server..."); //DEBUG output
data = NetSettingsManager.username.getBytes();
packet = new DatagramPacket(data, data.length, serverip, serverport);
socket.send(packet);

//Stub code below. Will receive player object generated by server.
packet = new DatagramPacket(data, data.length);
socket.receive(packet);

ObjectInputStream iStream = new ObjectInputStream(new ByteArrayInputStream(packet.getData(), packet.getOffset(), packet.getLength()));
//iStream.reset();
ServerPlayer messageClass = (ServerPlayer) iStream.readObject();
iStream.close();

space = new PlayState();
space.addEntity(new ClientPlayer(received));



}

}
catch (IOException e)
{
System.out.println("Client: ");
e.printStackTrace();
}
catch(ClassNotFoundException e)
{
System.out.println("Client: ");
e.printStackTrace();
}
}

ServerPlayer(注意,我省略了这个示例中的函数,但如果需要我可以提供它们)。

public class ServerPlayer extends ServerEntity implements Serializable 
{
int[] material = new int[4];
Chunk pChunk;

public ServerPlayer(String username, float posX, float posY)
{
super(username, posX, posY);
//Material table.
material[0] = 25; //metal
material[1] = 33; //energy
material[2] = 43; //ion
material[3] = 131; //gas
}
}

堆栈跟踪:

   java.io.StreamCorruptedException: invalid stream header: 4C756E69
at java.io.ObjectInputStream.readStreamHeader(Unknown Source)
at java.io.ObjectInputStream.<init>(Unknown Source)
at client.multiplayer.MultiplayerGameStart.run(MultiplayerGameStart.java:80)
at java.lang.Thread.run(Unknown Source)

感谢您的宝贵时间:)。

更新

事实证明,在线程中运行我的发件人代码导致了问题。现在我的数据包输出是

server:sent 243 bytes: -84,-19,0,5 | client: received 8 bytes -84, -19, 0, 5 

但遗憾的是我现在得到了

java.io.EOFException
at java.io.ObjectInputStream$PeekInputStream.readFully(Unknown Source)
at java.io.ObjectInputStream$BlockDataInputStream.readUTFBody(Unknown Source)
at java.io.ObjectInputStream$BlockDataInputStream.readUTF(Unknown Source)
at java.io.ObjectInputStream.readUTF(Unknown Source)
at java.io.ObjectStreamClass.readNonProxy(Unknown Source)
at java.io.ObjectInputStream.readClassDescriptor(Unknown Source)
at java.io.ObjectInputStream.readNonProxyDesc(Unknown Source)
at java.io.ObjectInputStream.readClassDesc(Unknown Source)
at java.io.ObjectInputStream.readOrdinaryObject(Unknown Source)
at java.io.ObjectInputStream.readObject0(Unknown Source)
at java.io.ObjectInputStream.readObject(Unknown Source)
at client.multiplayer.MultiplayerGameStart.run(MultiplayerGameStart.java:80)
at java.lang.Thread.run(Unknown Source)`

最佳答案

摆脱对 reset() 的调用.他们不添加任何东西,我相信服务器端调用 bStream.reset();正在删除创建 ObjectOutputStream 时写入的 header .

此外,当您构建 ByteArrayInputStream ,您应该使用三参数变体,传递 getOffset()getLength()来自数据报包。

并且在未来,当提出这样的问题时,请发布异常的实际堆栈跟踪,以及足够的代码来验证异常是否发生在您认为的位置(在这种情况下,完整的接收方法) .


编辑:看起来客户端和服务器都在同一个端口 (4415) 发送和接收。根据您提供的额外调试信息,我相信客户端正在获取它试图发送到服务器的初始数据报。尝试为每个端口使用不同的端口(并使用常量,例如 CLIENT_PORTSERVER_PORT 来指定它们)。

关于java.io.StreamCorruptedException : invalid stream header: 4C756E69,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/15483877/

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