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ios - 发布 iOS 音频单元

转载 作者:塔克拉玛干 更新时间:2023-11-02 09:58:11 25 4
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我正在尝试制作一个应用程序间音频 iOS 应用程序,看起来我在 AudioOutputUnitPublish 方法上遇到了问题。方法如下:

- (void)publishOutputAudioUnit {
AudioComponentDescription desc = {kAudioUnitType_RemoteInstrument,
'iasp','rfoo', 0, 1};
OSStatus result = AudioOutputUnitPublish(&desc, CFSTR("MyMusicApp"),
1, outputUnit);
if (result != noErr)
NSLog(@"AudioOutputUnitPublish instrument result: %d", (int)result);

desc = { kAudioUnitType_RemoteGenerator, 'iasp', 'rfoo', 0, 1 };
result = AudioOutputUnitPublish(&desc, CFSTR("MyMusicApp"), 1, outputUnit);
if (result != noErr)
NSLog(@"AudioOutputUnitPublish generator result: %d", (int)result);
}

这是我的 plist 信息:

<key>AudioComponents</key>
<array>
<dict>
<key>manufacturer</key>
<string>rfoo</string>
<key>name</key>
<string>MyMusicApp</string>
<key>subtype</key>
<string>iasp</string>
<key>type</key>
<string>aurg</string>
<key>version</key>
<integer>1</integer>
</dict>
<dict>
<key>manufacturer</key>
<string>rfoo</string>
<key>name</key>
<string>MyMusicApp</string>
<key>subtype</key>
<string>iasp</string>
<key>type</key>
<string>auri</string>
<key>version</key>
<integer>1</integer>
</dict>
</array>

这是我得到的结果:

AudioOutputUnitPublish instrument result: -50
AudioOutputUnitPublish generator result: -50

我知道 OSStatus 代码 -50 表示参数无效...但我似乎无法弄清楚哪个参数无效。谁能帮我调试这里?谢谢!


编辑:

只是想发布更多代码以便其他人可以帮助我:

我有两个音频单元,希望还有第三个 - MIDISynth(目前处于非事件状态)、MultiChannelMixer 和 RemoteIO 音频单元。我有一个连接到混音器音频单元的渲染回调。我猜我在我的 AUGraph 中连接有问题(我见过的所有示例都没有将音频渲染回调附加到音频单元,所以这可能是我做错的地方)。希望有人能指出我做错了什么!

代码如下:

- (AUGraph)createAUGraphWithSynth:(AudioUnit *)sUnit mixUnit:(AudioUnit *)mixUnit remoteUnit:(AudioUnit *)remUnit {
// Initializations
AUGraph graph = 0;
OSStatus result = noErr;
// Create graph nodes
AUNode mixerNode, ioNode;

// Create Component Descriptor
AudioComponentDescription cd;
cd.componentManufacturer = kAudioUnitManufacturer_Apple;
cd.componentFlags = 0;
cd.componentFlagsMask = 0;

// Init AUGraph
Check(result = NewAUGraph(&graph));

// Init Mixer unit
cd.componentType = kAudioUnitType_Mixer;
cd.componentSubType = kAudioUnitSubType_MultiChannelMixer;
Check(result = AUGraphAddNode(graph, &cd, &mixerNode));

// Init io Unit
cd.componentType = kAudioUnitType_Output;
cd.componentSubType = kAudioUnitSubType_RemoteIO;
Check(result = AUGraphAddNode(graph, &cd, &ioNode));

// Open AUGraph
Check(AUGraphOpen(graph));

// Get mixer unit
Check(AUGraphNodeInfo(graph, mixerNode, NULL, mixUnit));

// Get io unit
Check(AUGraphNodeInfo(graph, ioNode, NULL, remUnit));

// Set number of input busses
UInt32 numBuses = 1;
UInt32 size = sizeof(numBuses);
Check(AudioUnitSetProperty(*mixUnit,
kAudioUnitProperty_ElementCount,
kAudioUnitScope_Input,
0, &numBuses, size));

AudioStreamBasicDescription desc;
const int four_bytes_per_float = 4;
const int eight_bits_per_byte = 8;

for (int i = 0; i < numBuses; ++i) {
AURenderCallbackStruct callbackStruct;
callbackStruct.inputProc = outputCallback;
callbackStruct.inputProcRefCon = (__bridge void *)self;

Check(AUGraphSetNodeInputCallback(graph, mixerNode, i, &callbackStruct));

UInt32 size = sizeof(desc);
Check(AudioUnitGetProperty(*mixUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input,
0, &desc, &size));

memset(&desc, 0, sizeof(desc));


desc.mSampleRate = SAMPLE_RATE;
desc.mFormatID = kAudioFormatLinearPCM;
desc.mFormatFlags = kAudioFormatFlagsNativeFloatPacked
| kAudioFormatFlagIsNonInterleaved;
desc.mBytesPerPacket = four_bytes_per_float;
desc.mFramesPerPacket = 1;
desc.mBytesPerFrame = four_bytes_per_float;
desc.mBitsPerChannel = four_bytes_per_float * eight_bits_per_byte;
desc.mChannelsPerFrame = 2;
Check(AudioUnitSetProperty(*remUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input,
0, &desc, sizeof(desc)));

}

Check(AudioUnitSetProperty(*mixUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Output,
0, &desc, sizeof(desc)));

Check(AudioUnitGetProperty(*mixUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Output,
0, &desc, &size));

memset(&desc, 0, sizeof(desc));

desc.mSampleRate = SAMPLE_RATE;
desc.mFormatID = kAudioFormatLinearPCM;
desc.mFormatFlags = kAudioFormatFlagsNativeFloatPacked
| kAudioFormatFlagIsNonInterleaved;
desc.mBytesPerPacket = four_bytes_per_float;
desc.mFramesPerPacket = 1;
desc.mBytesPerFrame = four_bytes_per_float;
desc.mBitsPerChannel = four_bytes_per_float * eight_bits_per_byte;
desc.mChannelsPerFrame = 2;

Check(AudioUnitSetProperty(*mixUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Output,
0, &desc, sizeof(desc)));

// Must configure remote io unit:
Check(AudioUnitSetProperty(*remUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Output,
1, &desc, sizeof(desc)));

// Connect nodes (synth->output)
Check(AUGraphConnectNodeInput(graph, mixerNode, 0, ioNode, 0));

return graph;
}

最佳答案

AudioComponentDescription 中的最后一个字段,componentFlagsMask,应该是 0,而不是 1。(参见 documentation。看起来至少有一个 tutorial 错误地将此字段识别为组件版本。 )

我不确定这是否是问题的唯一原因。其余代码看起来没问题,但我想项目的其他地方可能存在问题,例如。具有能力。

关于ios - 发布 iOS 音频单元,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/35484665/

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