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如何为 iOS 生成漂亮的柔和色彩?
这里有 David Crow 用 Java 编写的精彩丰富的答案:Algorithm to randomly generate an aesthetically-pleasing color palette
那么我们如何适配 iOS 呢?
最佳答案
John Coates 的 Swift 实现出现在这里:https://gist.github.com/JohnCoates/725d6d3c5a07c4756dec但他错误地称其为“粉彩”,尽管不包括实现该效果所需的浅蓝色。
我的 John 的 git(混合了淡蓝色)的 Objective-C 版本在这里:
// Adapted from Stack Overflow answer by David Crow http://stackoverflow.com/a/43235
-(UIColor*) generateRandomPastelColor
{
// Randomly generate numbers
CGFloat red = ( (CGFloat)(arc4random() % 256) ) / 256;
CGFloat green = ( (CGFloat)(arc4random() % 256) ) / 256;
CGFloat blue = ( (CGFloat)(arc4random() % 256) ) / 256;
// Mix with light-blue
CGFloat mixRed = 1+0xad/256, mixGreen = 1+0xd8/256, mixBlue = 1+0xe6/256;
red = (red + mixRed) / 3;
green = (green + mixGreen) / 3;
blue = (blue + mixBlue) / 3;
return [UIColor colorWithRed:red green:green blue:blue alpha:1];
}
编辑
我改进了算法,通过将白色也混合到计算中(通过将 1 加到浅蓝色并减少 3 而不是 2),使颜色更亮。
下面是上述方法的测试代码(可以替换成新项目的viewDidLoad运行):
#define RECT_SIZE 30
- (void)viewDidLoad {
[super viewDidLoad];
CGFloat screenWidth = [UIScreen mainScreen].bounds.size.width;
CGFloat screenHeight = [UIScreen mainScreen].bounds.size.height;
int horizontals = screenWidth / RECT_SIZE;
int verticals = screenHeight / RECT_SIZE;
float offset_h = ((int)screenWidth % RECT_SIZE)/2;
float offset_v = ((int)screenHeight % RECT_SIZE)/2;
for (int v=0; v < verticals; v++) {
for (int h=0; h < horizontals; h++) {
CGRect rect = CGRectMake(offset_h + h * RECT_SIZE, offset_v + v * RECT_SIZE, RECT_SIZE, RECT_SIZE);
UIView *square = [[UIView alloc] initWithFrame:rect];
square.backgroundColor = [self generateRandomPastelColor];
[self.view addSubview:square];
}
}
}
关于iOS:如何生成随机柔和的颜色?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/36617427/
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