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使用自定义语言的 Javafx 国际化

转载 作者:塔克拉玛干 更新时间:2023-11-02 19:13:10 27 4
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我正在开发一个支持多语言的 JavaFX 应用程序。我的应用有时会显示一个警告框,例如:

package application;

import java.util.Locale;

import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.control.Alert;
import javafx.scene.control.Button;
import javafx.scene.control.Alert.AlertType;
import javafx.scene.layout.BorderPane;


public class Main extends Application {
@Override
public void start(Stage primaryStage) {
try {
Button btn = new Button("Show alert");
btn.setOnAction(this::handleButton);

BorderPane root = new BorderPane();
root.setCenter(btn);
Scene scene = new Scene(root,200, 200);
primaryStage.setScene(scene);
primaryStage.show();
} catch(Exception e) {
e.printStackTrace();
}
}

void handleButton(ActionEvent e){
Alert alert = new Alert(AlertType.CONFIRMATION);
alert.showAndWait();
}

static Locale getLocaleSettingFromConfigurationFile(){
return Locale.FRENCH;
//return new Locale("vi");
}

public static void main(String[] args) {
Locale appLocale = getLocaleSettingFromConfigurationFile();
Locale.setDefault(appLocale);

launch(args);
}
}

语言设置通过getLocaleSettingFromConfigurationFile()方法获取
在上面的代码中,我使用 Locale.FRENCH 作为应用程序语言,一切正常文件:
enter image description here
两个确认按钮已翻译成法语。

现在我希望我的应用程序也支持越南语(取消上面代码中的 return new Locale("vi") 注释)。深入了解后,我发现:

->两个确认按钮“Ok”、“Cancel”构造自:

package javafx.scene.control;

import com.sun.javafx.scene.control.skin.resources.ControlResources;

import javafx.beans.NamedArg;
import javafx.scene.control.Button;
import javafx.scene.control.ButtonBar.ButtonData;

/**
* The ButtonType class is used as part of the JavaFX {@link Dialog} API (more
* specifically, the {@link DialogPane} API) to specify which buttons should be
* shown to users in the dialogs. Refer to the {@link DialogPane} class javadoc
* for more information on how to use this class.
*
* @see Alert
* @see Dialog
* @see DialogPane
* @since JavaFX 8u40
*/
public final class ButtonType {

/**
* A pre-defined {@link ButtonType} that displays "Apply" and has a
* {@link ButtonData} of {@link ButtonData#APPLY}.
*/
public static final ButtonType APPLY = new ButtonType(
"Dialog.apply.button", null, ButtonData.APPLY);

/**
* A pre-defined {@link ButtonType} that displays "OK" and has a
* {@link ButtonData} of {@link ButtonData#OK_DONE}.
*/
public static final ButtonType OK = new ButtonType(
"Dialog.ok.button", null, ButtonData.OK_DONE);

/**
* A pre-defined {@link ButtonType} that displays "Cancel" and has a
* {@link ButtonData} of {@link ButtonData#CANCEL_CLOSE}.
*/
public static final ButtonType CANCEL = new ButtonType(
"Dialog.cancel.button", null, ButtonData.CANCEL_CLOSE);

/**
* A pre-defined {@link ButtonType} that displays "Close" and has a
* {@link ButtonData} of {@link ButtonData#CANCEL_CLOSE}.
*/
public static final ButtonType CLOSE = new ButtonType(
"Dialog.close.button", null, ButtonData.CANCEL_CLOSE);

/**
* A pre-defined {@link ButtonType} that displays "Yes" and has a
* {@link ButtonData} of {@link ButtonData#YES}.
*/
public static final ButtonType YES = new ButtonType(
"Dialog.yes.button", null, ButtonData.YES);

/**
* A pre-defined {@link ButtonType} that displays "No" and has a
* {@link ButtonData} of {@link ButtonData#NO}.
*/
public static final ButtonType NO = new ButtonType(
"Dialog.no.button", null, ButtonData.NO);

/**
* A pre-defined {@link ButtonType} that displays "Finish" and has a
* {@link ButtonData} of {@link ButtonData#FINISH}.
*/
public static final ButtonType FINISH = new ButtonType(
"Dialog.finish.button", null, ButtonData.FINISH);

/**
* A pre-defined {@link ButtonType} that displays "Next" and has a
* {@link ButtonData} of {@link ButtonData#NEXT_FORWARD}.
*/
public static final ButtonType NEXT = new ButtonType(
"Dialog.next.button", null, ButtonData.NEXT_FORWARD);

/**
* A pre-defined {@link ButtonType} that displays "Previous" and has a
* {@link ButtonData} of {@link ButtonData#BACK_PREVIOUS}.
*/
public static final ButtonType PREVIOUS = new ButtonType(
"Dialog.previous.button", null, ButtonData.BACK_PREVIOUS);

private final String key;
private final String text;
private final ButtonData buttonData;


/**
* Creates a ButtonType instance with the given text, and the ButtonData set
* as {@link ButtonData#OTHER}.
*
* @param text The string to display in the text property of controls such
* as {@link Button#textProperty() Button}.
*/
public ButtonType(@NamedArg("text") String text) {
this(text, ButtonData.OTHER);
}

/**
* Creates a ButtonType instance with the given text, and the ButtonData set
* as specified.
*
* @param text The string to display in the text property of controls such
* as {@link Button#textProperty() Button}.
* @param buttonData The type of button that should be created from this ButtonType.
*/
public ButtonType(@NamedArg("text") String text,
@NamedArg("buttonData") ButtonData buttonData) {
this(null, text, buttonData);
}

/**
* Provide key or text. The other one should be null.
*/
private ButtonType(String key, String text, ButtonData buttonData) {
this.key = key;
this.text = text;
this.buttonData = buttonData;
}

/**
* Returns the ButtonData specified for this ButtonType in the constructor.
*/
public final ButtonData getButtonData() { return this.buttonData; }

/**
* Returns the text specified for this ButtonType in the constructor;
*/
public final String getText() {
if (text == null && key != null) {
return ControlResources.getString(key);
} else {
return text;
}
}

/** {@inheritDoc} */
@Override public String toString() {
return "ButtonType [text=" + getText() + ", buttonData=" + getButtonData() + "]";
}
}

->显示文字的按钮由ControlResources.getString(key)渲染,其源码:

package com.sun.javafx.scene.control.skin.resources;

import java.util.ResourceBundle;

public final class ControlResources {

// Translatable properties
private static final String BASE_NAME = "com/sun/javafx/scene/control/skin/resources/controls";

// Non-translateable properties
private static final String NT_BASE_NAME = "com/sun/javafx/scene/control/skin/resources/controls-nt";

// Do not cache the bundle here. It is cached by the ResourceBundle
// class and may be updated if the default locale changes.

private ControlResources() {
// no-op
}

/*
* Look up a string in the properties file corresponding to the
* default locale (i.e. the application's locale). If not found, the
* search then falls back to the base controls.properties file,
* containing the default string (usually English).
*/
public static String getString(String key) {
return ResourceBundle.getBundle(BASE_NAME).getString(key);
}

/*
* Look up a non-translatable string in the properties file
* corresponding to the default locale (i.e. the application's
* locale). If not found, the search then falls back to the base
* controls-nt.properties file, containing the default string.
*
* Note that property values may be set in locale-specific files,
* e.g. when a property value is defined for a country rather than
* a language. However, there are no such files included with
* JavaFX 8, but may be added to the classpath by developers or
* users.
*/
public static String getNonTranslatableString(String key) {
return ResourceBundle.getBundle(NT_BASE_NAME).getString(key);
}
}

现在,我尝试了以下解决方案:
第一步:在项目中创建越南语资源文件com/sun/javafx/scene/control/skin/resources/controls_vi.properties
enter image description here

### Dialogs ###

Dialog.apply.button = Áp d\u1EE5ng
Dialog.ok.button = OK
Dialog.close.button = \u0110óng
Dialog.cancel.button = H\u1EE7y b\u1ECF
Dialog.yes.button = Có
Dialog.no.button = Không
Dialog.finish.button = Hoàn thành
Dialog.next.button = Ti\u1EBFp
Dialog.previous.button = Tr\u01B0\u1EDBc

启动应用程序后,按钮语言仍然是英文。
第 2 步:我发现加载 JavaFx 资源文件的类加载器与我的应用程序类加载器不同(参见 ResourceBundle.getBundle(BASE_NAME) API)。这是 jfxrt.jar 中的资源:
enter image description here
我试图用应用程序类加载器加载 ControlResources 类,但仍然没有结果:

public static void main(String[] args) throws Exception {
List<Locale> fxSupported = Arrays.asList(Locale.ENGLISH, Locale.FRENCH); // Add later ....
Locale appLocale = getLocaleSettingFromConfigurationFile();
Locale.setDefault(appLocale);

// Load class from current class loader
if (!fxSupported.contains(appLocale)){
ClassLoader loader = Main.class.getClassLoader();
Class<?> loadedCls = Class.forName("com.sun.javafx.scene.control.skin.resources.ControlResources", true, loader);

System.out.printf("Loader 1: %s\nloader 2: %s\n", loader, loadedCls.getClassLoader());
// Loader 1: sun.misc.Launcher$AppClassLoader@73d16e93
// loader 2: sun.misc.Launcher$ExtClassLoader@6d06d69c

}

launch(args);
}

回退解决方案
我可以创建我自己的 ButtonType “OK”、“Cancel” 并加载我自己的资源字符串、设置创建的按钮列表到 Alert 对象,但我想使用系统提供资源。

ResourceBundle res = ResourceBundle.getBundle("application.myownres");
ButtonType OK = new ButtonType(res.getString("btn.ok"), ButtonData.OK_DONE);
ButtonType CANCEL = new ButtonType(res.getString("btn.cancel"), ButtonData.CANCEL_CLOSE);

Alert alert = new Alert(AlertType.CONFIRMATION, "Are you sure", OK, CANCEL);
alert.showAndWait();

因此,任何人都有不需要创建新的 ButtonType 对象的解决方案。
谢谢

最佳答案

我很苦恼的是JRE里面很少有外来语言。这是一个大问题。我一直在寻找解决方案,我创建了一个开源项目来演示如何在该项目中添加新的语言资源。

项目 GitHub

我将系统控件 JavaFX 翻译成一种新语言(be-BY,ru-RU): enter image description here

我的项目结构:

java
|------ com\krasutski\language\Messages.java
|------ com\krasutski\util\PropertyLoader.java
|------ com\krasutski\util\ReflectionUtils.java
|------ com\krasutski\view\MainController.java
|------ com\krasutski\MainApp.java
resources
|------ com\sun\javafx\scene\control\skin\resources\controls_be_BY.properties
|------ com\sun\javafx\scene\control\skin\resources\controls_ru.properties
|------ fxml\main.fxml
|------ icons\app-128x128x32.png
|------ messages\messages.properties
|------ messages\messages_be_BY.properties
|------ messages\messages_ru.properties
|------ styles\styles.css

问题的解决方案在Messages.java

/**
* The class with all messages of this application.
*/
public abstract class Messages {

private static ResourceBundle BUNDLE;

private static final String FIELD_NAME = "lookup";
private static final String BUNDLE_NAME = "messages/messages";
private static final String CONTROLS_BUNDLE_NAME = "com/sun/javafx/scene/control/skin/resources/controls";

public static final String MAIN_APP_TITLE;

public static final String DIALOG_HEADER;
public static final String MAIN_CONTROLLER_CONTENT_TEXT;
public static final String MAIN_CONTROLLER_HELLO_TEXT;
public static final String MAIN_CONTROLLER_GOODBYE_TEXT;

static {
final Locale locale = Locale.getDefault();
final ClassLoader classLoader = ControlResources.class.getClassLoader();

final ResourceBundle controlBundle = getBundle(CONTROLS_BUNDLE_NAME,
locale, classLoader, PropertyLoader.getInstance());

final ResourceBundle overrideBundle = getBundle(CONTROLS_BUNDLE_NAME,
PropertyLoader.getInstance());

final Map override = getUnsafeFieldValue(overrideBundle, FIELD_NAME);
final Map original = getUnsafeFieldValue(controlBundle, FIELD_NAME);

//noinspection ConstantConditions,ConstantConditions,unchecked
original.putAll(override);

BUNDLE = getBundle(BUNDLE_NAME, PropertyLoader.getInstance());

MAIN_APP_TITLE = BUNDLE.getString("MainApp.title");

DIALOG_HEADER = BUNDLE.getString("Dialog.information.header");
MAIN_CONTROLLER_CONTENT_TEXT = BUNDLE.getString("MainController.contentText");
MAIN_CONTROLLER_HELLO_TEXT = BUNDLE.getString("MainController.helloText");
MAIN_CONTROLLER_GOODBYE_TEXT = BUNDLE.getString("MainController.goodbyeText");
}

public static ResourceBundle GetBundle() {
return BUNDLE;
}
}

并且在 PropertyLoader.java

public class PropertyLoader extends ResourceBundle.Control {

private static final String PROPERTIES_RESOURCE_NAME = "properties";

private static final PropertyLoader INSTANCE = new PropertyLoader();

public static PropertyLoader getInstance() {
return INSTANCE;
}

@Override
public ResourceBundle newBundle(final String baseName, final Locale locale, final String format,
final ClassLoader loader, final boolean reload)
throws IllegalAccessException, InstantiationException, IOException {

final String bundleName = toBundleName(baseName, locale);
final String resourceName = toResourceName(bundleName, PROPERTIES_RESOURCE_NAME);

ResourceBundle bundle = null;
InputStream stream = null;

if (reload) {

final URL url = loader.getResource(resourceName);

if (url != null) {
final URLConnection connection = url.openConnection();
if (connection != null) {
connection.setUseCaches(false);
stream = connection.getInputStream();
}
}

} else {
stream = loader.getResourceAsStream(resourceName);
}

if (stream != null) {
try {
bundle = new PropertyResourceBundle(new InputStreamReader(stream, StandardCharsets.UTF_8));
} finally {
stream.close();
}
}

return bundle;
}
}

示例切片文件 controls_be_BY.properties

# encoding=utf-8
# ProgressIndicator, the string that's displayed at 100%
ProgressIndicator.doneString=Гатова

# ListView
ListView.noContent=Няма змесціва

# TableView
TableView.noContent=Няма змесціва ў табліцы
TableView.noColumns=Няма калонак ў табліцы

在这里你不需要使用特殊字符\u你只需要写到任何支持Unicode的文本编辑器。

您可以添加您的异国语言文件夹 resources/com/sun/javafx/scene/control/skin/resources 这个项目。将您的 controls_*.properties 发送给我,我会将它们添加到该项目中。

您可以在 releases 下载准备好的示例。节

关于使用自定义语言的 Javafx 国际化,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/40838804/

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