gpt4 book ai didi

ios - 将 Lab 颜色转换为 RGB

转载 作者:塔克拉玛干 更新时间:2023-11-02 09:51:22 24 4
gpt4 key购买 nike

我正在尝试将 Lab 颜色转换为 RGB。作为此转换的示例,Photoshop转换

L= 100, a = 0, b = 127 

进入

R=255, G=252, B=0.

这种颜色是亮黄色。

我编写了以下转换例程 (C/Objective C)。然而,有些东西是不正确的。代码会输出

XYZ = 100.000000 100.000000 4.862713
RGB = 163.908401 90.755638 -13.093634

此处 RGB 结果与 Photoshop 的 RGB 之间的不匹配似乎相当大。负蓝色成分也是一个问题。

如果有任何关于如何更正以下代码的想法,我们将不胜感激?或者,用于将 Lab 转换为 RGB 的任何其他算法/公式/伪代码?谢谢。

代码:

/*
* See Wikipedia artice on Lab color space
*
* http://en.wikipedia.org/wiki/Lab_color_space
*
*/
CGFloat fInv (CGFloat t) {

CGFloat T0 = (CGFloat) 6.0f/29.0f;

if (t > T0) {
return t*t*t;
}

return 3.0 * T0 * T0 * (t - 4.0f/29.0f);

}


int test() {

//
// Bright yellow test
//
CGFloat Ls = 100.0f;
CGFloat as = 0.0f;
CGFloat bs = 127.0f;

//
// Reference white point (ad hoc)
//
CGFloat Xn = 100;
CGFloat Yn = 100;
CGFloat Zn = 100;

//
// Taken Wikipedia (see above)
//
CGFloat X = Xn * fInv(1/116.0f * (Ls + 16.0f) + 1/500.0f * as);
CGFloat Y = Yn * fInv(1/116.0f * (Ls + 16.0f));
CGFloat Z = Zn * fInv(1/116.0f * (Ls + 16.0f) - 1/200.0f * bs);

NSLog(@" XYZ = %f %f %f", X, Y, Z);

//
//
// XYZ to RGB transfomration using AppleRGB. Taken from
//
// http://brucelindbloom.com/index.html?Eqn_RGB_XYZ_Matrix.html
//
//
CGFloat r = 2.9515373 * X - 1.2894116 * Y - 0.4738445 * Z;
CGFloat g = -1.0851093 * X + 1.9908566 * Y + 0.0372026 * Z;
CGFloat b = 0.0854934 * X - 0.2694964 * Y + 1.0912975 * Z;

NSLog(@" RGB = %f %f %f", r, g, b);

}

最佳答案

尝试实现 this site 中的公式.我刚刚实现了 RGB->Lab(通过 XYZ),它运行良好。

C++代码:

// using https://web.archive.org/web/20111111080001/http://www.easyrgb.com/index.php?X=MATH&H=01#tex1
void rgb2lab( float R, float G, float B, float & l_s, float &a_s, float &b_s )
{
float var_R = R/255.0;
float var_G = G/255.0;
float var_B = B/255.0;


if ( var_R > 0.04045 ) var_R = pow( (( var_R + 0.055 ) / 1.055 ), 2.4 );
else var_R = var_R / 12.92;
if ( var_G > 0.04045 ) var_G = pow( ( ( var_G + 0.055 ) / 1.055 ), 2.4);
else var_G = var_G / 12.92;
if ( var_B > 0.04045 ) var_B = pow( ( ( var_B + 0.055 ) / 1.055 ), 2.4);
else var_B = var_B / 12.92;

var_R = var_R * 100.;
var_G = var_G * 100.;
var_B = var_B * 100.;

//Observer. = 2°, Illuminant = D65
float X = var_R * 0.4124 + var_G * 0.3576 + var_B * 0.1805;
float Y = var_R * 0.2126 + var_G * 0.7152 + var_B * 0.0722;
float Z = var_R * 0.0193 + var_G * 0.1192 + var_B * 0.9505;


float var_X = X / 95.047 ; //ref_X = 95.047 Observer= 2°, Illuminant= D65
float var_Y = Y / 100.000; //ref_Y = 100.000
float var_Z = Z / 108.883; //ref_Z = 108.883

if ( var_X > 0.008856 ) var_X = pow(var_X , ( 1./3. ) );
else var_X = ( 7.787 * var_X ) + ( 16. / 116. );
if ( var_Y > 0.008856 ) var_Y = pow(var_Y , ( 1./3. ));
else var_Y = ( 7.787 * var_Y ) + ( 16. / 116. );
if ( var_Z > 0.008856 ) var_Z = pow(var_Z , ( 1./3. ));
else var_Z = ( 7.787 * var_Z ) + ( 16. / 116. );

l_s = ( 116. * var_Y ) - 16.;
a_s = 500. * ( var_X - var_Y );
b_s = 200. * ( var_Y - var_Z );


}

// https://web.archive.org/web/20111111080001/http://www.easyrgb.com/index.php?X=MATH&H=01#tex1
void lab2rgb( float l_s, float a_s, float b_s, float& R, float& G, float& B )
{
float var_Y = ( l_s + 16. ) / 116.;
float var_X = a_s / 500. + var_Y;
float var_Z = var_Y - b_s / 200.;

if ( pow(var_Y,3) > 0.008856 ) var_Y = pow(var_Y,3);
else var_Y = ( var_Y - 16. / 116. ) / 7.787;
if ( pow(var_X,3) > 0.008856 ) var_X = pow(var_X,3);
else var_X = ( var_X - 16. / 116. ) / 7.787;
if ( pow(var_Z,3) > 0.008856 ) var_Z = pow(var_Z,3);
else var_Z = ( var_Z - 16. / 116. ) / 7.787;

float X = 95.047 * var_X ; //ref_X = 95.047 Observer= 2°, Illuminant= D65
float Y = 100.000 * var_Y ; //ref_Y = 100.000
float Z = 108.883 * var_Z ; //ref_Z = 108.883


var_X = X / 100. ; //X from 0 to 95.047 (Observer = 2°, Illuminant = D65)
var_Y = Y / 100. ; //Y from 0 to 100.000
var_Z = Z / 100. ; //Z from 0 to 108.883

float var_R = var_X * 3.2406 + var_Y * -1.5372 + var_Z * -0.4986;
float var_G = var_X * -0.9689 + var_Y * 1.8758 + var_Z * 0.0415;
float var_B = var_X * 0.0557 + var_Y * -0.2040 + var_Z * 1.0570;

if ( var_R > 0.0031308 ) var_R = 1.055 * pow(var_R , ( 1 / 2.4 )) - 0.055;
else var_R = 12.92 * var_R;
if ( var_G > 0.0031308 ) var_G = 1.055 * pow(var_G , ( 1 / 2.4 ) ) - 0.055;
else var_G = 12.92 * var_G;
if ( var_B > 0.0031308 ) var_B = 1.055 * pow( var_B , ( 1 / 2.4 ) ) - 0.055;
else var_B = 12.92 * var_B;

R = var_R * 255.;
G = var_G * 255.;
B = var_B * 255.;

}

关于ios - 将 Lab 颜色转换为 RGB,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/7880264/

24 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com